Snex_node Needs to be wrapped into a compileable DSP Network
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Does anyone know if this feature is working in the new_layout branch from Oct 31st?
Am I messing something up or is it just not functional yet? I have to find a way to export this plugin now that I've incorporated Scriptnode...
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@crd Are you using the SNEX workbench?
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@d-healey Yes. I get an instant crash when I select "tools - compile DSP Networks"
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For clarity -- I build the network in Hise and then reopened it in the workbench to try and prep it for export. I am also getting some angry red boxes around my global modulator inputs in the workbench.
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@crd It's working here on GNU/Linux. Try making a simple test patch.
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@d-healey hmm.. It get the same crash with just one expression node. I will go through the steps on last time but I am pretty sure it just not working on Mac. Even if it is user error, it shouldn't do a full crash when selecting "tools -- compile DSP Networks" regardless.
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Okay I just double checked with the example Christoph gave above and it is still not working. I will try building the latest new_layout version tomorrow and see if it's fixed there...
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@crd Current commit doesn't build. Stick to the 31st of Oct for now.
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@crd I ran into several issues with the snex system so have put it on ice for now as it doesn’t seem finished / working
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Is this working for anyone else on Mac OS? I am able to wrap the function but it fails at "tools - Compile DSP networks".
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@crd I'll try it now and let you know.
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@crd said in Snex_node Needs to be wrapped into a compileable DSP Network:
Is this working for anyone else on Mac OS? I am able to wrap the function but it fails at "tools - Compile DSP networks".
Working here on Big Sur with New Layout commit from earlier today.
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@d-healey
Thank you for taking the time to check that out.hmmm. I wonder if it might have something to do with me being on Mojave?
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I am getting a crash whenever I try to compile DSP networks from the SNEX_workbench. I am on Mac OS Mojave, using the latest new_layout build and Xcode 10.3. Here is the error message I get in Xcode when running the debug version of SNEX_workbench.
Any ideas about how I can fix this?
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@christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:
Scriptnode 101: if modulating sounds bad, put it in a frame block (or fix8, fix16, whatever works).
Do you put your whole network in the fix_block? or just the module you want to modulate?
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@dustbro wrong thread ? :)
@ustk said in Snex_node Needs to be wrapped into a compileable DSP Network:
@Matt_SF Put the whole thing in it, not just the delay node ;)
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@dustbro The module you want to modulate and the source of the modulation signal.
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Is there a way to duplicate/reuse an entire chain?
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@dustbro yes, the
container.clone
node offers a system for duplication of certain parts of your DSP algorithm. It's a bit complicated to use though - not like the rest of scriptnode, that is easy :) -
I am still getting an instant crash when trying to compile DSP networks in the SNEX_workbench. I am generally getting a little weird behavior using the scriptnode stuff. Do I need to update to a newer Xcode or something? I am on 10.3. I don't think anyone else is experiencing these crashes but I may be the only person left on Mojave.