How far is HISE 3.0?
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Thanks for the replies! Checking codegen branch now!
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Now it gets a bit confusing
What is the latest version now?
Meanwhile there are 5 versions in the active branchIf there is a test version is the question:
What can it do? What has changed/improved compared to the last scriptnode version.@christoph, @david - Please write a few lines about it.
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@MikeB You'd need to read through the commit history on github to find out what all the changes are, far too many to list here.
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That doesn't answer the question about the last version?
What is the last version
Where can I find the last version
at Christoph or at your site? -
Last stable version that should be used in production => Github -> scriptnode branch
bleeding edge with fancy new stuff: Github -> scriptnode codegen rewrite branchEverything else is completely outdated. And yes, I already feel ashamed about the branch policy, so don't rub it in...
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@Christoph-Hart said in How far is HISE 3.0?:
Last stable version that should be used in production => Github -> scriptnode branch
bleeding edge with fancy new stuff: Github -> scriptnode codegen rewrite branchEverything else is completely outdated. And yes, I already feel ashamed about the branch policy, so don't rub it in...
Ok ;-)
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@Christoph-Hart have you looked at the Error Log (Windows) that I post above?
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I'm hitting some errors I've not seen before when compiling the codegen branch
/JUCE/modules/juce_graphics/colour/juce_PixelFormats.h:119:77: error: cannot bind packed field ‘((juce::PixelARGB*)this)->juce::PixelARGB::<anonymous>.juce::PixelARGB::<unnamed union>::comps[0]’ to ‘juce::uint8&’ {aka ‘unsigned char&’} 119 | forcedinline uint8& getBlue() noexcept { return comps [indexB]; }
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Well it does compile on OSX, but Xcode looks like a Christmas tree when doing so...
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@UrsBollhalder said in How far is HISE 3.0?:
Well it does compile on OSX, but Xcode looks like a Christmas tree when doing so...
When does Xcode not do that :beaming_face_with_smiling_eyes:
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@MikeB Well... I love Christmas!
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Fails to compile here... I'm probably doing something wrong in the Projucer... I need to have another look at Dave's video on compiling HISE...
So bad not being an IT expert...:( -
@UrsBollhalder Strange, I can't compile here on osx
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@ustk Well... It compiles with around 385 orange flags, so... it's crashing quite a bit a.o.... I also think @Christoph-Hart pushed a new version yesterday... maybe??! I haven't checked what it was all about...
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@harris-rosendahl said in How far is HISE 3.0?:
have you looked at the Error Log (Windows) that I post above?
Yes, I remember getting this error too, but not sure what I did to fix it.
Have you resaved the projucer project after switching the branches? The VS solution file needs to be updated to a new C++ standard (these error message point to the wrong C++ standard being used).
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@ustk Make sure that the C++ version is set to C++17 in the project settings and resave the projucer file so it creates a new XCode project.
Are you using the projucer build that came with HISE? And can you build the snex_workbench?
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@Christoph-Hart said in How far is HISE 3.0?:
@harris-rosendahl said in How far is HISE 3.0?:
have you looked at the Error Log (Windows) that I post above?
Yes, I remember getting this error too, but not sure what I did to fix it.
Have you resaved the projucer project after switching the branches? The VS solution file needs to be updated to a new C++ standard (these error message point to the wrong C++ standard being used).
Yes I did. I also renamed HISE folder and deleted Projucer file in the Roaming folder to reset the caches. I can see approx. 6000 files loading while C++ loads the solution file, this is the proof of the update.
but still no ucj, both Rellease and Debug versions can't be compiled in Windows 10 :(
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@Christoph-Hart It fails here too, MacOS 10.15.7, Xcode 10.1
the project already had set to C++17.This is where it fails
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- Yes, C++ is 17 (as always)
- Yes, Projucer from Hise repo
- Yes, I always launch Xcode from the Projucer so it's automatically resaving
- No, I'm not able to compile the Workbench either...
- I deleted the Builds folder
I use XCode 8 (High Sierra so I could use xcode 10), could it be the source of the problems in my life?
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Yes, please try Xcode 10 - XCode 8 might not support the C++17 standard