UI Zoom Factor
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They are both the same (and one just calls the other method with a dynamic cast).
Ah I see the problem (not sure how I could have missed that when I wrote my last answer). The editor window is not registered to the
ScaleFactorListener
system (which is weird because the system is made exactly for this purpose). I think I have to take it from here and clean up my own mess :) -
@Christoph-Hart Nice, I've just seen you implemented it yourself ;)
You also corrected the macOS compilation, but I still have the same issue when compiling:
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Yeah, I accidentally committed this to the SNEX branch, it was meant to go to the Scriptnode branch, but I'll transfer it real quick.
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This post is deleted! -
@ustk Think it's possible to add the same kind of function for the Streaming Mode?
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@d-healey I can't tell but I can have a look…
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@d-healey @Christoph-Hart I've done it and it seems to work... But I'm not against an input from Christoph before pushing :)
void ScriptingApi::Engine::setDiskMode(int mode) { auto mc = dynamic_cast<MainController*>(getScriptProcessor()->getMainController_()); AudioProcessorDriver* driver = dynamic_cast<AudioProcessorDriver*>(mc); driver->diskMode = mode; mc->getSampleManager().setDiskMode((MainController::SampleManager::DiskMode)mode); }
So
mode
should be 1 for fast and 2 for slow due to the original combobox offset.
Do you prefer a 0 based value? (0-fast 1-slow) -
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Yes zero is better, this represents the actual number in the XML file:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2" GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
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@Christoph-Hart @d-healey It was already 0-1 based I was just talking nonsense :crazy_face:
That's it, pushed and working...