Expansion Tutorial
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Yes that kind of layout is the most difficult to achieve because it‘s directly in the middle of loop players and samplers. I would suggest 4 samplers instead of 4 RR groups.
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@d-healey said in Expansion Tutorial:
@ustk You can only load samples from one expansion + factory at a time.
Whilst Cristoph says...
"You can load multiple assets from different expansions at the same time as well as mix it with factory content."
-- so this first statement is wrong then ? I can load any sample map from any expansion - so I have 4 samplers I load sampler 1 with a Factory sample map, Sampler 2 with a sample map from Expansion A, Sampler 3 with a sample map from Expansion B, and Sampler 4 with a sample map from expansion C?? Right?
Please say yes - or its 3 months of work down the drain...
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@Christoph-Hart 4 Samplers... I intend to have 4 to 6 voices so it makes it 16 to 24 samplers in total, which complicates too much the modulation. Essentially since I'm relying on group XFade, pitch, and gain modulation at the same time...
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@Lindon I think yes, but you have to switch expansions between loading each sample map.
set expansion 1 = current, load a sample map from expansion 1
set epxansion 2 = current, load a sample map from expansion 2
etc.I don't think changing expansions clears out currently loaded sample maps but it's possible it affects their sample references.
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@Lindon You can I think, the expansion tutorial project seems to work this way
@d-healey I don't think "switch" is the right term since you gather all expansions at once, it is just a matter of selecting which one you choose to load a sample map. Christoph said (if I understood well) the active status of an expansion is just here so you can decide the behavior of your plugin based on that info. It doesn't restrict you to use any of those at the same time, to me it is just an info or status. -
@d-healey said in Expansion Tutorial:
but you have to switch expansions between loading each sample map.
Nope, that's not the case. It's like Lindon wants it to be, you can load any combination of expansion assets everytime without bothering about an active expansion (and I don't think loading an samplemap from an expansion switches the "active" expansion, but I'm not 100% sure though :)).
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@Christoph-Hart Oh cool, so as long as you prefix the expansion map name with
{EXP::MyExpansion}
and replaceMyExpansion
with the name of the expansion it should work? -
Yes.5678
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@Christoph-Hart said in Expansion Tutorial:
@d-healey said in Expansion Tutorial:
but you have to switch expansions between loading each sample map.
Nope, that's not the case. It's like Lindon wants it to be, you can load any combination of expansion assets everytime without bothering about an active expansion (and I don't think loading an samplemap from an expansion switches the "active" expansion, but I'm not 100% sure though :)).
-- HERO!
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HA HA! Now I have the power! , with this I can rule the world I tell you!, you fools you will never understand! It's mine! all mine! ......oh hang on..... I dont yet know how to install an expansion....hmm, this world domination thing is a bit trickier than I thought....
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Does this fix the issue of the end user opening a saved project in the daw, and correct expansion presets will load that the user has saved? Been my issue the whole time
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@coreyu21 yes its fixed :D
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@arminh awesome! Thanks everybody.
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I have a quick Preset Browser question. The HISE preset browser has the first column populated with expansion names, but the floating tile preset browser defaults to the main Project user presets folder. Is there anyway to get the floating tile to react the same way? Ultimately, I'd love the Floating Tile preset browser to contain ALL of the expansion presets, not just the loaded expansion.
Here's a pic that I hope clarifies my question: -
@dustbro Enable the expansion column:
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@d-healey It's always something stupid..... Thank you!
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@d-healey Have you tinkered with loadPreviousUserPreset() and loadNextUserPreset() while using expansions? It seems to only work with presets located in the User Presets folder.
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@dustbro I have not
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@dustbro said in Expansion Tutorial:
loadPreviousUserPreset() and loadNextUserPreset()
@Christoph-Hart Is there any way to make loadPreviousUserPreset() and loadNextUserPreset() available to expansions?
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It looks like you have to set Engine.loadNextUserPreset() to stay in Directory.
Engine.loadNextUserPreset(1);
That will allow you to load next and previous in the expansion. If set to 0, the presets will get stuck cycling in the UserPreset folder and not find their way out.