Hise crashing
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I using latest version and my hise crashing in randomly situastions.
OS: Mac@Christoph-Hart maybe this log helps you
System Integrity Protection: enabled Crashed Thread: 0 JUCE Message Thread Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called HISE(11837,0x1039e6e00) malloc: Heap corruption detected, free list is damaged at 0x60000390e000 *** Incorrect guard value: 105553176086272
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If you use a debug build you will probably get more useful information in the crash log.
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@d-healey ok, thanks
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@d-healey What does the debug build do differently?
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@DanH Doesn't optimize the code, which can hide warnings/errors, and adds debug symbols that can be picked up by a debugging tool.
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Where is the crash log situated ?
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@d-healey @Christoph-Hart where logs are stored?
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@arminh Found them in
Application Support/Hise/Logs
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This crashing is happening to me too. I think it's related to the Full Exp merge because when I revert that commit everything is fine.
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Crashed Thread: 0 JUCE Message Thread Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called *** error for object 0x6100004234ff: Invalid pointer dequeued from free list Thread 0 Crashed:: JUCE Message Thread Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff94ba1d42 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff94c8f457 pthread_kill + 90 2 libsystem_c.dylib 0x00007fff94b07420 abort + 129 3 libsystem_malloc.dylib 0x00007fff94c06e28 nanozone_error + 525 4 libsystem_malloc.dylib 0x00007fff94bfc620 _nano_malloc_check_clear + 427 5 libsystem_malloc.dylib 0x00007fff94bfc457 nano_malloc + 35 6 libsystem_malloc.dylib 0x00007fff94bf531a malloc_zone_malloc + 107 7 com.apple.CoreFoundation 0x00007fff7edbbcc6 __CFBasicHashRehash + 230 8 com.apple.CoreFoundation 0x00007fff7edc1de6 __CFBasicHashAddValue + 102 9 com.apple.CoreFoundation 0x00007fff7edc07e5 CFBasicHashAddValue + 309 10 com.apple.CoreFoundation 0x00007fff7ee11c09 CFRunLoopAddTimer + 601 11 com.apple.CoreFoundation 0x00007fff7ee0c8a2 __CFSetApplyFunction_block_invoke + 18 12 com.apple.CoreFoundation 0x00007fff7edf90d0 CFBasicHashApply + 144 13 com.apple.CoreFoundation 0x00007fff7ee0c849 CFSetApplyFunction + 185 14 com.apple.CoreFoundation 0x00007fff7ee11bd2 CFRunLoopAddTimer + 546 15 com.apple.AppKit 0x00007fff7cd62843 __37+[NSDisplayCycle currentDisplayCycle]_block_invoke.31 + 213 16 com.apple.CoreFoundation 0x00007fff7ee5c687 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23 17 com.apple.CoreFoundation 0x00007fff7ee5c5f7 __CFRunLoopDoObservers + 391 18 com.apple.CoreFoundation 0x00007fff7ee3d3a9 __CFRunLoopRun + 873 19 com.apple.CoreFoundation 0x00007fff7ee3cde4 CFRunLoopRunSpecific + 420 20 com.apple.HIToolbox 0x00007fff7e39bebc RunCurrentEventLoopInMode + 240 21 com.apple.HIToolbox 0x00007fff7e39bbf9 ReceiveNextEventCommon + 184 22 com.apple.HIToolbox 0x00007fff7e39bb26 _BlockUntilNextEventMatchingListInModeWithFilter + 71 23 com.apple.AppKit 0x00007fff7c930a54 _DPSNextEvent + 1120 24 com.apple.AppKit 0x00007fff7d0ac7ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796 25 com.apple.AppKit 0x00007fff7c9253db -[NSApplication run] + 926 26 com.hartinstruments.HISEStandalone 0x000000010c1d433b main + 347 27 com.hartinstruments.HISEStandalone 0x000000010c1aace4 start + 52
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Not stable here too…
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I just compiled this version and so far I haven't had any crashes (knock on wood).
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I'm fairly certain it's related to the changes made to ScriptPanels:
GitHub Commit - made scriptpanel hold ref counted pointers to child panelsIt consistently crashes on panel repaints, specifically when repainting a child panel while also repainting a parent panel.
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Ah I haven't even began to use paint routines yet, still using stock elements.
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@Lunacy-Audio Can you make a snippet that crashes reliably, that will save me some time...
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For sure! Will post something later today.
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@Christoph-Hart This one crashes a lot:
I replaced the getSystemTime() API call with a permanent string so you don't have to merge. It still crashes anyway...HiseSnippet 2579.3oc6Z07aaibEmx1LarSb1roAEs.8vTchdihLo7mIoKrTrrhUp+PwxaxFXDrcL4HoAgjiJ4HaqFja8Pu0dq2JJv9WPuUTfBrn+ETfhh85dZOVrG5419lgeHpOirqiqcwJaSy48l2i+l27l27dCUEOlIw2m4ojZ58a2jnj5lpUa6xardCL0UobQkTef551LyWq731Mw99DKkTol7IBloldJE4mucsGiswtljNjTTdNiZR1h5P4cnVI+OkZaWBaQ1m5jn2KlurIycclMqE.jIU0UZhMeMtNYGrnaSnpj5ZaXQ4LupbLm3qjZpGyrZWsA6X2f9+bpO8PahnggRUPQAjKwrsDHVPUY8FTaqJQCXeEPoU5L7mLX3eW0soVzX5cLC2Vx.0Qhj1iTSLJ3YjDd5iO7Rk.dSE.uORspoGsIuCGA1tgZYWNwqFFlBRBqf9pLwedV00YPOb4YcvulTxCZDKg1R55YPvk4dzry.cymYSxZZSvdZBJyNCL03yQGg8P07f4CzmfhTF1xpB1kXqkVxIcF8LQZQx2mH.ZShGmR7gmpySqt6NwcFgdS5ioV7Foen.BoaPn0avkMdavS1iTGwoxGY5zOJn8KS1X6jMJlrgELQjrcCngd38NIt2Ow8vrQUhYBBjifQQYqGkzF3.isFBoNH8SwtoyjtD4P351XO3Zgldx6aCWeZKW4UaA8V0gqUIMgq6Zxgq6vNBtVjXl9Uxg5ryHsJBSlXsg25Xa6CgEAZ0Z4ZxoLWs4lcl2L6LSGYOxomS+9FF2O2p6arzCMV8gKtT5GM+7a3Vm5RxVmvq11mSbDJSi60hHrnSC+JreBcj0u0g9bOpacM8LKJ4tc+rVJyJRVE6m0pYLziTZn0tH5dnzvO2KzJcPSrmOA7zz1dt6a7pXtuLTr4mGUtFJsdZDlivnCI.1AUiX0fVAOlLHOhC6HBhxQLODuAAEoTTjoAcLDUAw8HfVftg8Qatwmgba4bHwCdJho9XfHGDlMvdE3ZFFyg9weh74uVuiNCiLFKLG5g8QOmftbb6LT8t3Hz6hYLVdP5cIAcod8GpdWYD5ckLFOXP5cUA8n4IZMjVnWNnH+4DNTH3SniN7fkA+y1zF2dGFmn8.HzvxAdGh9Ev0E3rasZEIPuHVOt8FARqEpkLnbAASjhDunxWP4sA3f2f5m0izDBtxkQYjK3CWAvwdAqAzVPetvEGIVdTQHzdrVbvOuypi5gKOpmsF3LTv1VKX6D+rVXuWW2izVhn5BMDvItCGBwcHgbEBugsMsoOQ6fbKpmQ9m32WEYCqAtgZTYTBDE8SPF4f+eu6EaKC+mHVQCP+kcsHmTvstsXARNzGi1FClvJkQyCRBMon6izBoMeNwCAE9QngS.gjLMY9Zcqtd6Z6nt5ScGPWShs5Ys7vGukv.JmIfnEuPDHVat4yAKOOAfkwpvL+vXlSOAyMkgsC41tWQ6iqT1kmKgyPuFzk0GpA0g5NB64x5mN6YWZajly954o0Z9fyt07AuSq4BIslBr6SLeNwDxGAFChcBhZp4G5lOb.OXXFqvCzekbFdoAgogfyNBaDKrQzpovY0jvc6nlmY3FqvP3th9o.tcD1HV3ERBWwZqj3cy31mY.2QkgHV+zf3DRaDK8xQNzCIp2wTdiB1Maf6DGzFx2HCRO6RykHZ3dfh0Nv.hAtTlbKCoJzIR36JXJvsDjGfV5BdTLjFDZQ8D1mB1z5tDq8Imv0D4OjAc.j9XldLOYVR+UYPoMgcV7HVoCezuMZeApqMXl6jIPOd6x8DDFAnBFrsvSbDQN7GXji.I6JtQjZ5tKcEvn2t3Q3s7bQGbRl1h78d6PvdRW+SE1c9eO16ZYv3Bd4VfMtfA+f+IdrvbEo9rKjw8LuYlom4syf5kUsZCjmnrGOlsMj4xfXGjSyHDTKHk0Lv9O1PB6QcDJ9q6pKUGd0kIK90LnJrDcjA6hQ461j3NrZNUBKcCt6SKWDywhxPCo0oTNfVQxQP88AEkNsZQh+q4rlx95zj4JzPpqwkbmMpjUQkhJTKwIJHSlS4DXnjRT+e6najkCBJ7Z+yTAmLPPMgIonzeQwPo4LqV1Xd20qKNjhPFfYtqBiEE+55S4sSdHFuWJhebg6GoVgxMaLX7Nw.vKLw79FugGIxrpaTqFrvtCXmRszmcAb9GSTouSm5NpUX1sa1f4RMKQs4jfC.YZ0fFFC6Tp95m8G+cqUxi7yaQbMishe0reQ9mE13mUq1OJOX9SbrTeb9m0Ba2wp+62eu+PgGSaxrwdi0Lxji2B0ALzmZLca99pwCJz+M95SNdSXuiCo5VAHUUcqR6FtHDtCEiaiQCru5K9q8OGAycqINwvxtIszu.eDApavIL.TH8ameKRc3AkbjtOABHA0sZlT7pNLFjnga8tOGx6leKFq4FtXXnakTIUZf8Eg8gLZRpl0a4yYNQXQdPkU4jlx3loNPc4EyBepcOw0GrNbYgcOeZeN5nMwX5n88jyjwSYh4zK4QTCPbWKOtzuGfHhE5JydV+P0vfgRq7UGbeK0mc4Br2H.refp7H0jX75A22cDSIIQHqsH0RDHpb9XF6EltTLmRDhk3bj6VBEkH58HfhxVriq.OPwLZL4e0eK+lz9npTL+1zSh197W+W96CNVapIOmhUoDbne0gb88DOW0cZ4TEJ5vj.SstPxkhTiSMgHtbPa8nzJqRbsjM92vmPlFh1oBYZDwL4rx0ilU1gQ8IxYk6DbO5IDWhW+6nkHgCz27m9si6qEq4X+Zw50VN03YKeG4YM0k5WC1EWB+mOIAMcDFqRcZZS1v8HhMT3Tn+S.QTD0t8e1l4xBxsMoKydDveudchWRrOvATANGVR2sr1DH0ktVfCEti85NS2SksvX7sEiZ95GnF.WjvoG8cEpc0sPsK5.ygkYbCXwjKQ9JoBqERzFIRGeLBPq7K+W+ly+.z6ZxgG+9dXW+lrtV28kUINz8YtBqdmm1m5SD6otmvSpqJKXhW.3.X8sqUBFjCTlpXdKOoKYAGVK2H7+0+h69OV66133x+FGeXT9FE1rX08BC1Hu+851Eq2x6ntVATjXha2G092aIfxVD.ZIIuILojncdo55PHe9pPUyc88G5keYeaSsX9MLYu+1iRcLcMlM4dTW5qpIDqAyHWtA6MUktEWErqenZnC6UBC6sTCWKcUvzNxbol7pVtTm8cAl376r.ROzyBXkKryBX3m65U8yB3lg0u8jNK2BKnSPwXDeGYEaqZi6xU9EgurqXBCHazxvF+d7JhCYq2EBSdQ+tFtpc7j2IXYyUI.KcIt5.3aqVAeYvg3hHXv+u7LbvldrO2L3abfX4+0kT.aqq7Ka+zpaKZiLTjeKDDuMO8r5JNPwaetooXav6CyACVlbmAYV3LHyhmAYV5LHyxmAYV4LHypiTFQcyEZwYNAqw.BU1H3ULlJ9UUlZRk+C7eYFkI
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Yup, that's a good example. The problem is if you recompile a script while a timer is running, then it will try to execute a timer callback for a nonexisting engine. I'll look into it...
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@Christoph-Hart Yeah I noticed that timers are often a cause for crash for a long time.
In this snippet, I even get crashes with the timer not running at compile -
@ustk Oh yeah and it also crashes while running without any action ;)