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    • A
      arminh @d.healey
      last edited by

      @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

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      • d.healeyD
        d.healey
        last edited by

        Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        A 1 Reply Last reply Reply Quote 0
        • A
          arminh @d.healey
          last edited by

          @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @arminh
            last edited by d.healey

            @arminh Thanks, it seems github's search is useless

            No changes to that file since August though. I guess something in the new code is calling it.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Christoph HartC
              Christoph Hart
              last edited by Christoph Hart

              @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

              @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

              EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

              A d.healeyD 3 Replies Last reply Reply Quote 4
              • A
                arminh @Christoph Hart
                last edited by

                @Christoph-Hart im using Mac and yes there is only one error.

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                • d.healeyD
                  d.healey @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Full exp:

                  back on working on it :)

                  Wonderful news! Did you finish your studio build?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • A
                    arminh @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Full exp:

                    not ready, but back on working on it

                    i can't wait for this <3

                    Finally we can create epxansion folder :D

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                    • dejansD
                      dejans
                      last edited by

                      It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                      error_compiling.png

                      Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

                      A 1 Reply Last reply Reply Quote 0
                      • A
                        arminh @dejans
                        last edited by arminh

                        @dejans @Christoph-Hart i have similiar issue on mac

                        ❌  Undefined symbols for architecture x86_64
                        > Symbol: hise::FrontendHandler::getExpansionKey()
                        > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                        
                        
                        
                        ❌  ld: symbol(s) not found for architecture x86_64
                        
                        
                        
                        ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                        
                        
                        ** BUILD FAILED **
                        

                        My Hise also colse itself with this errors

                        Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                        0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                        1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                        2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                        18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                        19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                        
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