HISE Logo Forum
    • Categories
    • Register
    • Login

    Full exp

    Scheduled Pinned Locked Moved General Questions
    15 Posts 4 Posters 513 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • d.healeyD
      d.healey @arminh
      last edited by d.healey

      @arminh Strange, I don't see any changes to that file in the commits

      I don't even see that file - https://github.com/christophhart/HISE/search?q=ScriptExpansions.cpp - what you been smokin? :p

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      A 1 Reply Last reply Reply Quote 0
      • A
        arminh @d.healey
        last edited by

        @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

        1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey
          last edited by

          Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          A 1 Reply Last reply Reply Quote 0
          • A
            arminh @d.healey
            last edited by

            @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @arminh
              last edited by d.healey

              @arminh Thanks, it seems github's search is useless

              No changes to that file since August though. I guess something in the new code is calling it.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by Christoph Hart

                @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

                @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

                EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

                A d.healeyD 3 Replies Last reply Reply Quote 4
                • A
                  arminh @Christoph Hart
                  last edited by

                  @Christoph-Hart im using Mac and yes there is only one error.

                  1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Full exp:

                    back on working on it :)

                    Wonderful news! Did you finish your studio build?

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    1 Reply Last reply Reply Quote 1
                    • A
                      arminh @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Full exp:

                      not ready, but back on working on it

                      i can't wait for this <3

                      Finally we can create epxansion folder :D

                      1 Reply Last reply Reply Quote 0
                      • dejansD
                        dejans
                        last edited by

                        It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                        error_compiling.png

                        Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

                        A 1 Reply Last reply Reply Quote 0
                        • A
                          arminh @dejans
                          last edited by arminh

                          @dejans @Christoph-Hart i have similiar issue on mac

                          ❌  Undefined symbols for architecture x86_64
                          > Symbol: hise::FrontendHandler::getExpansionKey()
                          > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                          
                          
                          
                          ❌  ld: symbol(s) not found for architecture x86_64
                          
                          
                          
                          ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                          
                          
                          ** BUILD FAILED **
                          

                          My Hise also colse itself with this errors

                          Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                          0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                          1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                          2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                          18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                          19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                          
                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post

                          16

                          Online

                          1.8k

                          Users

                          12.1k

                          Topics

                          105.8k

                          Posts