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    • A
      arminh @d.healey
      last edited by

      @d-healey @Christoph-Hart

      ScriptExpansions.cpp
      
      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @arminh
        last edited by d.healey

        @arminh Strange, I don't see any changes to that file in the commits

        I don't even see that file - https://github.com/christophhart/HISE/search?q=ScriptExpansions.cpp - what you been smokin? :p

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • A
          arminh @d.healey
          last edited by

          @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

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          • d.healeyD
            d.healey
            last edited by

            Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            A 1 Reply Last reply Reply Quote 0
            • A
              arminh @d.healey
              last edited by

              @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @arminh
                last edited by d.healey

                @arminh Thanks, it seems github's search is useless

                No changes to that file since August though. I guess something in the new code is calling it.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • Christoph HartC
                  Christoph Hart
                  last edited by Christoph Hart

                  @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

                  @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

                  EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

                  A d.healeyD 3 Replies Last reply Reply Quote 4
                  • A
                    arminh @Christoph Hart
                    last edited by

                    @Christoph-Hart im using Mac and yes there is only one error.

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                    • d.healeyD
                      d.healey @Christoph Hart
                      last edited by

                      @Christoph-Hart said in Full exp:

                      back on working on it :)

                      Wonderful news! Did you finish your studio build?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 1
                      • A
                        arminh @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Full exp:

                        not ready, but back on working on it

                        i can't wait for this <3

                        Finally we can create epxansion folder :D

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                        • dejansD
                          dejans
                          last edited by

                          It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                          error_compiling.png

                          Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            arminh @dejans
                            last edited by arminh

                            @dejans @Christoph-Hart i have similiar issue on mac

                            ❌  Undefined symbols for architecture x86_64
                            > Symbol: hise::FrontendHandler::getExpansionKey()
                            > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                            
                            
                            
                            ❌  ld: symbol(s) not found for architecture x86_64
                            
                            
                            
                            ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                            
                            
                            ** BUILD FAILED **
                            

                            My Hise also colse itself with this errors

                            Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                            0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                            1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                            2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                            18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                            19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                            
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