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    • d.healeyD
      d.healey @arminh
      last edited by

      @arminh said in Full exp:

      @d-healey it's not buildable :(

      Error on line 371

      Which file?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • A
        arminh @d.healey
        last edited by

        @d-healey @Christoph-Hart

        ScriptExpansions.cpp
        
        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @arminh
          last edited by d.healey

          @arminh Strange, I don't see any changes to that file in the commits

          I don't even see that file - https://github.com/christophhart/HISE/search?q=ScriptExpansions.cpp - what you been smokin? :p

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • A
            arminh @d.healey
            last edited by

            @d-healey ups, i made typo ... ScriptExpansion.cpp - without s :)

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            • d.healeyD
              d.healey
              last edited by

              Still can't find it - https://github.com/christophhart/HISE/search?q=ScriptExpansion.cpp

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • A
                arminh @d.healey
                last edited by

                @d-healey here's https://github.com/christophhart/HISE/blob/scriptnode/hi_scripting/scripting/api/ScriptExpansion.cpp

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @arminh
                  last edited by d.healey

                  @arminh Thanks, it seems github's search is useless

                  No changes to that file since August though. I guess something in the new code is calling it.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • Christoph HartC
                    Christoph Hart
                    last edited by Christoph Hart

                    @arminh Was this the only compile error (are you on macOS or Windows)? It runs through here, but I suspect macOS compiler strikes again.

                    @d-healey it's still not 100% ready for production, but at least now everything is at the most recent state, so I'll add some fixes to the expansion system to the scriptnode branch - it didn't make sense to work on a old version of the expansion system.

                    EDIT: Wow, I got a stroke from reading that sentence. TLDR: not ready, but back on working on it :)

                    A d.healeyD 3 Replies Last reply Reply Quote 4
                    • A
                      arminh @Christoph Hart
                      last edited by

                      @Christoph-Hart im using Mac and yes there is only one error.

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                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by

                        @Christoph-Hart said in Full exp:

                        back on working on it :)

                        Wonderful news! Did you finish your studio build?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 1
                        • A
                          arminh @Christoph Hart
                          last edited by

                          @Christoph-Hart said in Full exp:

                          not ready, but back on working on it

                          i can't wait for this <3

                          Finally we can create epxansion folder :D

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                          • dejansD
                            dejans
                            last edited by

                            It seems to me I rushed into updating HISE with the latest commit ( https://github.com/christophhart/HISE/commit/ff728da262131abb6ce9f2cba5af8f21fb64fc5f ) now I can't compile/export my project. I get this:

                            error_compiling.png

                            Should I just wait for the fix or is there a way to download a previous commit? (Sorry, don't know about Github much...)

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                            • A
                              arminh @dejans
                              last edited by arminh

                              @dejans @Christoph-Hart i have similiar issue on mac

                              ❌  Undefined symbols for architecture x86_64
                              > Symbol: hise::FrontendHandler::getExpansionKey()
                              > Referenced from: hise::CustomKeyboard::setUseCustomGraphics(bool) in lto.o
                              
                              
                              
                              ❌  ld: symbol(s) not found for architecture x86_64
                              
                              
                              
                              ❌  clang: error: linker command failed with exit code 1 (use -v to see invocation)
                              
                              
                              ** BUILD FAILED **
                              

                              My Hise also colse itself with this errors

                              Thread 0 Crashed:: JUCE Message Thread  Dispatch queue: com.apple.main-thread
                              0   com.hartinstruments.HISEStandalone	0x000000010f72c708 juce::CodeEditorComponent::paint(juce::Graphics&) + 840
                              1   com.hartinstruments.HISEStandalone	0x000000010f6c5392 juce::Component::paintComponentAndChildren(juce::Graphics&) + 210
                              2   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              3   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              4   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              5   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              6   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              7   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              8   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              9   com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              10  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              11  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              12  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              13  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              14  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              15  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              16  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              17  com.hartinstruments.HISEStandalone	0x000000010f6c5791 juce::Component::paintComponentAndChildren(juce::Graphics&) + 1233
                              18  com.hartinstruments.HISEStandalone	0x000000010f6d5983 juce::ComponentPeer::handlePaint(juce::LowLevelGraphicsContext&) + 323
                              19  com.hartinstruments.HISEStandalone	0x000000010f6cf2f2 juce::JuceNSViewClass::drawRect(objc_object*, objc_selector*, CGRect) + 498
                              
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