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    Some basic questions

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      Hi, it seems you've made great progress with HISE since I last checked in! What's the latest with multi-mic sample sets?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by

        Sorry for the late response, it got a bit quiet around here :)

        Multimic samples are implemented, here is a blog post that describes the procedure:

        http://hise.audio/blog/posts/handling-multi-channel-samples

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        • d.healeyD
          d.healey
          last edited by

          Thanks, it looks pretty comprehensive. I'll have to test it out

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • d.healeyD
            d.healey
            last edited by

            Can the individual samples of a multi-mic sample have their start position offset?

            What I'm thinking of here is if I record an instrument with close, stage, and far mics, they are going to be offset slightly with the mics farthest away the most delayed. When all mics are active this is fine but if, lets say, all the mics except the far mics are purged then there could be a noticeable delay between pressing the key and the start of the sample. So in this situation is might be nice for the user to be able to shift the start position of the sample.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Christoph HartC
              Christoph Hart
              last edited by

              I don't think this is practical. Moving the sample start means resetting all preload buffers (the beginning of the sample that resides in memory until the hard drive can fetch the rest).

              If you really care about this delay, you could remove a fixed amount from the far sample (so that it is "in sync" with the close mic) and introduce a artificial delay using the delay FX, which can be altered on the fly.

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              • d.healeyD
                d.healey
                last edited by

                Ah that sounds like a workable solution

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • LevitanusL
                  Levitanus
                  last edited by

                  What is about globals? I mean are they global for unique plugin or for any plugin in the project?
                  Generally, in the any future would be grate to have both separately, but now I need only to know :)

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Globals are only accessible in one plugin. Making shared stuff across different plugins in a DAW is a source of constant trouble so I wouldn't bother with this...

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                    • d.healeyD
                      d.healey
                      last edited by

                      Might be possible in the HISE player though, no?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • LevitanusL
                        Levitanus
                        last edited by

                        i'm trying to understand some basic concepts and can't assume, where I'm wrong here:
                        Here I'm trying to implement waitting, and expect that note would be delayed by 1 second but it isn't at all...

                        <?xml version="1.0" encoding="UTF-8"?>
                        
                        <Processor Type="ScriptProcessor" ID="Script Processor6" Bypassed="1" Script="Globals.interval = 2;&#13;&#10;Globals.attack = false;&#13;&#10;Globals.legato = false;&#13;&#10;Globals.glissando = false;&#13;&#10;Globals.sus = false;&#13;&#10;&#13;&#10;var note = 0;&#13;&#10;var velocity = 0;&#13;&#10;&#13;&#10;var newnote = 0;&#13;&#10;var lastnote = 0;&#13;&#10;var i = 0;&#13;&#10;var prev_note = 0;&#13;&#10;var temp = 0;&#13;&#10;var rel_off = 0;&#13;&#10;var fading = 0;&#13;&#10;var fade_id = 0;&#13;&#10;var exit = 0;&#13;&#10;&#13;&#10;var wait = {&#13;&#10;&#9;ms:0,&#13;&#10;&#9;start:1,&#10;};function onNoteOn()&#10;{&#13;&#10;&#9;note = Message.getNoteNumber();&#13;&#10;&#9;velocity = Message.getVelocity();&#13;&#10;&#9;&#13;&#10;&#9;//if (lastnote = 0){&#13;&#10;&#9;&#9;//Globals.attack = 1;&#13;&#10;&#9;&#9;//Globals.sus = 1;&#10;&#9;//}else {&#13;&#10;&#9;&#10;&#9;//};&#13;&#10;&#9;Message.ignoreEvent(true);&#13;&#10;&#9;wait.start = 1;&#13;&#10;&#9;wait.ms = 1000;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;note = Message.getNoteNumber();&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;if (wait.ms != 0){&#13;&#10;&#9;&#9;if (wait.start == 1){&#13;&#10;&#9;&#9;&#9;wait.ms = Engine.getSamplesForMilliSeconds(wait.ms);&#13;&#10;&#9;&#9;&#9;wait.start = 0;&#10;&#9;&#9;}&#13;&#10;&#9;&#9;if (wait.ms == 1){&#13;&#10;&#9;&#9;&#9;Synth.playNote(note, velocity);&#10;&#9;&#9;}&#13;&#10;&#9;&#9;wait.ms -= 1;&#10;&#9;};&#10;};&#10;function onControl(number, value)&#10;{&#10;&#9;&#10;}&#10;">
                          <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="0" onInitOpen="0"
                                        onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1"
                                        onControlOpen="0"/>
                          <ChildProcessors/>
                          <Content/>
                        </Processor>
                        
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                        • d.healeyD
                          d.healey
                          last edited by d.healey

                          Well I'm not 100% sure what you're trying to do but you can't use the timer without starting it :) If you just want to delay note ons you might find what you need in my humaniser script - http://forum.hise.audio/topic/151/humaniser

                          Message.delayEvent(Engine.getSamplesForMilliSeconds(randNoteOnDelay));

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • LevitanusL
                            Levitanus
                            last edited by

                            just want to delay note

                            no, it's just smple visible action for debugging)))

                            use the timer without starting it

                            ahhh))) Thakns

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                            • LevitanusL
                              Levitanus
                              last edited by

                              what the difference between playNote and addNoteOn?

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                addNoteOn is more specialised, but internally they are the same.

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                                • LevitanusL
                                  Levitanus
                                  last edited by

                                  agggr, I can't get it....
                                  I have pretty simple on my taste task - take the attack sample (~0.7 sec), and sustain momentary, but sustain at -120dB then on last 0.3 sec of attack fade sus to 0dB. But it seems to me that callbacks on one event are executed consecutive, including to onNoteOff my wait function from onNoteOo, which using the timer callback.
                                  I feel that it's not working like kontakt, and there should be way to implement such a thing, but any other thoughts bring me to the table envelopes with per-note changing the attack time and moving points (for avoide stretch of the fade area itself withtin changing attack time), that seems to me too complicated and unrelieble (more than, I can't get how to edit points on the specific attack table) :)
                                  I feel myself so stupid....

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                                  • LevitanusL
                                    Levitanus
                                    last edited by Levitanus

                                    function onNoteOn()
                                    {
                                    	note = Message.getNoteNumber();
                                    	velocity = Message.getVelocity();
                                    	
                                    	//if (lastnote = 0){
                                    		//Globals.attack = 1;
                                    		//Globals.sus = 1;
                                    	//}else {
                                    	
                                    	//};
                                    	Message.ignoreEvent(true);
                                    	wait.start = 1;
                                    	wait.ms = 10;
                                    	Synth.startTimer(0.004);
                                    }
                                    function onTimer()
                                    {
                                    	if (wait.ms != 0){
                                    		if (wait.start == 1){
                                    			wait.start = 0;
                                    		}
                                    		if (wait.ms == 1){
                                    			Synth.playNote(note, velocity);
                                    		}
                                    		wait.ms -= 1;
                                    	};
                                    };
                                    

                                    P.S. It's just debugging code for understanding how things are working, but even here I'm confused)))

                                    P.P.S.

                                    take the attack sample (~0.7 sec), and sustain momentary

                                    Why this way? From my experience momentary taking two samples produces less bugs and less code, than moving sustain noteOn in time

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                                    • LevitanusL
                                      Levitanus
                                      last edited by

                                      Well, Now I'm almost sure about logic and syntax, but while loop terminates.

                                      var wait = 0;
                                      const var timer = Engine.createTimerObject();
                                      
                                      
                                      timer.callback = function()
                                      {	
                                      	wait = wait - 1;
                                      	if (wait == 0){
                                      		timer.stopTimer;
                                      	}
                                      };
                                      
                                      function onNoteOn()
                                      {
                                      	note = Message.getNoteNumber();
                                      	velocity = Message.getVelocity();
                                      	Message.ignoreEvent(true);
                                      	wait = 2;
                                      	timer.startTimer(150); // in milliseconds
                                      	while (wait > 0){
                                      		
                                      	}
                                      	Synth.playNote(note, velocity);
                                      }
                                      
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                                      • d.healeyD
                                        d.healey
                                        last edited by

                                        I'm still not really sure what the purpose of this is but this should help:

                                        <?xml version="1.0" encoding="UTF-8"?>
                                        
                                        <Processor Type="SynthChain" ID="Master Chain" Bypassed="0" Gain="1" Balance="0"
                                                   VoiceLimit="128" KillFadeTime="20" IconColour="0" packageName=""
                                                   views="32.rk1bzA.....B.........LUYtQFL..+O..........." currentView="-1">
                                          <EditorStates BodyShown="0" Visible="1" Solo="0" Folded="0"/>
                                          <ChildProcessors>
                                            <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                              <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                              <ChildProcessors/>
                                            </Processor>
                                            <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                                              <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                              <ChildProcessors/>
                                            </Processor>
                                            <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="1" Intensity="0">
                                              <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                              <ChildProcessors/>
                                            </Processor>
                                            <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                              <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                              <ChildProcessors/>
                                            </Processor>
                                            <Processor Type="SineSynth" ID="Sine Wave Generator" Bypassed="0" Gain="0.25"
                                                       Balance="0" VoiceLimit="128" KillFadeTime="20" IconColour="0"
                                                       OctaveTranspose="0" SemiTones="0" UseFreqRatio="0" CoarseFreqRatio="1"
                                                       FineFreqRatio="0" SaturationAmount="0">
                                              <EditorStates BodyShown="1" Visible="1" Solo="0" GainModulationShown="1"/>
                                              <ChildProcessors>
                                                <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                                  <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
                                                  <ChildProcessors>
                                                    <Processor Type="ScriptProcessor" ID="Time Delay" Bypassed="0" Script="reg id;&#13;&#10;reg note;&#13;&#10;reg velo;&#13;&#10;&#13;&#10;reg waitTime = 0.5; //ms&#13;&#10;reg timePassed;function onNoteOn()&#10;{&#13;&#10;&#9;Message.ignoreEvent(true);&#13;&#10;&#9;&#10;&#9;note = Message.getNoteNumber();&#13;&#10;&#9;velo = Message.getVelocity();&#13;&#10;&#9;&#13;&#10;&#9;timePassed = 0;&#13;&#10;&#9;Synth.startTimer(0.05);&#10;}&#10;function onNoteOff()&#10;{&#13;&#10;&#9;Synth.noteOffByEventId(id);&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#13;&#10;&#9;timePassed = timePassed + 0.05;&#10;&#9;&#13;&#10;&#9;if (timePassed &gt;= waitTime)&#13;&#10;&#9;{&#13;&#10;&#9;&#9;id = Synth.playNote(note, velo);&#13;&#10;&#9;&#9;Synth.stopTimer();&#10;&#9;}&#9;&#10;}&#10;function onControl(number, value)&#10;{&#10;&#9;&#10;}&#10;">
                                                      <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="1" onInitOpen="0"
                                                                    onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1"
                                                                    onControlOpen="0"/>
                                                      <ChildProcessors/>
                                                      <Content/>
                                                    </Processor>
                                                  </ChildProcessors>
                                                </Processor>
                                                <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                                  <ChildProcessors>
                                                    <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1"
                                                               Attack="5" Release="10" LinearMode="1">
                                                      <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                                      <ChildProcessors>
                                                        <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                                                   Intensity="1">
                                                          <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                                          <ChildProcessors/>
                                                        </Processor>
                                                      </ChildProcessors>
                                                    </Processor>
                                                  </ChildProcessors>
                                                </Processor>
                                                <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0">
                                                  <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                                  <ChildProcessors/>
                                                </Processor>
                                                <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                                  <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                                  <ChildProcessors/>
                                                </Processor>
                                              </ChildProcessors>
                                              <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                                            </Processor>
                                          </ChildProcessors>
                                          <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                                          <macro_controls>
                                            <macro name="Macro 1" value="0" midi_cc="-1"/>
                                            <macro name="Macro 2" value="0" midi_cc="-1"/>
                                            <macro name="Macro 3" value="0" midi_cc="-1"/>
                                            <macro name="Macro 4" value="0" midi_cc="-1"/>
                                            <macro name="Macro 5" value="0" midi_cc="-1"/>
                                            <macro name="Macro 6" value="0" midi_cc="-1"/>
                                            <macro name="Macro 7" value="0" midi_cc="-1"/>
                                            <macro name="Macro 8" value="0" midi_cc="-1"/>
                                          </macro_controls>
                                          <MidiAutomation/>
                                        </Processor>
                                        
                                        

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • LevitanusL
                                          Levitanus
                                          last edited by

                                          Thank You! I assume this code, thank God, something like this have worked, but are you using timer for stopping callback for a while?
                                          This is the main purpose of wait))
                                          For continue executing callback after "wait" function. Many of concepts in my head are still connected with time

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                                          • d.healeyD
                                            d.healey
                                            last edited by d.healey

                                            The timer goes around and around once started, I'm just counting how much time has passed and performing an action after a time limit has reached, once that happens I'm stopping the timer. Can't you use an envelope for playing attack samples?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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