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    Some basic questions

    Scheduled Pinned Locked Moved Scripting
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    • d.healeyD
      d.healey
      last edited by

      This looks promising, how does the fade out work with that true legato script? is it using the ADSR envelope to achieve it?

      A glide modulator would is a very good idea, especially if we can activate it via a CC or key switch (I imaging this is already possible), some control of the parameters (fade time, pitch bend amount etc.) would be useful too. The way I have scripted my glide is that it glides between each sample, so if I were to glide from C1 to E1 it would actually be gliding between the samples C1-C#1, C#1-D1, D1-D#1, D#1-E1, this way it preserves the formants across even full octave glides which is really nice when simulating a trombone slide for instance. I can also put in a little pause at each step of the glide to create effects like trumpet rips or just a more staggered glide.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by

        @3415c09g:

        This looks promising, how does the fade out work with that true legato script? is it using the ADSR envelope to achieve it?

        If you call Synth.noteOff() then the envelopes will jump into release fade and will fade out, so yes, this is how it works.

        The kind of glide you described is a little bit more complicated because it involves selecting different samples (which again is in the ScriptProcessor ballpark). I'll think of something here and maybe this might be a reason to add some script fade API calls :)

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        • d.healeyD
          d.healey
          last edited by

          :D this is great! I wish I had more time to play around with this... soon!

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • M
            MIDIculous
            last edited by

            I agree that this feature has to be done. I've been looking a long time for this and it is very rare with mixed results. For synth leads and bass sounds it is invaluable. I do know it is possible as Korg, Roland, and especially Ensoniq keyboards can do this great with samples, but it is an invaluable feature.

            @d.healey:

            Yes, coming up with an alternative way to accomplish the same tasks in HISE sounds good. I've been trying to think of some more specific examples where I use event IDs:

            My main use for them at the moment is for a artificial legato and glide/portamento feature which relies on cross fading two notes and changing their pitches over time (in a loop). So that as the two notes cross fade their tunings also overlap until the note that fades out is tuned to the new note's starting tuning, and the new note's destination tuning is whatever key has been played - kind of hard to explain but this was used in the famous SIPS and WIPS KSP scripts to achieve a musical sounding legato effect.

            In my true legato scripts I always turn off the old note before playing a new one (to prevent hanging notes) and some instruments I've worked on have same note legato transitions and the intervals are mapped to the same keys as the sustain notes (but in different groups) so I could end up with three samples triggering for one note but I only want to hear a max of two at a time (during cross fades) so I need to be able to turn the old ones off using their ID - if there are release samples too then things get more complex.

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            • d.healeyD
              d.healey
              last edited by

              Hi, it seems you've made great progress with HISE since I last checked in! What's the latest with multi-mic sample sets?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • Christoph HartC
                Christoph Hart
                last edited by

                Sorry for the late response, it got a bit quiet around here :)

                Multimic samples are implemented, here is a blog post that describes the procedure:

                http://hise.audio/blog/posts/handling-multi-channel-samples

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                • d.healeyD
                  d.healey
                  last edited by

                  Thanks, it looks pretty comprehensive. I'll have to test it out

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • d.healeyD
                    d.healey
                    last edited by

                    Can the individual samples of a multi-mic sample have their start position offset?

                    What I'm thinking of here is if I record an instrument with close, stage, and far mics, they are going to be offset slightly with the mics farthest away the most delayed. When all mics are active this is fine but if, lets say, all the mics except the far mics are purged then there could be a noticeable delay between pressing the key and the start of the sample. So in this situation is might be nice for the user to be able to shift the start position of the sample.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      I don't think this is practical. Moving the sample start means resetting all preload buffers (the beginning of the sample that resides in memory until the hard drive can fetch the rest).

                      If you really care about this delay, you could remove a fixed amount from the far sample (so that it is "in sync" with the close mic) and introduce a artificial delay using the delay FX, which can be altered on the fly.

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                      • d.healeyD
                        d.healey
                        last edited by

                        Ah that sounds like a workable solution

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • LevitanusL
                          Levitanus
                          last edited by

                          What is about globals? I mean are they global for unique plugin or for any plugin in the project?
                          Generally, in the any future would be grate to have both separately, but now I need only to know :)

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Globals are only accessible in one plugin. Making shared stuff across different plugins in a DAW is a source of constant trouble so I wouldn't bother with this...

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                            • d.healeyD
                              d.healey
                              last edited by

                              Might be possible in the HISE player though, no?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • LevitanusL
                                Levitanus
                                last edited by

                                i'm trying to understand some basic concepts and can't assume, where I'm wrong here:
                                Here I'm trying to implement waitting, and expect that note would be delayed by 1 second but it isn't at all...

                                <?xml version="1.0" encoding="UTF-8"?>
                                
                                <Processor Type="ScriptProcessor" ID="Script Processor6" Bypassed="1" Script="Globals.interval = 2;&#13;&#10;Globals.attack = false;&#13;&#10;Globals.legato = false;&#13;&#10;Globals.glissando = false;&#13;&#10;Globals.sus = false;&#13;&#10;&#13;&#10;var note = 0;&#13;&#10;var velocity = 0;&#13;&#10;&#13;&#10;var newnote = 0;&#13;&#10;var lastnote = 0;&#13;&#10;var i = 0;&#13;&#10;var prev_note = 0;&#13;&#10;var temp = 0;&#13;&#10;var rel_off = 0;&#13;&#10;var fading = 0;&#13;&#10;var fade_id = 0;&#13;&#10;var exit = 0;&#13;&#10;&#13;&#10;var wait = {&#13;&#10;&#9;ms:0,&#13;&#10;&#9;start:1,&#10;};function onNoteOn()&#10;{&#13;&#10;&#9;note = Message.getNoteNumber();&#13;&#10;&#9;velocity = Message.getVelocity();&#13;&#10;&#9;&#13;&#10;&#9;//if (lastnote = 0){&#13;&#10;&#9;&#9;//Globals.attack = 1;&#13;&#10;&#9;&#9;//Globals.sus = 1;&#10;&#9;//}else {&#13;&#10;&#9;&#10;&#9;//};&#13;&#10;&#9;Message.ignoreEvent(true);&#13;&#10;&#9;wait.start = 1;&#13;&#10;&#9;wait.ms = 1000;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;note = Message.getNoteNumber();&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;if (wait.ms != 0){&#13;&#10;&#9;&#9;if (wait.start == 1){&#13;&#10;&#9;&#9;&#9;wait.ms = Engine.getSamplesForMilliSeconds(wait.ms);&#13;&#10;&#9;&#9;&#9;wait.start = 0;&#10;&#9;&#9;}&#13;&#10;&#9;&#9;if (wait.ms == 1){&#13;&#10;&#9;&#9;&#9;Synth.playNote(note, velocity);&#10;&#9;&#9;}&#13;&#10;&#9;&#9;wait.ms -= 1;&#10;&#9;};&#10;};&#10;function onControl(number, value)&#10;{&#10;&#9;&#10;}&#10;">
                                  <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="0" onInitOpen="0"
                                                onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1"
                                                onControlOpen="0"/>
                                  <ChildProcessors/>
                                  <Content/>
                                </Processor>
                                
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                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  Well I'm not 100% sure what you're trying to do but you can't use the timer without starting it :) If you just want to delay note ons you might find what you need in my humaniser script - http://forum.hise.audio/topic/151/humaniser

                                  Message.delayEvent(Engine.getSamplesForMilliSeconds(randNoteOnDelay));

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • LevitanusL
                                    Levitanus
                                    last edited by

                                    just want to delay note

                                    no, it's just smple visible action for debugging)))

                                    use the timer without starting it

                                    ahhh))) Thakns

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                                    • LevitanusL
                                      Levitanus
                                      last edited by

                                      what the difference between playNote and addNoteOn?

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        addNoteOn is more specialised, but internally they are the same.

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                                        • LevitanusL
                                          Levitanus
                                          last edited by

                                          agggr, I can't get it....
                                          I have pretty simple on my taste task - take the attack sample (~0.7 sec), and sustain momentary, but sustain at -120dB then on last 0.3 sec of attack fade sus to 0dB. But it seems to me that callbacks on one event are executed consecutive, including to onNoteOff my wait function from onNoteOo, which using the timer callback.
                                          I feel that it's not working like kontakt, and there should be way to implement such a thing, but any other thoughts bring me to the table envelopes with per-note changing the attack time and moving points (for avoide stretch of the fade area itself withtin changing attack time), that seems to me too complicated and unrelieble (more than, I can't get how to edit points on the specific attack table) :)
                                          I feel myself so stupid....

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                                          • LevitanusL
                                            Levitanus
                                            last edited by Levitanus

                                            function onNoteOn()
                                            {
                                            	note = Message.getNoteNumber();
                                            	velocity = Message.getVelocity();
                                            	
                                            	//if (lastnote = 0){
                                            		//Globals.attack = 1;
                                            		//Globals.sus = 1;
                                            	//}else {
                                            	
                                            	//};
                                            	Message.ignoreEvent(true);
                                            	wait.start = 1;
                                            	wait.ms = 10;
                                            	Synth.startTimer(0.004);
                                            }
                                            function onTimer()
                                            {
                                            	if (wait.ms != 0){
                                            		if (wait.start == 1){
                                            			wait.start = 0;
                                            		}
                                            		if (wait.ms == 1){
                                            			Synth.playNote(note, velocity);
                                            		}
                                            		wait.ms -= 1;
                                            	};
                                            };
                                            

                                            P.S. It's just debugging code for understanding how things are working, but even here I'm confused)))

                                            P.P.S.

                                            take the attack sample (~0.7 sec), and sustain momentary

                                            Why this way? From my experience momentary taking two samples produces less bugs and less code, than moving sustain noteOn in time

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