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    Some basic questions

    Scheduled Pinned Locked Moved Scripting
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    • Christoph HartC
      Christoph Hart
      last edited by

      I don't think this is practical. Moving the sample start means resetting all preload buffers (the beginning of the sample that resides in memory until the hard drive can fetch the rest).

      If you really care about this delay, you could remove a fixed amount from the far sample (so that it is "in sync" with the close mic) and introduce a artificial delay using the delay FX, which can be altered on the fly.

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      • d.healeyD
        d.healey
        last edited by

        Ah that sounds like a workable solution

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • LevitanusL
          Levitanus
          last edited by

          What is about globals? I mean are they global for unique plugin or for any plugin in the project?
          Generally, in the any future would be grate to have both separately, but now I need only to know :)

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          • Christoph HartC
            Christoph Hart
            last edited by

            Globals are only accessible in one plugin. Making shared stuff across different plugins in a DAW is a source of constant trouble so I wouldn't bother with this...

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            • d.healeyD
              d.healey
              last edited by

              Might be possible in the HISE player though, no?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • LevitanusL
                Levitanus
                last edited by

                i'm trying to understand some basic concepts and can't assume, where I'm wrong here:
                Here I'm trying to implement waitting, and expect that note would be delayed by 1 second but it isn't at all...

                <?xml version="1.0" encoding="UTF-8"?>
                
                <Processor Type="ScriptProcessor" ID="Script Processor6" Bypassed="1" Script="Globals.interval = 2;&#13;&#10;Globals.attack = false;&#13;&#10;Globals.legato = false;&#13;&#10;Globals.glissando = false;&#13;&#10;Globals.sus = false;&#13;&#10;&#13;&#10;var note = 0;&#13;&#10;var velocity = 0;&#13;&#10;&#13;&#10;var newnote = 0;&#13;&#10;var lastnote = 0;&#13;&#10;var i = 0;&#13;&#10;var prev_note = 0;&#13;&#10;var temp = 0;&#13;&#10;var rel_off = 0;&#13;&#10;var fading = 0;&#13;&#10;var fade_id = 0;&#13;&#10;var exit = 0;&#13;&#10;&#13;&#10;var wait = {&#13;&#10;&#9;ms:0,&#13;&#10;&#9;start:1,&#10;};function onNoteOn()&#10;{&#13;&#10;&#9;note = Message.getNoteNumber();&#13;&#10;&#9;velocity = Message.getVelocity();&#13;&#10;&#9;&#13;&#10;&#9;//if (lastnote = 0){&#13;&#10;&#9;&#9;//Globals.attack = 1;&#13;&#10;&#9;&#9;//Globals.sus = 1;&#10;&#9;//}else {&#13;&#10;&#9;&#10;&#9;//};&#13;&#10;&#9;Message.ignoreEvent(true);&#13;&#10;&#9;wait.start = 1;&#13;&#10;&#9;wait.ms = 1000;&#10;}&#10;function onNoteOff()&#10;{&#10;&#9;note = Message.getNoteNumber();&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#10;&#9;if (wait.ms != 0){&#13;&#10;&#9;&#9;if (wait.start == 1){&#13;&#10;&#9;&#9;&#9;wait.ms = Engine.getSamplesForMilliSeconds(wait.ms);&#13;&#10;&#9;&#9;&#9;wait.start = 0;&#10;&#9;&#9;}&#13;&#10;&#9;&#9;if (wait.ms == 1){&#13;&#10;&#9;&#9;&#9;Synth.playNote(note, velocity);&#10;&#9;&#9;}&#13;&#10;&#9;&#9;wait.ms -= 1;&#10;&#9;};&#10;};&#10;function onControl(number, value)&#10;{&#10;&#9;&#10;}&#10;">
                  <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="0" onInitOpen="0"
                                onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1"
                                onControlOpen="0"/>
                  <ChildProcessors/>
                  <Content/>
                </Processor>
                
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                • d.healeyD
                  d.healey
                  last edited by d.healey

                  Well I'm not 100% sure what you're trying to do but you can't use the timer without starting it :) If you just want to delay note ons you might find what you need in my humaniser script - http://forum.hise.audio/topic/151/humaniser

                  Message.delayEvent(Engine.getSamplesForMilliSeconds(randNoteOnDelay));

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • LevitanusL
                    Levitanus
                    last edited by

                    just want to delay note

                    no, it's just smple visible action for debugging)))

                    use the timer without starting it

                    ahhh))) Thakns

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                    • LevitanusL
                      Levitanus
                      last edited by

                      what the difference between playNote and addNoteOn?

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        addNoteOn is more specialised, but internally they are the same.

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                        • LevitanusL
                          Levitanus
                          last edited by

                          agggr, I can't get it....
                          I have pretty simple on my taste task - take the attack sample (~0.7 sec), and sustain momentary, but sustain at -120dB then on last 0.3 sec of attack fade sus to 0dB. But it seems to me that callbacks on one event are executed consecutive, including to onNoteOff my wait function from onNoteOo, which using the timer callback.
                          I feel that it's not working like kontakt, and there should be way to implement such a thing, but any other thoughts bring me to the table envelopes with per-note changing the attack time and moving points (for avoide stretch of the fade area itself withtin changing attack time), that seems to me too complicated and unrelieble (more than, I can't get how to edit points on the specific attack table) :)
                          I feel myself so stupid....

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                          • LevitanusL
                            Levitanus
                            last edited by Levitanus

                            function onNoteOn()
                            {
                            	note = Message.getNoteNumber();
                            	velocity = Message.getVelocity();
                            	
                            	//if (lastnote = 0){
                            		//Globals.attack = 1;
                            		//Globals.sus = 1;
                            	//}else {
                            	
                            	//};
                            	Message.ignoreEvent(true);
                            	wait.start = 1;
                            	wait.ms = 10;
                            	Synth.startTimer(0.004);
                            }
                            function onTimer()
                            {
                            	if (wait.ms != 0){
                            		if (wait.start == 1){
                            			wait.start = 0;
                            		}
                            		if (wait.ms == 1){
                            			Synth.playNote(note, velocity);
                            		}
                            		wait.ms -= 1;
                            	};
                            };
                            

                            P.S. It's just debugging code for understanding how things are working, but even here I'm confused)))

                            P.P.S.

                            take the attack sample (~0.7 sec), and sustain momentary

                            Why this way? From my experience momentary taking two samples produces less bugs and less code, than moving sustain noteOn in time

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                            • LevitanusL
                              Levitanus
                              last edited by

                              Well, Now I'm almost sure about logic and syntax, but while loop terminates.

                              var wait = 0;
                              const var timer = Engine.createTimerObject();
                              
                              
                              timer.callback = function()
                              {	
                              	wait = wait - 1;
                              	if (wait == 0){
                              		timer.stopTimer;
                              	}
                              };
                              
                              function onNoteOn()
                              {
                              	note = Message.getNoteNumber();
                              	velocity = Message.getVelocity();
                              	Message.ignoreEvent(true);
                              	wait = 2;
                              	timer.startTimer(150); // in milliseconds
                              	while (wait > 0){
                              		
                              	}
                              	Synth.playNote(note, velocity);
                              }
                              
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                              • d.healeyD
                                d.healey
                                last edited by

                                I'm still not really sure what the purpose of this is but this should help:

                                <?xml version="1.0" encoding="UTF-8"?>
                                
                                <Processor Type="SynthChain" ID="Master Chain" Bypassed="0" Gain="1" Balance="0"
                                           VoiceLimit="128" KillFadeTime="20" IconColour="0" packageName=""
                                           views="32.rk1bzA.....B.........LUYtQFL..+O..........." currentView="-1">
                                  <EditorStates BodyShown="0" Visible="1" Solo="0" Folded="0"/>
                                  <ChildProcessors>
                                    <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                      <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                      <ChildProcessors/>
                                    </Processor>
                                    <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                                      <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                      <ChildProcessors/>
                                    </Processor>
                                    <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="1" Intensity="0">
                                      <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                      <ChildProcessors/>
                                    </Processor>
                                    <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                      <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                      <ChildProcessors/>
                                    </Processor>
                                    <Processor Type="SineSynth" ID="Sine Wave Generator" Bypassed="0" Gain="0.25"
                                               Balance="0" VoiceLimit="128" KillFadeTime="20" IconColour="0"
                                               OctaveTranspose="0" SemiTones="0" UseFreqRatio="0" CoarseFreqRatio="1"
                                               FineFreqRatio="0" SaturationAmount="0">
                                      <EditorStates BodyShown="1" Visible="1" Solo="0" GainModulationShown="1"/>
                                      <ChildProcessors>
                                        <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                          <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/>
                                          <ChildProcessors>
                                            <Processor Type="ScriptProcessor" ID="Time Delay" Bypassed="0" Script="reg id;&#13;&#10;reg note;&#13;&#10;reg velo;&#13;&#10;&#13;&#10;reg waitTime = 0.5; //ms&#13;&#10;reg timePassed;function onNoteOn()&#10;{&#13;&#10;&#9;Message.ignoreEvent(true);&#13;&#10;&#9;&#10;&#9;note = Message.getNoteNumber();&#13;&#10;&#9;velo = Message.getVelocity();&#13;&#10;&#9;&#13;&#10;&#9;timePassed = 0;&#13;&#10;&#9;Synth.startTimer(0.05);&#10;}&#10;function onNoteOff()&#10;{&#13;&#10;&#9;Synth.noteOffByEventId(id);&#10;}&#10;function onController()&#10;{&#10;&#9;&#10;}&#10;function onTimer()&#10;{&#13;&#10;&#9;timePassed = timePassed + 0.05;&#10;&#9;&#13;&#10;&#9;if (timePassed &gt;= waitTime)&#13;&#10;&#9;{&#13;&#10;&#9;&#9;id = Synth.playNote(note, velo);&#13;&#10;&#9;&#9;Synth.stopTimer();&#10;&#9;}&#9;&#10;}&#10;function onControl(number, value)&#10;{&#10;&#9;&#10;}&#10;">
                                              <EditorStates BodyShown="1" Visible="1" Solo="0" contentShown="1" onInitOpen="0"
                                                            onNoteOnOpen="0" onNoteOffOpen="0" onControllerOpen="0" onTimerOpen="1"
                                                            onControlOpen="0"/>
                                              <ChildProcessors/>
                                              <Content/>
                                            </Processor>
                                          </ChildProcessors>
                                        </Processor>
                                        <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1">
                                          <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                          <ChildProcessors>
                                            <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1"
                                                       Attack="5" Release="10" LinearMode="1">
                                              <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                              <ChildProcessors>
                                                <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                                           Intensity="1">
                                                  <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                                  <ChildProcessors/>
                                                </Processor>
                                              </ChildProcessors>
                                            </Processor>
                                          </ChildProcessors>
                                        </Processor>
                                        <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0">
                                          <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                          <ChildProcessors/>
                                        </Processor>
                                        <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                          <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/>
                                          <ChildProcessors/>
                                        </Processor>
                                      </ChildProcessors>
                                      <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                                    </Processor>
                                  </ChildProcessors>
                                  <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                                  <macro_controls>
                                    <macro name="Macro 1" value="0" midi_cc="-1"/>
                                    <macro name="Macro 2" value="0" midi_cc="-1"/>
                                    <macro name="Macro 3" value="0" midi_cc="-1"/>
                                    <macro name="Macro 4" value="0" midi_cc="-1"/>
                                    <macro name="Macro 5" value="0" midi_cc="-1"/>
                                    <macro name="Macro 6" value="0" midi_cc="-1"/>
                                    <macro name="Macro 7" value="0" midi_cc="-1"/>
                                    <macro name="Macro 8" value="0" midi_cc="-1"/>
                                  </macro_controls>
                                  <MidiAutomation/>
                                </Processor>
                                
                                

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • LevitanusL
                                  Levitanus
                                  last edited by

                                  Thank You! I assume this code, thank God, something like this have worked, but are you using timer for stopping callback for a while?
                                  This is the main purpose of wait))
                                  For continue executing callback after "wait" function. Many of concepts in my head are still connected with time

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                                  • d.healeyD
                                    d.healey
                                    last edited by d.healey

                                    The timer goes around and around once started, I'm just counting how much time has passed and performing an action after a time limit has reached, once that happens I'm stopping the timer. Can't you use an envelope for playing attack samples?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • LevitanusL
                                      Levitanus
                                      last edited by Levitanus

                                      Can't you use an envelope for playing attack samples?

                                      Afraid, not. Or i have to have 3 envelopes, 0.7 sec for mixing with attack, 0,5 with gliss, 0.3 with leg
                                      And Every time i want to change the main mixing properties should be edited three times...
                                      Or i have poor logic)

                                      in KSP I would make something like this:

                                      on init
                                        declare constant $attack_time := 700000
                                        declare constant $leg_time := 300000
                                        declare constant $gliss_time := 500000
                                        declare constant $fade_time := 100000
                                      end on
                                      on note
                                        if (<first note trigger>)
                                          <attack groups allowing>
                                          $attack_id :=    play_note ()
                                          <sus groups allowing>
                                          $new_id := play_note()
                                          change_vol($new_id,0) {if i not mistake}
                                          wait ($attack_time - $fade_time)
                                          change_vol ($new_id, <0dB lvl>)
                                          fade_out ($attack_id,$fade_time,1)
                                          fade_in ($new_id,$fade_time)
                                        end if
                                      {+some other stuff is not included
                                      The same with leg and gliss}
                                      end on
                                      
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                                      • d.healeyD
                                        d.healey
                                        last edited by d.healey

                                        I think you could do it with a table envelope. Or use 3 samplers

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • LevitanusL
                                          Levitanus
                                          last edited by

                                          Or use 3 samplers

                                          for sustain? The better to ave 3 envelopes, i think, but the problem of wasting time is here...

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                                          • d.healeyD
                                            d.healey
                                            last edited by

                                            It really depends on how you're laying out other things like RRs and Dynamics but I see no reason why you could have 4 samplers (3 was a typo), one for attacks, one for sustains, one for legatos, and one for gliss. They could each have their own envelopes. Or you can one sampler with 3 envelopes and change the attack/release time on the fly.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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