More than 8 RR crossfades?
Hey guys, any idea how to get more than 8 RR crossfades? I can split the instrument between two samplers but if there's some text in the code I could hack, it would be really amazing!
@tomekslesicki Add more groups and use scripting to switch them.
Sounds interesting! Would this allow me to, say, assign an envelope to the crossfade and modulate through all the groups with that?
@tomekslesicki Crossfade can only go up to 8 groups.
Yup, hence the question Is there a way to make it go to more?
Oh right, I misunderstood, I thought you wanted round robin not crossfades.
You can have as many RRs as you want, you can only have 8 crossfades. If you want more than 8 you'd need to script it, something like Nils' script for Kontakt - https://nilsliberg.se/ksp/scripts/scripts.html#crossfade
Sounds like scripting hell to me Thanks, though!
Christoph Hart last edited by Christoph Hart
No need to decent into scripting hell for that one.
The number 8 is currently just hardcoded into the sampler code, but I don't see any reason why it shouldn't be available as preprocessor macro that you can change for projects that require more crossfade groups.
I am currently heads deep in a non-working branch, but you can solve that little riddle for yourself:
Do a search and replace in this file
for the number
8in conjunction with anything that says
crossfadeBlablablaand replace it with
HISE_NUM_CROSSFADE_TABLES(there are 3 matches). Then do the same here:
so that you can select them in the UI.
then in the file
add these before the marked line:
#ifndef HISE_NUM_CROSSFADE_TABLES #define HISE_NUM_CROSSFADE_TABLES 9 // or anything else... #endif
Now recompile HISE and you should be able to use more than 8 tables. You can then change this number per project by adding
ExtraDefinitionXXXproperties in the project settings.
Let me know if that worked. I'll incorporate the change when I'm back on track, so you don't need to branch for this.
EDIT: I've linked to the old master branch files, but you can of course use the version you're currently using - this code hasn't changed for a long time
Awesome, thanks so much, I'll give it a go!