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    Demo of the HISE library I'm currently working on

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    • d.healeyD
      d.healey
      last edited by

      The debug logger thinks I'm on Windows 8, I'm actually on Windows 10 - is this important?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by

        Not really - I am calling a standard JUCE function to get the OS version so it might be something wrong there. Shouldn't be too much of a problem though

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        • d.healeyD
          d.healey
          last edited by d.healey

          Ok cool. The CPU readout seems all wacky in the latest build

          I'm getting some performance warning messages from the debug logger with my staccatos. I don't have much scripting going on there so I'm going to isolate the sample to see what's happening

          Update: I'm exceeding the voice limit when playing a lot of staccatos. So that's ok, not a scripting issue :)

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • Christoph HartC
            Christoph Hart
            last edited by

            Can you post the debug log? If you post it here, it should get formatted correctly (it's using markdown syntax).

            RE the CPU meter, I think I fixed that meanwhile, but there are a lot of changes that I haven't commited yet (new colour schemes, faster graphic rendering on OSX, more logging features), so I have to clean up a bit before commiting.

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            • d.healeyD
              d.healey
              last edited by d.healey

              # Debug Log file
              
              
              Product: **HISE**  
              Version: **0.99**  
              Time created: **03.April 2017 - 20:50:40**  
              
              ## System specification
              
              Device: ****  
              User name: **Dave**  
              CPU vendor: **GenuineIntel**  
              CPU cores: **12**  
              CPU speed: **3473**  
              Memory size: **65447**  
              Page size: **4096**  
              OS: **Windows 8.0 64bit**  
              Host: **Standalone**  
              Process bit architecture: **64 bit**  
              Sandboxed: ** No**  
              
              ### SampleRateChange
              - Time: **0.00**   / CallbackIndex: **1**  
              - Old: **-1**  
              - New: **44100**  
              
              ### BufferSizeChange
              - Time: **0.00**   / CallbackIndex: **1**  
              - Old: **-1**  
              - New: **512**  
              
              ### #0: PerformanceWarning
              - Time: **47.61**   / CallbackIndex: **4102**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **270**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `15.4%`  
              
              ### #1: PerformanceWarning
              - Time: **47.75**   / CallbackIndex: **4113**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **235**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `16.5%`  
              
              ### #2: PerformanceWarning
              - Time: **47.76**   / CallbackIndex: **4114**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **235**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `16.1%`  
              
              ### #3: PerformanceWarning
              - Time: **47.77**   / CallbackIndex: **4115**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **260**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `17.3%`  
              
              ### #4: PerformanceWarning
              - Time: **47.79**   / CallbackIndex: **4116**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **290**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `24.4%`  
              
              ### #5: PerformanceWarning
              - Time: **47.79**   / CallbackIndex: **4116**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **290**  
              - Limit: `15.0%` Avg: `0.32%`, Peak: `24.2%`  
              
              ### #6: PerformanceWarning
              - Time: **47.79**   / CallbackIndex: **4116**  
              - Location: `Flute I::SynthChainRendering`  
              - Voice Amount: **290**  
              - Limit: `50.0%` Avg: `2.46%`, Peak: `53.2%`  
              
              ### #7: PerformanceWarning
              - Time: **47.80**   / CallbackIndex: **4117**  
              - Location: `susRelease::SynthVoiceRendering`  
              - Voice Amount: **290**  
              - Limit: `20.0%` Avg: `0.03%`, Peak: `21.3%`  
              
              ### #8: PerformanceWarning
              - Time: **47.95**   / CallbackIndex: **4130**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **265**  
              - Limit: `15.0%` Avg: `0.33%`, Peak: `18.0%`  
              
              ### #9: PerformanceWarning
              - Time: **48.30**   / CallbackIndex: **4161**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **175**  
              - Limit: `15.0%` Avg: `0.33%`, Peak: `16.1%`  
              
              ### #10: PerformanceWarning
              - Time: **48.81**   / CallbackIndex: **4204**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **215**  
              - Limit: `15.0%` Avg: `0.34%`, Peak: `18.0%`  
              
              ### #11: PerformanceWarning
              - Time: **48.88**   / CallbackIndex: **4211**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **210**  
              - Limit: `15.0%` Avg: `0.34%`, Peak: `16.6%`  
              
              ### #12: PerformanceWarning
              - Time: **48.91**   / CallbackIndex: **4213**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **210**  
              - Limit: `15.0%` Avg: `0.34%`, Peak: `17.6%`  
              
              ### #13: PerformanceWarning
              - Time: **49.52**   / CallbackIndex: **4265**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **245**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `15.7%`  
              
              ### #14: PerformanceWarning
              - Time: **49.53**   / CallbackIndex: **4267**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **245**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `15.2%`  
              
              ### #15: PerformanceWarning
              - Time: **49.57**   / CallbackIndex: **4270**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **295**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `15.9%`  
              
              ### #16: PerformanceWarning
              - Time: **49.57**   / CallbackIndex: **4271**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **275**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `15.6%`  
              
              ### #17: PerformanceWarning
              - Time: **49.72**   / CallbackIndex: **4283**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **255**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `17.0%`  
              
              ### #18: PerformanceWarning
              - Time: **49.73**   / CallbackIndex: **4284**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **285**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `18.1%`  
              
              ### #19: PerformanceWarning
              - Time: **49.74**   / CallbackIndex: **4284**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **285**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `19.8%`  
              
              ### #20: PerformanceWarning
              - Time: **49.75**   / CallbackIndex: **4285**  
              - Location: `susRelease::SynthVoiceRendering`  
              - Voice Amount: **275**  
              - Limit: `20.0%` Avg: `0.08%`, Peak: `20.9%`  
              
              ### #21: PerformanceWarning
              - Time: **49.76**   / CallbackIndex: **4286**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **265**  
              - Limit: `15.0%` Avg: `0.36%`, Peak: `17.5%`  
              
              ### #22: PerformanceWarning
              - Time: **49.78**   / CallbackIndex: **4288**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **265**  
              - Limit: `15.0%` Avg: `0.37%`, Peak: `15.3%`  
              
              ### #23: PerformanceWarning
              - Time: **49.83**   / CallbackIndex: **4292**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **220**  
              - Limit: `15.0%` Avg: `0.37%`, Peak: `18.6%`  
              
              ### #24: PerformanceWarning
              - Time: **50.29**   / CallbackIndex: **4333**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **130**  
              - Limit: `15.0%` Avg: `0.37%`, Peak: `18.5%`  
              
              ### #25: PerformanceWarning
              - Time: **50.47**   / CallbackIndex: **4348**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **120**  
              - Limit: `15.0%` Avg: `0.38%`, Peak: `17.0%`  
              
              ### #26: PerformanceWarning
              - Time: **50.49**   / CallbackIndex: **4350**  
              - Location: `susRelease::SynthRendering`  
              - Voice Amount: **120**  
              - Limit: `15.0%` Avg: `0.38%`, Peak: `16.1%`  
              
              ### #27: PerformanceWarning
              - Time: **56.06**   / CallbackIndex: **4829**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **205**  
              - Limit: `15.0%` Avg: `0.41%`, Peak: `17.8%`  
              
              ### #28: PerformanceWarning
              - Time: **56.16**   / CallbackIndex: **4837**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **205**  
              - Limit: `15.0%` Avg: `0.41%`, Peak: `16.3%`  
              
              ### #29: PerformanceWarning
              - Time: **59.82**   / CallbackIndex: **5153**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **290**  
              - Limit: `15.0%` Avg: `0.44%`, Peak: `15.0%`  
              
              ### #30: PerformanceWarning
              - Time: **59.88**   / CallbackIndex: **5158**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **255**  
              - Limit: `15.0%` Avg: `0.44%`, Peak: `15.2%`  
              
              ### #31: PerformanceWarning
              - Time: **60.49**   / CallbackIndex: **5211**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **195**  
              - Limit: `15.0%` Avg: `0.45%`, Peak: `15.7%`  
              
              ### #32: PerformanceWarning
              - Time: **60.52**   / CallbackIndex: **5214**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **195**  
              - Limit: `15.0%` Avg: `0.45%`, Peak: `16.2%`  
              
              ### #33: PerformanceWarning
              - Time: **60.57**   / CallbackIndex: **5217**  
              - Location: `staccRelease::SynthRendering`  
              - Voice Amount: **195**  
              - Limit: `15.0%` Avg: `0.45%`, Peak: `16.4%`  
              
              ### #34: PerformanceWarning
              - Time: **108.44**   / CallbackIndex: **9341**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **130**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `17.2%`  
              
              ### #35: PerformanceWarning
              - Time: **108.45**   / CallbackIndex: **9342**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **130**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `18.1%`  
              
              ### #36: PerformanceWarning
              - Time: **108.46**   / CallbackIndex: **9343**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **130**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `15.6%`  
              
              ### #37: PerformanceWarning
              - Time: **108.57**   / CallbackIndex: **9352**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **145**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `19.4%`  
              
              ### #38: PerformanceWarning
              - Time: **108.68**   / CallbackIndex: **9362**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **155**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
              
              ### #39: PerformanceWarning
              - Time: **108.71**   / CallbackIndex: **9364**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **155**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
              
              ### #40: PerformanceWarning
              - Time: **108.72**   / CallbackIndex: **9365**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **140**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `19.2%`  
              
              ### #41: PerformanceWarning
              - Time: **108.73**   / CallbackIndex: **9366**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **140**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `15.3%`  
              
              ### #42: PerformanceWarning
              - Time: **108.77**   / CallbackIndex: **9370**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **140**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
              
              ### #43: PerformanceWarning
              - Time: **108.83**   / CallbackIndex: **9375**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **195**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `16.2%`  
              
              ### #44: PerformanceWarning
              - Time: **108.84**   / CallbackIndex: **9376**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **180**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `17.6%`  
              
              ### #45: PerformanceWarning
              - Time: **108.86**   / CallbackIndex: **9377**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **165**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
              
              ### #46: PerformanceWarning
              - Time: **108.87**   / CallbackIndex: **9378**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **165**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `15.9%`  
              
              ### #47: PerformanceWarning
              - Time: **108.88**   / CallbackIndex: **9379**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **165**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `16.4%`  
              
              ### #48: PerformanceWarning
              - Time: **108.98**   / CallbackIndex: **9388**  
              - Location: `sustainMain::SynthRendering`  
              - Voice Amount: **200**  
              - Limit: `15.0%` Avg: `0.47%`, Peak: `15.5%`
              

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • Christoph HartC
                Christoph Hart
                last edited by

                That looks OK. The performance warnings are slightly above the threshhold so it's nothing unexpected.

                Are you using any filters? They are currently the most inefficient part of HISE.

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                • d.healeyD
                  d.healey
                  last edited by

                  No filters, I have 2 LFOs for vibrato, a few CC modulators, some envelopes, and a sample start modulator. I'm also using a simple gain for each channel.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Alright. I'll wait for your project files then I can hook up a real profiler to see if there is some unnecessary overhead somewhere.

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                    • LindonL
                      Lindon
                      last edited by Lindon

                      Well done lads, nice to see optimisation getting some air space.

                      HISE Development for hire.
                      www.channelrobot.com

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                      • d.healeyD
                        d.healey
                        last edited by

                        Private message with project download link sent. The new UI colour scheme looks good.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • d.healeyD
                          d.healey
                          last edited by

                          I noticed that LFOs seem to make quite an impact on CPU

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Yeah, I recommend using LFOs as global modulators once and just grab their value at the various location (it seems like you have duplicated the LFO for gain & pitch vibrato, which also increases the complexity and kills the workflow - you'll need to change it at two locations every time).

                            I also noticed you are using a lot of MIDI controllers for a lot of crossfading stuff. There is a neat little trick with global modulators and that is to use a table on the receiving modulator:

                            HiseSnippet 1083.3oc6Y0sbhaCEVBPcy1scmlooyzoSufKZuZayfIIa+4lPBIjlYCILwT1d2VgQDzr1RTYYRIOk8QnOB6aPqj+AKm0PfoIjzMvEL9bjNxemiN57crcKA2g36yE.3yZOdHA.+Dj8XlbP8AXJCb7A.3yQMw9Rhnbjp8GOD66S5AfvhGoU.eZIP3u2s69XWLygjpB.5voNjSndTYp1V0dE00sAtGoM0yX1aW6XGNqN2kGnvSQTEvPryawWPNEqmVADXDkboO.VAsU0MEu0p6U6s4T+05L5Uc2O7RfSfPPXxNJyAPD7eT+fnC6QkbgsDKIp0DsOu2X6A7KYQ25NTeZWWhVvBXqvTj5Fb2dZmWe8wLUXoO1gXXFn9.pauVIgUe..tVqzfbwnf7FnlzdzI5SC1eV3.kSsvLbCKjExkx.YKSHWIWHakC7.FnqTD5Tff2KvEKyhL8tc7.Td1DAcjf4SkiMyFtWg65nVToyf7wagbvqZi5tFuwa9eJ5v98INxTvVB032Vt6zqEAkuBcjKuK1MM.xYREpHhPb80wCWdx3kSmvzKD7WyagfeetKD.KN2ADq4Nf.K8AwIyO+81k7uUObNsxe4DPgFP9im.YUbSm1H3ttwIVqGELMzdi.9W8IswgHJU2wrQDgTaTZdV5ZdZfWW0JaLeaONWNHatFs1Aj93.WYGra.I+UJ7Fe.VhAvuEUc6qQzL5L0e8eg9xepdn76UJo37EcuiJ2U7wY4ty4ARJ6hlXof9mJBdU9fspfhCQgDFi3pI8gEzazQxUzx5HiMg0qRReBwCZokgwCZkLno697H28YHaU4wvdnBc1uHTt7qwiHkOhnJbp23VtEOOyQpt6sEXl+PtelE1l3QayY5fdpR0QsFBxebtNQJ6ABrH2gd2tMT9Xt1XikAhvLx873ALYlLvhypErodJIaeHFy+QQ096z9vVfR8ELv6SRvqM0anK4PUYYWtRSTko35qSzdi.dOoT02eplMpcNwkfMyb+lZmnx3vBUbfbq5qV2Ds1r1a9RTDzKqOQV9AUuxwaQIczoAXGrfhYxI9QnKfPmvubQXigELXG2As0KSIFiYCab0q27E4wVFKqIZYJBBcfB9cynkye95MMbmrauhx8+MTtqmP4pYWSob2HTtOW38.gw0xbku1XUMG6.hLfkc5QpxLKs20P4cFyasZIJqZprElkYwTxYVol5coDw+d2kLgLZEg7+smNXEI7Gpjvpj8aIR3XR1567pMMeD0UjvOFdMeyttkp5+CfyGK4dFheymOAcJm5mTcL756qlEV8XvqXcWw5d+y59QnegdwfaWZ2o9ruIuo3Uztqd124mGaYbO7vNB9abhxzB+90gZT9MK7yv+TTSsbYKvnnuXhN13oxNeiiiNX+8pnS9VTcgsXqE1hsWXK1Ygs3kKrE+vBawONCKzkB1KPx8hN5A.+KvSZYNU
                            

                            I'll have to make more tests but this approach looks like it is faster (because it doesn't have to process the MIDI events and apply the smoothing filter for every module, but only once in the global modulator). But it also looks a bit cleaner to me (plus you can change the "responsiveness of each MIDI controller by changing the table in the global modulator pretty easily)

                            0_1491561699196_tables.PNG

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                            • d.healeyD
                              d.healey
                              last edited by

                              Aha that looks interesting, thanks, I shall experiment.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • d.healeyD
                                d.healey
                                last edited by d.healey

                                Another library I'm building - woodwinds again :) Just need to implement a preset system for it

                                alt text

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  I think I understand why you need the textColour property :)

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