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    Demo of the HISE library I'm currently working on

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    • d.healeyD
      d.healey
      last edited by d.healey

      # Debug Log file
      
      
      Product: **HISE**  
      Version: **0.99**  
      Time created: **03.April 2017 - 20:50:40**  
      
      ## System specification
      
      Device: ****  
      User name: **Dave**  
      CPU vendor: **GenuineIntel**  
      CPU cores: **12**  
      CPU speed: **3473**  
      Memory size: **65447**  
      Page size: **4096**  
      OS: **Windows 8.0 64bit**  
      Host: **Standalone**  
      Process bit architecture: **64 bit**  
      Sandboxed: ** No**  
      
      ### SampleRateChange
      - Time: **0.00**   / CallbackIndex: **1**  
      - Old: **-1**  
      - New: **44100**  
      
      ### BufferSizeChange
      - Time: **0.00**   / CallbackIndex: **1**  
      - Old: **-1**  
      - New: **512**  
      
      ### #0: PerformanceWarning
      - Time: **47.61**   / CallbackIndex: **4102**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **270**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `15.4%`  
      
      ### #1: PerformanceWarning
      - Time: **47.75**   / CallbackIndex: **4113**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **235**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `16.5%`  
      
      ### #2: PerformanceWarning
      - Time: **47.76**   / CallbackIndex: **4114**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **235**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `16.1%`  
      
      ### #3: PerformanceWarning
      - Time: **47.77**   / CallbackIndex: **4115**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **260**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `17.3%`  
      
      ### #4: PerformanceWarning
      - Time: **47.79**   / CallbackIndex: **4116**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **290**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `24.4%`  
      
      ### #5: PerformanceWarning
      - Time: **47.79**   / CallbackIndex: **4116**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **290**  
      - Limit: `15.0%` Avg: `0.32%`, Peak: `24.2%`  
      
      ### #6: PerformanceWarning
      - Time: **47.79**   / CallbackIndex: **4116**  
      - Location: `Flute I::SynthChainRendering`  
      - Voice Amount: **290**  
      - Limit: `50.0%` Avg: `2.46%`, Peak: `53.2%`  
      
      ### #7: PerformanceWarning
      - Time: **47.80**   / CallbackIndex: **4117**  
      - Location: `susRelease::SynthVoiceRendering`  
      - Voice Amount: **290**  
      - Limit: `20.0%` Avg: `0.03%`, Peak: `21.3%`  
      
      ### #8: PerformanceWarning
      - Time: **47.95**   / CallbackIndex: **4130**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **265**  
      - Limit: `15.0%` Avg: `0.33%`, Peak: `18.0%`  
      
      ### #9: PerformanceWarning
      - Time: **48.30**   / CallbackIndex: **4161**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **175**  
      - Limit: `15.0%` Avg: `0.33%`, Peak: `16.1%`  
      
      ### #10: PerformanceWarning
      - Time: **48.81**   / CallbackIndex: **4204**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **215**  
      - Limit: `15.0%` Avg: `0.34%`, Peak: `18.0%`  
      
      ### #11: PerformanceWarning
      - Time: **48.88**   / CallbackIndex: **4211**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **210**  
      - Limit: `15.0%` Avg: `0.34%`, Peak: `16.6%`  
      
      ### #12: PerformanceWarning
      - Time: **48.91**   / CallbackIndex: **4213**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **210**  
      - Limit: `15.0%` Avg: `0.34%`, Peak: `17.6%`  
      
      ### #13: PerformanceWarning
      - Time: **49.52**   / CallbackIndex: **4265**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **245**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `15.7%`  
      
      ### #14: PerformanceWarning
      - Time: **49.53**   / CallbackIndex: **4267**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **245**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `15.2%`  
      
      ### #15: PerformanceWarning
      - Time: **49.57**   / CallbackIndex: **4270**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **295**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `15.9%`  
      
      ### #16: PerformanceWarning
      - Time: **49.57**   / CallbackIndex: **4271**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **275**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `15.6%`  
      
      ### #17: PerformanceWarning
      - Time: **49.72**   / CallbackIndex: **4283**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **255**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `17.0%`  
      
      ### #18: PerformanceWarning
      - Time: **49.73**   / CallbackIndex: **4284**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **285**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `18.1%`  
      
      ### #19: PerformanceWarning
      - Time: **49.74**   / CallbackIndex: **4284**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **285**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `19.8%`  
      
      ### #20: PerformanceWarning
      - Time: **49.75**   / CallbackIndex: **4285**  
      - Location: `susRelease::SynthVoiceRendering`  
      - Voice Amount: **275**  
      - Limit: `20.0%` Avg: `0.08%`, Peak: `20.9%`  
      
      ### #21: PerformanceWarning
      - Time: **49.76**   / CallbackIndex: **4286**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **265**  
      - Limit: `15.0%` Avg: `0.36%`, Peak: `17.5%`  
      
      ### #22: PerformanceWarning
      - Time: **49.78**   / CallbackIndex: **4288**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **265**  
      - Limit: `15.0%` Avg: `0.37%`, Peak: `15.3%`  
      
      ### #23: PerformanceWarning
      - Time: **49.83**   / CallbackIndex: **4292**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **220**  
      - Limit: `15.0%` Avg: `0.37%`, Peak: `18.6%`  
      
      ### #24: PerformanceWarning
      - Time: **50.29**   / CallbackIndex: **4333**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **130**  
      - Limit: `15.0%` Avg: `0.37%`, Peak: `18.5%`  
      
      ### #25: PerformanceWarning
      - Time: **50.47**   / CallbackIndex: **4348**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **120**  
      - Limit: `15.0%` Avg: `0.38%`, Peak: `17.0%`  
      
      ### #26: PerformanceWarning
      - Time: **50.49**   / CallbackIndex: **4350**  
      - Location: `susRelease::SynthRendering`  
      - Voice Amount: **120**  
      - Limit: `15.0%` Avg: `0.38%`, Peak: `16.1%`  
      
      ### #27: PerformanceWarning
      - Time: **56.06**   / CallbackIndex: **4829**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **205**  
      - Limit: `15.0%` Avg: `0.41%`, Peak: `17.8%`  
      
      ### #28: PerformanceWarning
      - Time: **56.16**   / CallbackIndex: **4837**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **205**  
      - Limit: `15.0%` Avg: `0.41%`, Peak: `16.3%`  
      
      ### #29: PerformanceWarning
      - Time: **59.82**   / CallbackIndex: **5153**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **290**  
      - Limit: `15.0%` Avg: `0.44%`, Peak: `15.0%`  
      
      ### #30: PerformanceWarning
      - Time: **59.88**   / CallbackIndex: **5158**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **255**  
      - Limit: `15.0%` Avg: `0.44%`, Peak: `15.2%`  
      
      ### #31: PerformanceWarning
      - Time: **60.49**   / CallbackIndex: **5211**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **195**  
      - Limit: `15.0%` Avg: `0.45%`, Peak: `15.7%`  
      
      ### #32: PerformanceWarning
      - Time: **60.52**   / CallbackIndex: **5214**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **195**  
      - Limit: `15.0%` Avg: `0.45%`, Peak: `16.2%`  
      
      ### #33: PerformanceWarning
      - Time: **60.57**   / CallbackIndex: **5217**  
      - Location: `staccRelease::SynthRendering`  
      - Voice Amount: **195**  
      - Limit: `15.0%` Avg: `0.45%`, Peak: `16.4%`  
      
      ### #34: PerformanceWarning
      - Time: **108.44**   / CallbackIndex: **9341**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **130**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `17.2%`  
      
      ### #35: PerformanceWarning
      - Time: **108.45**   / CallbackIndex: **9342**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **130**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `18.1%`  
      
      ### #36: PerformanceWarning
      - Time: **108.46**   / CallbackIndex: **9343**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **130**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `15.6%`  
      
      ### #37: PerformanceWarning
      - Time: **108.57**   / CallbackIndex: **9352**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **145**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `19.4%`  
      
      ### #38: PerformanceWarning
      - Time: **108.68**   / CallbackIndex: **9362**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **155**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
      
      ### #39: PerformanceWarning
      - Time: **108.71**   / CallbackIndex: **9364**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **155**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
      
      ### #40: PerformanceWarning
      - Time: **108.72**   / CallbackIndex: **9365**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **140**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `19.2%`  
      
      ### #41: PerformanceWarning
      - Time: **108.73**   / CallbackIndex: **9366**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **140**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `15.3%`  
      
      ### #42: PerformanceWarning
      - Time: **108.77**   / CallbackIndex: **9370**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **140**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
      
      ### #43: PerformanceWarning
      - Time: **108.83**   / CallbackIndex: **9375**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **195**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `16.2%`  
      
      ### #44: PerformanceWarning
      - Time: **108.84**   / CallbackIndex: **9376**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **180**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `17.6%`  
      
      ### #45: PerformanceWarning
      - Time: **108.86**   / CallbackIndex: **9377**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **165**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
      
      ### #46: PerformanceWarning
      - Time: **108.87**   / CallbackIndex: **9378**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **165**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `15.9%`  
      
      ### #47: PerformanceWarning
      - Time: **108.88**   / CallbackIndex: **9379**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **165**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `16.4%`  
      
      ### #48: PerformanceWarning
      - Time: **108.98**   / CallbackIndex: **9388**  
      - Location: `sustainMain::SynthRendering`  
      - Voice Amount: **200**  
      - Limit: `15.0%` Avg: `0.47%`, Peak: `15.5%`
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        That looks OK. The performance warnings are slightly above the threshhold so it's nothing unexpected.

        Are you using any filters? They are currently the most inefficient part of HISE.

        1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey
          last edited by

          No filters, I have 2 LFOs for vibrato, a few CC modulators, some envelopes, and a sample start modulator. I'm also using a simple gain for each channel.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • Christoph HartC
            Christoph Hart
            last edited by

            Alright. I'll wait for your project files then I can hook up a real profiler to see if there is some unnecessary overhead somewhere.

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            • LindonL
              Lindon
              last edited by Lindon

              Well done lads, nice to see optimisation getting some air space.

              HISE Development for hire.
              www.channelrobot.com

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              • d.healeyD
                d.healey
                last edited by

                Private message with project download link sent. The new UI colour scheme looks good.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  I noticed that LFOs seem to make quite an impact on CPU

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Yeah, I recommend using LFOs as global modulators once and just grab their value at the various location (it seems like you have duplicated the LFO for gain & pitch vibrato, which also increases the complexity and kills the workflow - you'll need to change it at two locations every time).

                    I also noticed you are using a lot of MIDI controllers for a lot of crossfading stuff. There is a neat little trick with global modulators and that is to use a table on the receiving modulator:

                    HiseSnippet 1083.3oc6Y0sbhaCEVBPcy1scmlooyzoSufKZuZayfIIa+4lPBIjlYCILwT1d2VgQDzr1RTYYRIOk8QnOB6aPqj+AKm0PfoIjzMvEL9bjNxemiN57crcKA2g36yE.3yZOdHA.+Dj8XlbP8AXJCb7A.3yQMw9Rhnbjp8GOD66S5AfvhGoU.eZIP3u2s69XWLygjpB.5voNjSndTYp1V0dE00sAtGoM0yX1aW6XGNqN2kGnvSQTEvPryawWPNEqmVADXDkboO.VAsU0MEu0p6U6s4T+05L5Uc2O7RfSfPPXxNJyAPD7eT+fnC6QkbgsDKIp0DsOu2X6A7KYQ25NTeZWWhVvBXqvTj5Fb2dZmWe8wLUXoO1gXXFn9.pauVIgUe..tVqzfbwnf7FnlzdzI5SC1eV3.kSsvLbCKjExkx.YKSHWIWHakC7.FnqTD5Tff2KvEKyhL8tc7.Td1DAcjf4SkiMyFtWg65nVToyf7wagbvqZi5tFuwa9eJ5v98INxTvVB032Vt6zqEAkuBcjKuK1MM.xYREpHhPb80wCWdx3kSmvzKD7WyagfeetKD.KN2ADq4Nf.K8AwIyO+81k7uUObNsxe4DPgFP9im.YUbSm1H3ttwIVqGELMzdi.9W8IswgHJU2wrQDgTaTZdV5ZdZfWW0JaLeaONWNHatFs1Aj93.WYGra.I+UJ7Fe.VhAvuEUc6qQzL5L0e8eg9xepdn76UJo37EcuiJ2U7wY4ty4ARJ6hlXof9mJBdU9fspfhCQgDFi3pI8gEzazQxUzx5HiMg0qRReBwCZokgwCZkLno697H28YHaU4wvdnBc1uHTt7qwiHkOhnJbp23VtEOOyQpt6sEXl+PtelE1l3QayY5fdpR0QsFBxebtNQJ6ABrH2gd2tMT9Xt1XikAhvLx873ALYlLvhypErodJIaeHFy+QQ096z9vVfR8ELv6SRvqM0anK4PUYYWtRSTko35qSzdi.dOoT02eplMpcNwkfMyb+lZmnx3vBUbfbq5qV2Ds1r1a9RTDzKqOQV9AUuxwaQIczoAXGrfhYxI9QnKfPmvubQXigELXG2As0KSIFiYCab0q27E4wVFKqIZYJBBcfB9cynkye95MMbmrauhx8+MTtqmP4pYWSob2HTtOW38.gw0xbku1XUMG6.hLfkc5QpxLKs20P4cFyasZIJqZprElkYwTxYVol5coDw+d2kLgLZEg7+smNXEI7Gpjvpj8aIR3XR1567pMMeD0UjvOFdMeyttkp5+CfyGK4dFheymOAcJm5mTcL756qlEV8XvqXcWw5d+y59QnegdwfaWZ2o9ruIuo3Uztqd124mGaYbO7vNB9abhxzB+90gZT9MK7yv+TTSsbYKvnnuXhN13oxNeiiiNX+8pnS9VTcgsXqE1hsWXK1Ygs3kKrE+vBawONCKzkB1KPx8hN5A.+KvSZYNU
                    

                    I'll have to make more tests but this approach looks like it is faster (because it doesn't have to process the MIDI events and apply the smoothing filter for every module, but only once in the global modulator). But it also looks a bit cleaner to me (plus you can change the "responsiveness of each MIDI controller by changing the table in the global modulator pretty easily)

                    0_1491561699196_tables.PNG

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                    • d.healeyD
                      d.healey
                      last edited by

                      Aha that looks interesting, thanks, I shall experiment.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey
                        last edited by d.healey

                        Another library I'm building - woodwinds again :) Just need to implement a preset system for it

                        alt text

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 1
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          I think I understand why you need the textColour property :)

                          1 Reply Last reply Reply Quote 1
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