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    Feature Request:Data Folder

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    • LindonL
      Lindon @d.healey
      last edited by

      @d-healey said in Feature Request:Data Folder:

      I was going to create a new topic but then saw this one so I thought I'd revive it.

      I have some data files (jsons) that I don't want to include as script files and I don't want to put them in the user presets folder (because that's a weird place to put them).

      These files are not part of an expansion.

      Expansions have an additional source code folder where we can put arbitrary files which we can access at run-time. Could this be extended to the project's additional source code folder? Maybe a sub-folder called data or something. And we'd get a function like Engine.listDataFiles() like we have for expansions.

      @d-healey can you not use the File API to get this?

      HISE Development for hire.
      www.channelrobot.com

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Lindon
        last edited by

        @Lindon I can achieve the goal of loading a json file using the File API but it's not the same as what I'm asking for ;)

        To use the FileAPI I would have to know the location of the file, using some post install script hackery I could probably add the files to the user's system where I want them, but that's not as straightforward as just using Engine.loadDataFile(); - Which for some reason looks in the user presets folder.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @d.healey
          last edited by

          @d-healey true enough..add my vote(again)

          HISE Development for hire.
          www.channelrobot.com

          Christoph HartC 1 Reply Last reply Reply Quote 1
          • Christoph HartC
            Christoph Hart @Lindon
            last edited by

            What's wrong with

            FileSystem.getFolder(FileSystem.AppData).goCrazy()
            
            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Christoph Hart
              last edited by

              @Christoph-Hart Scroll up to my last post ;)

              With the additional source code folder I add the file at the time I create my plugin. With the appdata method I have to run a separate post install script to add the files where I want them.

              If I put the files inside the user presets folder are they automatically unpacked when the user runs the plugin?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              Christoph HartC 1 Reply Last reply Reply Quote 1
              • Christoph HartC
                Christoph Hart @d.healey
                last edited by

                Still don't understand the problem.

                1. If you don't want to include the files in your plugin, you need to copy them with the installer
                2. If you don't want to copy them in the installer, you need to include the files in your plugin (and extract them on the first startup when they are not there).
                d.healeyD 1 Reply Last reply Reply Quote 1
                • d.healeyD
                  d.healey @Christoph Hart
                  last edited by

                  @Christoph-Hart said in Feature Request:Data Folder:

                  1. If you don't want to copy them in the installer, you need to include the files in your plugin (and extract them on the first startup when they are not there).

                  This is what I want - are you saying if I put data files inside the userPresets folder then they will be extracted along with the user presets when the plugin is first launched? If I add new files in a future update will they also be extracted?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @d.healey
                    last edited by

                    @d-healey No you need to implement this yourself.

                    const var dataFile = FileSystem.getFolder(FileSystem.AppData).getChildFile("MyData.json");
                    
                    const var initialData = { "Something": true };
                    
                    if(!dataFile.existsAsFile())
                    {
                        dataFile.writeObject(initialData);
                    }
                    
                    LindonL d.healeyD 2 Replies Last reply Reply Quote 0
                    • LindonL
                      Lindon @Christoph Hart
                      last edited by Lindon

                      @d-healey -yeah its a right pain to have to do every time you want some data shipping with you product ...

                      @Christoph-Hart - whats this?

                      .existsAsFile()
                      

                      HISE Development for hire.
                      www.channelrobot.com

                      Christoph HartC d.healeyD 2 Replies Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Christoph Hart
                        last edited by d.healey

                        @Christoph-Hart If I put data files in the UserPresets folder I can access them with Engine.loadFromJSON() can't I? This has been here long before the File/FileSystem APIs.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart @Lindon
                          last edited by

                          @Lindon sorry, meant isFile().

                          If I put data files in the UserPresets folder I can access them with Engine.loadDataFile() can't I?

                          Yes, but that's ancient and useless. :)

                          d.healeyD 1 Reply Last reply Reply Quote 1
                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by

                            @Christoph-Hart lol How about redirecting the ancient and useless function to the additionalSourceCode folder so it works the same as it does for expansions? :) Then I don't have to mess about with post install scripts and the file/filesystem api.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            Christoph HartC 1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart @d.healey
                              last edited by

                              @d-healey no. AdditionalSourceCode is additional source code that gets compiled. Why would I include that folder into the binary?

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @Christoph Hart
                                last edited by

                                @Christoph-Hart said in Feature Request:Data Folder:

                                @d-healey no. AdditionalSourceCode is additional source code that gets compiled. Why would I include that folder into the binary?

                                Hmm I'm thinking of how it works for expansions where we can put any files and access them with the .loadDataFile function. We don't have anything similar when not using expansions.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                Christoph HartC 1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @d.healey
                                  last edited by

                                  @d-healey yes but this is because expansions can‘t contain scripts so it‘s a fallback solution.

                                  LindonL 1 Reply Last reply Reply Quote 1
                                  • LindonL
                                    Lindon @Christoph Hart
                                    last edited by

                                    @Christoph-Hart -- but it would be a convenience and nice to have -

                                    HISE Development for hire.
                                    www.channelrobot.com

                                    Christoph HartC 1 Reply Last reply Reply Quote 1
                                    • Christoph HartC
                                      Christoph Hart @Lindon
                                      last edited by

                                      @Lindon I think it's one of the cases where there's not one single use case and then you'll end up nagging me with feature additions or changes to a system that I don't use myself so it gets broken regularly. Especially since the File API gives you full flexibility with a little more housekeeping that you have to do for yourself.

                                      LindonL 1 Reply Last reply Reply Quote 1
                                      • LindonL
                                        Lindon @Christoph Hart
                                        last edited by

                                        @Christoph-Hart said in Feature Request:Data Folder:

                                        @Lindon I think it's one of the cases where there's not one single use case and then you'll end up nagging me with feature additions or changes to a system that I don't use myself so it gets broken regularly. Especially since the File API gives you full flexibility with a little more housekeeping that you have to do for yourself.

                                        well yeh I get that, and in passing if you thing we will all stop nagging you about something for ever, then who are you and what did you do with Christoph?

                                        But still I'd have thought it a simple (and all encompasing) requirement/feature/use case:

                                        All files in ../DataFiles will be included in the plugin in exactly the same way as samplemaps...

                                        HISE Development for hire.
                                        www.channelrobot.com

                                        Christoph HartC 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @Lindon
                                          last edited by

                                          @Lindon But what is the benefit over including it as script?

                                          d.healeyD LindonL 2 Replies Last reply Reply Quote 0
                                          • d.healeyD
                                            d.healey @Christoph Hart
                                            last edited by

                                            @Christoph-Hart In my case I have "theme" files. Each one is list of every component on my UI with various properties/values. Depending on which one the user selects that gets loaded and the values are applied to the components. I could include these in the script but since they are not doing anything logicy it would just be adding bulk - does this have any impact on performance?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            Christoph HartC 1 Reply Last reply Reply Quote 0
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