Mojave Xcode 9.4.1
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@Christoph-Hart Yes remember that! Weird thing is Scriptnode branch compiles. Master does not. I don't want to jump into Scriptnode because still being updated daily. I guess some commit between them will work.
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@hisefilo Don't use the master branch on a Mac. There is a bug where exported plugins won't trigger samples on MIDI input. Use Scriptnode.
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@d-healey Thanks mate!
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@d-healey got this when exporting VST/AU on Scriptnode. I still want yo support 32bit on Mac (or there's no one using it?)
❌ Undefined symbols for architecture i386 > Symbol: _ippsFFTGetSize_R_32f > Referenced from: hise::IppFFT::IppFFT(hise::IppFFT::DataType, int, int) in lto.o ❌ ld: symbol(s) not found for architecture i386 ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation) ** BUILD FAILED **
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You can't compile a 32bit binary with Mojave. If you want to support 32bit, you need a Mac with an older OS and build your final binaries there.
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@Christoph-Hart Oh I see. Still there any Mac 32bit users in your experience??
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I didn't release a 64bit binary just yet (also my build server is using Sierra and will continue to do so until it doesn't work no longer), so I can't say anything about this.
However my educated guess is that it's less than 1% of mac users.
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@Christoph-Hart If I build a 64bit plugin on Mojave will it work on older versions of MacOS? and the same question for Win10 and older versions of Windows?
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IMPORTANT. On MacOS Mojave: Use IPP first release from 2019. newer ones will give ipp error on compiling.
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@d-healey AFAIK will run. Since MacOS is 64 from 10.7 (like 10 year ago)