Mojave Xcode 9.4.1
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 @Christoph-Hart Will search. Using last IPP downloaded yesterday! 
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 Found the best explanation from @dustbro here: 
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 @Christoph-Hart Yes remember that! Weird thing is Scriptnode branch compiles. Master does not. I don't want to jump into Scriptnode because still being updated daily. I guess some commit between them will work. 
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 @hisefilo Don't use the master branch on a Mac. There is a bug where exported plugins won't trigger samples on MIDI input. Use Scriptnode. 
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 @d-healey Thanks mate! 
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 @d-healey got this when exporting VST/AU on Scriptnode. I still want yo support 32bit on Mac (or there's no one using it?) ❌ Undefined symbols for architecture i386 > Symbol: _ippsFFTGetSize_R_32f > Referenced from: hise::IppFFT::IppFFT(hise::IppFFT::DataType, int, int) in lto.o ❌ ld: symbol(s) not found for architecture i386 ❌ clang: error: linker command failed with exit code 1 (use -v to see invocation) ** BUILD FAILED **
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 You can't compile a 32bit binary with Mojave. If you want to support 32bit, you need a Mac with an older OS and build your final binaries there. 
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 @Christoph-Hart Oh I see. Still there any Mac 32bit users in your experience?? 
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 I didn't release a 64bit binary just yet (also my build server is using Sierra and will continue to do so until it doesn't work no longer), so I can't say anything about this. However my educated guess is that it's less than 1% of mac users. 
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 @Christoph-Hart If I build a 64bit plugin on Mojave will it work on older versions of MacOS? and the same question for Win10 and older versions of Windows? 
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 IMPORTANT. On MacOS Mojave: Use IPP first release from 2019. newer ones will give ipp error on compiling. 
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 @d-healey AFAIK will run. Since MacOS is 64 from 10.7 (like 10 year ago) 


