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    Problems building 32 bit plug-in version of HISE

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    • LindonL
      Lindon
      last edited by Lindon

      OK, so I ...

      • opened projucer and loaded \projects\plugin\HISE.jucer

      saved it.

      open the IDE (VS2017)

      set the config. to Release Win32

      started a build and got this at the end (looks like that pesky stk thing again..)

      1>c:\users\lindon\desktop\hise-scriptnode\stk_wrapper\stk\src\adsr.cpp(16): fatal error C1083: Cannot open include file: 'ADSR.h': No such file or directory (compiling source file ....\JuceLibraryCode\include_stk_wrapper.cpp)
      1>Done building project "HISE_SharedCode.vcxproj" -- FAILED.
      2>------ Build started: Project: HISE_VST, Configuration: Release Win32 ------
      2>include_juce_audio_plugin_client_VST2.cpp
      2>LINK : fatal error LNK1181: cannot open input file 'HISE x86.lib'
      2>Done building project "HISE_VST.vcxproj" -- FAILED.
      ========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

      ADSR.h is by the way sitting in C:\Users\Lindon\Desktop\HISE-scriptnode\stk_wrapper\stk\include

      not sure how this code gets to see it from C:\Users\Lindon\Desktop\HISE-scriptnode\stk_wrapper\stk\src -but clearly everything else has no problem.

      
      #include "ADSR.h"
      
      namespace stk {
      
      ADSR :: ADSR( void )
      {
        target_ = 0.0;
        value_ = 0.0;
        attackRate_ = 0.001;
        decayRate_ = 0.001;
        releaseRate_ = 0.005;
        releaseTime_ = -1.0;
        sustainLevel_ = 0.5;
        state_ = IDLE;
        Stk::addSampleRateAlert( this );
      }
      

      HISE Development for hire.
      www.channelrobot.com

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      • Christoph HartC
        Christoph Hart
        last edited by

        To be honest I haven‘t built the 32bit versions since quite some time (and if you don‘t need them I highly recommend 64bit because it has a far superior streaming algorithm).

        I will check later what‘s wrong there.

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @Christoph Hart
          last edited by

          @Christoph-Hart well the ONLy reason Im building a 32-bit version is so it will run in 32-bit aware hosts....

          HISE Development for hire.
          www.channelrobot.com

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          • Dan KorneffD
            Dan Korneff
            last edited by Dan Korneff

            it appears that I'm getting this error too. Compiling ScriptNode x64 plugin version (version from 7/24)

            1>c:\program files\hise-scriptnode\stk_wrapper\stk\src\adsr.cpp(16): fatal error C1083: Cannot open include file: 'ADSR.h': No such file or directory

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • Dan KorneffD
              Dan Korneff
              last edited by Dan Korneff

              Standalone verse builds fine... but I need multi-out ☹

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • Dan KorneffD
                Dan Korneff
                last edited by Dan Korneff

                @Christoph-Hart I'm still getting this error trying to build the latest scriptnode

                1>c:\program files\hise-scriptnode\stk_wrapper\stk\src\adsr.cpp(16): fatal error C1083: Cannot open include file: 'ADSR.h': No such file or directory (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp)
                

                Plugin version 64 bit

                Standalone is still fine.

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Weird that it didn't complain on my system or the standalone version, but the 3rd party STK library had a wrong directory structure (The header files are not in the same directory as the source files which caused this error message).

                  Anyway, there was something else missing in the plugin project, but it should compile now, so please try again.

                  Dan KorneffD 1 Reply Last reply Reply Quote 1
                  • Dan KorneffD
                    Dan Korneff @Christoph Hart
                    last edited by Dan Korneff

                    @Christoph-Hart Thank you! Checking now.
                    Looks good

                    Dan Korneff - Producer / Mixer / Audio Nerd

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