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    Saving MIDI CC assignments in user presets?

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    • David HealeyD
      David Healey @dannytaurus
      last edited by

      @dannytaurus said in Saving MIDI CC assignments in user presets?:

      Launch the plugin - load the CC mappings from separate file

      Handled here, no?

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      • dannytaurusD
        dannytaurus @David Healey
        last edited by

        @David-Healey Maybe, yes.

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        • ustkU
          ustk @dannytaurus
          last edited by

          @dannytaurus @David-Healey Can't the CC mapping simply be removed from the preset using the handler? Isn't the custom preset intended for this purpose in the first place? Never tried myself that being said...

          Hise made me an F5 dude, any other app just suffers...

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          • dannytaurusD
            dannytaurus @David Healey
            last edited by

            @David-Healey Apparently not.

            There are 3 HISE restore points that run after onInit, so it still needs handling.

            From Claude:

            Fresh instance in a DAW: FrontendProcessor::restorePlugin runs compileAllScripts() (your onInit applies the file) and then restores the
            MidiAutomation node from the embedded project state (FrontEndProcessor.cpp:458). The export always writes that node — even when empty, exportAsValueTree adds it unconditionally — so a fresh instance immediately clears the mappings you just loaded. Your file-load is defeated before the user ever touches the plugin.

            Reopening a session: the host calls setStateInformation at some point after instantiation (host-dependent timing), and FrontEndProcessor.cpp:576 restores the session's stale mapping copy over whatever onInit applied.

            In the editor: every project load stashes the project XML's <MidiAutomation/> and applies it after script compilation (MainController.cpp:562/577)
            — same wipe while you're developing.

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            • dannytaurusD
              dannytaurus @ustk
              last edited by

              @ustk Not sure. To be honest, I just want all the 'CC data in presets' code out of my fork.

              Might just drop the preprocessor and remove it all directly.

              I can't see a situation where I would ever want CC data in the presets. So a preprocessor is only useful for backwards compatibility, which I don't have any of 😜

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              • David HealeyD
                David Healey
                last edited by

                I think this is what the custom user preset model is for: https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html#setusecustomuserpresetmodel

                Haven't tried it myself.

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                ustkU 2 Replies Last reply Reply Quote 1
                • ustkU
                  ustk @David Healey
                  last edited by

                  @David-Healey Lol

                  @ustk said in Saving MIDI CC assignments in user presets?:

                  @dannytaurus @David-Healey Can't the CC mapping simply be removed from the preset using the handler? Isn't the custom preset intended for this purpose in the first place? Never tried myself that being said...

                  Just checked and the answer is no, you can't manage what is written... But Claude came with a neat solution:

                  // (processBeforeLoading, unpackComplexData)
                  uph.setEnableUserPresetPreprocessing(true, false);
                  
                  uph.setPreCallback(function(presetData)
                  {
                      // presetData is a JS object; MidiAutomation is a top-level property.
                      // Emptying it means applyJSON rebuilds an empty <MidiAutomation> node,
                      // so the incoming preset never overwrites the current CC assignments.
                      presetData.MidiAutomation = {}; // or just rewrite what you already saved
                  });
                  

                  Hise made me an F5 dude, any other app just suffers...

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                  • ustkU
                    ustk @David Healey
                    last edited by

                    @David-Healey @David-Healey So the working solution is

                    const var currentAutomationState = {"ChildId": "Controller", "Children": []};
                    
                    const var mah = Engine.createMidiAutomationHandler();
                    
                    mah.setUpdateCallback(function()
                    {
                    	currentAutomationState.Children = this.getAutomationDataObject();
                    });
                    
                    
                    
                    const var uph = Engine.createUserPresetHandler();
                    
                    uph.setEnableUserPresetPreprocessing(true, false);
                    
                    uph.setPreCallback(function(presetData)
                    {
                        presetData.MidiAutomation = currentAutomationState;
                    });
                    

                    The automation state is saved in the instance but you can just save it in a file if you wish so.
                    I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

                    Hise made me an F5 dude, any other app just suffers...

                    David HealeyD dannytaurusD 3 Replies Last reply Reply Quote 1
                    • David HealeyD
                      David Healey @ustk
                      last edited by

                      @ustk said in Saving MIDI CC assignments in user presets?:

                      const var currentAutomationState = {"ChildId": "Controller", "Children": []};

                      Does this store MPE and Macro assignments too?

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                      • ustkU
                        ustk @David Healey
                        last edited by ustk

                        @David-Healey Apparently macro yes, but MPE šŸ¤·ā™‚
                        Here's the automation data object:

                        [
                          {
                            "Controller": 6,
                            "Channel": -1,
                            "Processor": "Interface",
                            "MacroIndex": -1,
                            "Start": 0.0,
                            "End": 1.0,
                            "FullStart": 0.0,
                            "FullEnd": 1.0,
                            "Skew": 3.106283926937945,
                            "Interval": 0.0,
                            "Converter": "37.nT6K8CBGgC..VEFa0U1Pu4lckIGckIG.ADPXiQWZ1UF.ADf...",
                            "Attribute": "HiBoostBWKnb",
                            "Inverted": false
                          }
                        ]
                        

                        Hise made me an F5 dude, any other app just suffers...

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                        • ustkU
                          ustk @David Healey
                          last edited by ustk

                          @David-Healey Just tested with my seaboard and yes, it works for MPE that have been MIDI learnt (Since it's just MIDI in the end...)

                          Hise made me an F5 dude, any other app just suffers...

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                          • dannytaurusD
                            dannytaurus @ustk
                            last edited by dannytaurus

                            @ustk said in Saving MIDI CC assignments in user presets?:

                            I'd prefer not in my case, because if you load multiple instances of the plugin, they'll all react to the same CC...

                            That's a very interesting point!

                            EDIT: actually, maybe it's fine. The DAW will only send MIDI CC to the active plugin, right?

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                            • ustkU
                              ustk @dannytaurus
                              last edited by

                              @dannytaurus If by inactive you mean hidden UI, then Midi is still reaching them

                              Hise made me an F5 dude, any other app just suffers...

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                              • dannytaurusD
                                dannytaurus @ustk
                                last edited by dannytaurus

                                @ustk A DAW will only route incoming live controller messages to the active or record-armed track(s), surely?

                                So if I have 3 different synths all set to respond to mod wheel > filter, then only the active one will respond when I turn the mod wheel, right?

                                Regardless of whether the synth UI is visible or hidden. It's based on active tracks, right?

                                The other 2 'unselected', 'inactive', 'not record-armed' synths won't respond to live controller data

                                Otherwise there would be chaos! Unless that's what you wanted, and armed ALL tracks for record! 😜

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                                • ustkU
                                  ustk @dannytaurus
                                  last edited by ustk

                                  @dannytaurus Oh yes absolutely, active in the sense of "armed track", then 100% yes šŸ‘

                                  Hise made me an F5 dude, any other app just suffers...

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                                  • dannytaurusD
                                    dannytaurus @ustk
                                    last edited by

                                    @ustk Yes, 'active' is too ambiguous a word to have used in the first place. My bad.

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                                    • ustkU
                                      ustk @dannytaurus
                                      last edited by

                                      @dannytaurus The honour of badness is mine 😁

                                      Hise made me an F5 dude, any other app just suffers...

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                                      • David HealeyD
                                        David Healey @ustk
                                        last edited by

                                        @ustk said in Saving MIDI CC assignments in user presets?:

                                        So the working solution is

                                        I think there's more to it, at least if you're saving/loading it from a file.

                                        setUpdateCallback is triggered before on init and setPreCallback is only triggered when loading a preset.

                                        So we need it to be that when we make a change to automation we save the the object to a file.
                                        Then at init we load that object from the file using setAutomationDataFromObject
                                        And during preload we pass the object into preset data.

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                                        • ustkU
                                          ustk @David Healey
                                          last edited by ustk

                                          @David-Healey Absolutely, then the mah.setUpdateCallback allows you to easily write the file, that's why I said "or just rewrite what you already saved" in the post above

                                          Hise made me an F5 dude, any other app just suffers...

                                          David HealeyD 1 Reply Last reply Reply Quote 1
                                          • David HealeyD
                                            David Healey @ustk
                                            last edited by

                                            @ustk Yeah I've got it working now. I've set it to fall back to the preset's automation if the one loaded from the file is empty. That way I can setup my "defaults" in the preset file.

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                                            YouTube Channel - HISE tutorials
                                            My Patreon - More HISE tutorials

                                            ustkU 2 Replies Last reply Reply Quote 1
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