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    Full Expansions again....MASSIVE problems.....Warning swearing in the message....

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    • dannytaurusD
      dannytaurus @Lindon
      last edited by

      @Lindon From David's recent discussion about an unload/back button, I think you're right.

      However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

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      • LindonL
        Lindon @dannytaurus
        last edited by

        @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

        @Lindon Is Engine.setCurrentExpansion useful here? What's the difference? 🤔

        https://docs.hise.dev/scripting/scripting-api/engine/index.html#setcurrentexpansion

        I have no idea what the difference is between Engine and ExpansionHandler versions of this call...

        HISE Development for hire.
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        • dannytaurusD
          dannytaurus @Lindon
          last edited by

          @Lindon I asked Claude, it says they both eventually call the same function but the Engine version is just a convenience where you don't have to created an ExpansionHandler first to load. You can just load with a String.

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          • LindonL
            Lindon @dannytaurus
            last edited by

            @dannytaurus said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

            @Lindon From David's recent discussion about an unload/back button, I think you're right.

            However, my expansion-based project will need to work like yours - freely swapping expansions from a visible grid/list of available ones.

            So working on a work around ---- where I use a file to Request the load of an expansion:

            The player checks the request file every time it loads....if the request == NONE it just sets itself up as nomal... but if it == anything else - it loads the requested expansion...

            So the expansions themselves now no longer load other expansions, they just make a request and unload themselves...back to the Player who handles the load of the new expansion...

            its not great, in fact its a cludge, and Im about 20% of the way thru building it...

            HISE Development for hire.
            www.channelrobot.com

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            • dannytaurusD
              dannytaurus @Lindon
              last edited by

              @Lindon said:

              So the expansions themselves now no longer load other expansions,
              its not great, in fact its a cludge,

              I would say this is a good thing. Feels to me like the player should always handle expansion loading and unloading, not the expansions themselves.

              Meat Beats: https://meatbeats.com
              Klippr Video: https://klippr.video

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              • LindonL
                Lindon @dannytaurus
                last edited by

                @dannytaurus well good or not..it works....

                HISE Development for hire.
                www.channelrobot.com

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                • David HealeyD
                  David Healey @Lindon
                  last edited by

                  @Lindon said in Full Expansions again....MASSIVE problems.....Warning swearing in the message....:

                  I think Rhapsody only lets you load an expansion and then return to the player to load the next one, so the stack doesnt get corrupted

                  Correct. I believe this is how Christoph intended it to be used originally - I think he posted an example somewhere years ago that I was building off.

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                  • LindonL
                    Lindon @David Healey
                    last edited by

                    @David-Healey yeah I'm sure that was the original intent, but if we all could be bothered to look back at my previous post about how I really didn't like expansions taking the full interface he pretty explicitly say it should be easy to build a "loader" widget and copy it into all the expansions, so I think I'm on safe ground here assuming that the loader should work as outlined above...

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                    www.channelrobot.com

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                    • David HealeyD
                      David Healey @Lindon
                      last edited by David Healey

                      @Lindon

                      I've made a minimal project which confirms the issue you've described.

                      FullExpansionsTest.zip

                      This might be a clue

                      75bd0f57-7503-4aa4-be8e-88b785a9773f-image.png

                      I'm seeing if I can find a solution.

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by

                        @Lindon Here's the fix, just two lines need changing:

                        https://github.com/christophhart/HISE/pull/983

                        It is related the default state being saved when loading the first expansion.

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