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    Compiled Network Fixed Channel Count?

    Scheduled Pinned Locked Moved ScriptNode
    scriptnodechannelcompilednetwork
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    • David HealeyD
      David Healey
      last edited by

      Little spin off from another thread.

      It seems when I compile a network I have to decide exactly how many audio channels it will use.

      For example if I make a network that I want to reuse in multiple projects that each have a different number of channels, I need to maintain multiple versions of the same network just with different channel amounts.

      Is this correct or am I missing something obvious?

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      • S
        Stuart Cochrane
        last edited by

        Hi David, I am new to HISE i am adding the core.faust scriptnode to script fx and its crashing HISE, looks like its trying to recompile faust code.
        when I click on any one of the dsp networks HISE shuts down instantly.
        Any help would be greatly appreciated.
        faustest1.png

        faustest.png

        David HealeyD 1 Reply Last reply Reply Quote 0
        • David HealeyD
          David Healey @Stuart Cochrane
          last edited by

          @Stuart-Cochrane Make a separate thread

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