Convoluting reverb in Script FX...
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...possible?
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@Sampletekk convolution node?
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@David-Healey Can you use convoluting reverb in a script node`
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@Sampletekk sure, check the filters.convolution node - it's the same as the stock convolution reverb wrapped in a node.
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@Christoph-Hart There it was! Thanks! Another question: If I have add a convoluting reverb as a "normal" fx, I can refer to it in a script as: "const var Reverb = Synth.getAudioSampleProcessor("Reverb");" If I have the reverb in a node, how would I get a reference to that?
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@Sampletekk you don't get a script reference to the convolution node directly - this would prevent the ability of compiling the scriptnode network later. You need to set the audio file slot in the convolution node to an external one (click the button next to the audio file in the node, then choose External audio file slot #0 or #1 or whatever).
Then you use getAudioSampleProcessor("ScriptFX") to fetch a reference to the scriptnode network and then call getAudioFile(0) to get a reference.
This translates 1:1 for when you compile the scriptnode to C++ and load it into a hardcoded FX module.