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    Convoluting reverb in Script FX...

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    • S
      Sampletekk
      last edited by

      ...possible?

      David HealeyD 1 Reply Last reply Reply Quote 0
      • David HealeyD
        David Healey @Sampletekk
        last edited by

        @Sampletekk convolution node?

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        • S
          Sampletekk @David Healey
          last edited by

          @David-Healey Can you use convoluting reverb in a script node`

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Sampletekk
            last edited by

            @Sampletekk sure, check the filters.convolution node - it's the same as the stock convolution reverb wrapped in a node.

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            • S
              Sampletekk @Christoph Hart
              last edited by

              @Christoph-Hart There it was! Thanks! Another question: If I have add a convoluting reverb as a "normal" fx, I can refer to it in a script as: "const var Reverb = Synth.getAudioSampleProcessor("Reverb");" If I have the reverb in a node, how would I get a reference to that?

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @Sampletekk
                last edited by

                @Sampletekk you don't get a script reference to the convolution node directly - this would prevent the ability of compiling the scriptnode network later. You need to set the audio file slot in the convolution node to an external one (click the button next to the audio file in the node, then choose External audio file slot #0 or #1 or whatever).

                Then you use getAudioSampleProcessor("ScriptFX") to fetch a reference to the scriptnode network and then call getAudioFile(0) to get a reference.

                This translates 1:1 for when you compile the scriptnode to C++ and load it into a hardcoded FX module.

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