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    Full Instrument Expansions - how, what where....

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    • David HealeyD
      David Healey @Lindon
      last edited by David Healey

      @Lindon said in Full Instrument Expansions - how, what where....:

      Is there a "how to" anywhere that walks thru the steps to build a full instrument expansion and get it to load in a "player"?

      I think I covered this in the Expansion Installer video I posted on Patreon in February.

      @Lindon said in Full Instrument Expansions - how, what where....:

      I want to have tone of Full expansions, surely these dont all get called info.hxi - unless they are placed in some sub-folder structure in the player project (like say the Expansions folder)???

      Yes all are info.hxi in there own subfolders.

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      • LindonL
        Lindon @David Healey
        last edited by Lindon

        @David-Healey said in Full Instrument Expansions - how, what where....:

        @Lindon said in Full Instrument Expansions - how, what where....:

        Is there a "how to" anywhere that walks thru the steps to build a full instrument expansion and get it to load in a "player"?

        I think I covered this in the Expansion Installer video I posted on Patreon in February.

        Thanks yes you did, but it makes some assumptions, mostly that I want to use this expansion handler way of installing the expansions, and I dont - I have a fair bit of meta data to install as well so I want to use the powerful installer I've already written..so basically Im asking : what needs to go where in a finished completely installed Full Instrument Expansion?

        part of this is clearly the (non standard) way I work with file based expansions, in Im installing them in the finished plugin myself...

        So to be clear:

        I have an installer system that will put (I think) any file anywhere I want it....
        so what does an installed Full Instrument Expansion look like? ..and if I copy all this stuff in myself where does this Full Instrument expansion look for the samples?

        @Lindon said in Full Instrument Expansions - how, what where....:

        I want to have tone of Full expansions, surely these dont all get called info.hxi - unless they are placed in some sub-folder structure in the player project (like say the Expansions folder)???

        Yes all are info.hxi in there own subfolders.

        -- so I think this leads me back to the question above....

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        • David HealeyD
          David Healey @Lindon
          last edited by

          @Lindon In the project's app data folder there should be an Expansions folder. Inside there create a sub folder for your expansion.

          In that sub folder drop your hxi. Add a subfolder called UserPresets and another called Samples. Put your Link file in the Samples folder.

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          • LindonL
            Lindon @David Healey
            last edited by

            @David-Healey golden, as it happens I dont have any expansion presets, so do I need the UserPresets Folder?

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            • David HealeyD
              David Healey @Lindon
              last edited by

              @Lindon Only if you're using the preset browser and the user might make presets.

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              • LindonL
                Lindon @David Healey
                last edited by

                @David-Healey OK well there no way in the instruments to open the preset browser (yeah strange I know) so crossing that off the list.

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                • LindonL
                  Lindon @Lindon
                  last edited by Lindon

                  Ok some progress...

                  My player now loads a very simple test full instrument expansion....but the expansion cannot seem to find its sample maps....so Im doing something wrong...

                  So how I have this set up:

                  In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

                  inside the individual expansion folder I have the classic folder structure...

                  999b173f-1e64-48c1-9f13-21d5ef0b0895-image.png

                  ..as well as the info.hxi file

                  In the Samples folder here I have a LinkWindows file (only)

                  and in the SampleMaps folder I have all the xml sample maps for my expansion, but when I load my expansion using the player I get this in the sampler:

                  f83d36dc-5b10-4f14-822a-4b4cd9870079-image.png

                  So no sample maps found...

                  How I set up my info.hxi file:

                  I loaded my expansion as its own project, with sample and sample maps set up.. and generated the hxi using the export menu...

                  What is it Im doing wrong?

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                  • David HealeyD
                    David Healey @Lindon
                    last edited by

                    @Lindon said in Full Instrument Expansions - how, what where....:

                    In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

                    The expansions should be completely separate HISE projects

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                    • LindonL
                      Lindon @David Healey
                      last edited by Lindon

                      @David-Healey it is... I have a seperare expansion project...which is where the hxi is being generated - then Im copying over to the player (in the Players exapnsions sub folder structure)..

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by

                        @Lindon Nothing goes in the player project's Expansions folder. Put your hxi, UserPresets, and Samples folder (with Link file) in the player's AppData Expansions folder.

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                        • LindonL
                          Lindon @David Healey
                          last edited by

                          @David-Healey Okay.... now nothing works from within the Players HISE project -- does this ONLY work in a compiled plugin?

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                          • David HealeyD
                            David Healey @Lindon
                            last edited by

                            @Lindon No it will work in HISE if you've set the player project to use Full Expansions and the encryption key matches the one used for the expansion project.

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                            • LindonL
                              Lindon @David Healey
                              last edited by Lindon

                              @David-Healey well I have and it doesnt....now nothing happens at all...so Im still doing something wrong..

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                              • David HealeyD
                                David Healey @Lindon
                                last edited by

                                @Lindon This is how my app data folder looks for Rhapsody, is your structure similar?

                                dbe4cb1b-a0ef-466b-b3eb-de0f44a95526-image.png

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                                • LindonL
                                  Lindon @David Healey
                                  last edited by

                                  @David-Healey yes:

                                  7323d09a-d7d6-4b72-8656-41e321487896-image.png

                                  Samples has only LinkWindows in it

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                                  • David HealeyD
                                    David Healey @Lindon
                                    last edited by

                                    @Lindon No need for the sample maps folder, the sample maps are embedded in the hxi. How are you expecting the expansions to show up in your player HISE project?

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                                    • LindonL
                                      Lindon @David Healey
                                      last edited by Lindon

                                      @David-Healey it shows up as taking over the entire screen with a LOUD ui.....

                                      heres what Im doing to call the expansion

                                      reg eh = Engine.createExpansionHandler();
                                      
                                      function instrumentMouseCallBack(event,panel)
                                      {
                                      	if(event.doubleClick)
                                      	{
                                      		pos = InstrumentPanels.indexOf(panel);
                                      		tempMouseJSON = getJSONforInstPanel(pos);
                                      		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                                      		
                                      		
                                      		Console.clear();
                                      		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                                      		for(e in eh.getExpansionList())
                                      		{
                                      			Console.print("the name of the expansion is:" + e.getProperties().Name);
                                      		}
                                      		
                                      		eh.setCurrentExpansion("KeyEngineTest");
                                      	}
                                      };
                                      

                                      ..and now its not printing "the name of the expansion is..."

                                      So its not finding any expansions....

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                                      • LindonL
                                        Lindon @Lindon
                                        last edited by

                                        @Lindon right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                        HISE Development for hire.
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                                        • David HealeyD
                                          David Healey @Lindon
                                          last edited by

                                          @Lindon

                                          You're loading the expansion directly after that loop so the loading of the expansion probably wipes out the output, not sure.

                                          Try putting that loop in on init right after you declare your expansion handler.

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                                          • David HealeyD
                                            David Healey @Lindon
                                            last edited by

                                            @Lindon said in Full Instrument Expansions - how, what where....:

                                            right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                            Do you mean when you load it through the player project?

                                            Free HISE Bootcamp Full Course for beginners.
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                                            LindonL 1 Reply Last reply Reply Quote 0
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