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    Full Instrument Expansions - how, what where....

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    • David HealeyD
      David Healey @Lindon
      last edited by David Healey

      @Lindon Yes if it's a custom preset/expansion manager and you want it in all of them then you need to duplicate it. Or you can do like Rhapsody and have a button that unloads the current expansion and returns you to a dashboard type page where you select your expansion.

      I think maybe the regular expansion system might be more suitable in your case.

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      • LindonL
        Lindon @David Healey
        last edited by

        @David-Healey said in Full Instrument Expansions - how, what where....:

        I think maybe the regular expansion system might be more suitable in your case.

        In what way? I need each expansion to have its own UI, its own widget set, its own samples and its own functionality. I cant see how I get there with anything other than a Full Expansion approach

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        • David HealeyD
          David Healey @Lindon
          last edited by

          @Lindon Yeah if each UI is totally unique then yes the full expansion is probably the better option.

          What I do for shared stuff that is reused across all my expansions is I put it into a set of scripts that are loaded at the beginning.

          f641c3e3-0553-49fb-8226-1390de5502ba-image.png

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          • LindonL
            Lindon @David Healey
            last edited by Lindon

            @David-Healey yes that will have to be my approach....luckily this compartmentalising of functionality has been my std. approach for some time.

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            • LindonL
              Lindon @Lindon
              last edited by Lindon

              Ok on to the next round of questions:

              (forgive me I havent built one yet as Im busy trying to build the player functionality)

              What does FileSystem.getFolder(FileSystem.AppData) return?

              • The Players AppData folder?
              • AppData/Expansions/ExpansionName ?
              • something else?
              • nothing?

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              • David HealeyD
                David Healey @Lindon
                last edited by

                @Lindon The player's app data folder

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                • LindonL
                  Lindon @David Healey
                  last edited by

                  @David-Healey great!

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                  • LindonL
                    Lindon @Lindon
                    last edited by

                    @Lindon Ok here I am back again ... so I've built my player(well enough for the purpose of demoing to myself that I can in theory load and unload instruments using it..)

                    ..and I've built an Full expansions, well again caveats: its trivially simple a background image and a single Sampler loaded with one sample map....

                    ..so I've read as much of the documentation as I can find, so this (unsurprisingly) has generated a bunch of questions, but lets start with a simple question:

                    Is there a "how to" anywhere that walks thru the steps to build a full instrument expansion and get it to load in a "player"?

                    How far have I got? Well as I say I built the player and in the settings I set Expansion Type = Full and added a (trivial text) Encryption key... I did the same in the expansion project...

                    Then in the expansion project I ran Export>Export Project as Full Expansion

                    This gave me a info.hxi file in the root of my expansion project

                    So of course this gave me at least a couple of questions:

                    What the *** do I do with this info.hxi file?
                    -- I assume I put it somewhere in the player project but that then leads to another question

                    I want to have tone of Full expansions, surely these dont all get called info.hxi - unless they are placed in some sub-folder structure in the player project (like say the Expansions folder)???

                    Al help appreciated.

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                    • David HealeyD
                      David Healey @Lindon
                      last edited by David Healey

                      @Lindon said in Full Instrument Expansions - how, what where....:

                      Is there a "how to" anywhere that walks thru the steps to build a full instrument expansion and get it to load in a "player"?

                      I think I covered this in the Expansion Installer video I posted on Patreon in February.

                      @Lindon said in Full Instrument Expansions - how, what where....:

                      I want to have tone of Full expansions, surely these dont all get called info.hxi - unless they are placed in some sub-folder structure in the player project (like say the Expansions folder)???

                      Yes all are info.hxi in there own subfolders.

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                      • LindonL
                        Lindon @David Healey
                        last edited by Lindon

                        @David-Healey said in Full Instrument Expansions - how, what where....:

                        @Lindon said in Full Instrument Expansions - how, what where....:

                        Is there a "how to" anywhere that walks thru the steps to build a full instrument expansion and get it to load in a "player"?

                        I think I covered this in the Expansion Installer video I posted on Patreon in February.

                        Thanks yes you did, but it makes some assumptions, mostly that I want to use this expansion handler way of installing the expansions, and I dont - I have a fair bit of meta data to install as well so I want to use the powerful installer I've already written..so basically Im asking : what needs to go where in a finished completely installed Full Instrument Expansion?

                        part of this is clearly the (non standard) way I work with file based expansions, in Im installing them in the finished plugin myself...

                        So to be clear:

                        I have an installer system that will put (I think) any file anywhere I want it....
                        so what does an installed Full Instrument Expansion look like? ..and if I copy all this stuff in myself where does this Full Instrument expansion look for the samples?

                        @Lindon said in Full Instrument Expansions - how, what where....:

                        I want to have tone of Full expansions, surely these dont all get called info.hxi - unless they are placed in some sub-folder structure in the player project (like say the Expansions folder)???

                        Yes all are info.hxi in there own subfolders.

                        -- so I think this leads me back to the question above....

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                        www.channelrobot.com

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                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon In the project's app data folder there should be an Expansions folder. Inside there create a sub folder for your expansion.

                          In that sub folder drop your hxi. Add a subfolder called UserPresets and another called Samples. Put your Link file in the Samples folder.

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                          • LindonL
                            Lindon @David Healey
                            last edited by

                            @David-Healey golden, as it happens I dont have any expansion presets, so do I need the UserPresets Folder?

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                            • David HealeyD
                              David Healey @Lindon
                              last edited by

                              @Lindon Only if you're using the preset browser and the user might make presets.

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                              • LindonL
                                Lindon @David Healey
                                last edited by

                                @David-Healey OK well there no way in the instruments to open the preset browser (yeah strange I know) so crossing that off the list.

                                HISE Development for hire.
                                www.channelrobot.com

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