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    Full Instrument Expansions - how, what where....

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    • David HealeyD
      David Healey @Lindon
      last edited by

      @Lindon Nothing goes in the player project's Expansions folder. Put your hxi, UserPresets, and Samples folder (with Link file) in the player's AppData Expansions folder.

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      • LindonL
        Lindon @David Healey
        last edited by

        @David-Healey Okay.... now nothing works from within the Players HISE project -- does this ONLY work in a compiled plugin?

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        • David HealeyD
          David Healey @Lindon
          last edited by

          @Lindon No it will work in HISE if you've set the player project to use Full Expansions and the encryption key matches the one used for the expansion project.

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          • LindonL
            Lindon @David Healey
            last edited by Lindon

            @David-Healey well I have and it doesnt....now nothing happens at all...so Im still doing something wrong..

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            • David HealeyD
              David Healey @Lindon
              last edited by

              @Lindon This is how my app data folder looks for Rhapsody, is your structure similar?

              dbe4cb1b-a0ef-466b-b3eb-de0f44a95526-image.png

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              • LindonL
                Lindon @David Healey
                last edited by

                @David-Healey yes:

                7323d09a-d7d6-4b72-8656-41e321487896-image.png

                Samples has only LinkWindows in it

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                • David HealeyD
                  David Healey @Lindon
                  last edited by

                  @Lindon No need for the sample maps folder, the sample maps are embedded in the hxi. How are you expecting the expansions to show up in your player HISE project?

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                  • LindonL
                    Lindon @David Healey
                    last edited by Lindon

                    @David-Healey it shows up as taking over the entire screen with a LOUD ui.....

                    heres what Im doing to call the expansion

                    reg eh = Engine.createExpansionHandler();
                    
                    function instrumentMouseCallBack(event,panel)
                    {
                    	if(event.doubleClick)
                    	{
                    		pos = InstrumentPanels.indexOf(panel);
                    		tempMouseJSON = getJSONforInstPanel(pos);
                    		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                    		
                    		
                    		Console.clear();
                    		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                    		for(e in eh.getExpansionList())
                    		{
                    			Console.print("the name of the expansion is:" + e.getProperties().Name);
                    		}
                    		
                    		eh.setCurrentExpansion("KeyEngineTest");
                    	}
                    };
                    

                    ..and now its not printing "the name of the expansion is..."

                    So its not finding any expansions....

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                    • LindonL
                      Lindon @Lindon
                      last edited by

                      @Lindon right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by

                        @Lindon

                        You're loading the expansion directly after that loop so the loading of the expansion probably wipes out the output, not sure.

                        Try putting that loop in on init right after you declare your expansion handler.

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                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon said in Full Instrument Expansions - how, what where....:

                          right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                          Do you mean when you load it through the player project?

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                          • LindonL
                            Lindon @David Healey
                            last edited by Lindon

                            @David-Healey no - just loading the expansion project...it cant find anything, rebuilding a new test expansion project now.... called Test2

                            ..ok thats back to working at least... now:

                            Building the hx1 file....
                            Expansion type = Full
                            Encryption key = Test

                            OK creating a new folder called Test2 in the AppData folder structure of the Player

                            Adding a Samples folder - with the LinkWindows file in it only...
                            Adding an empty UserPresets folder
                            putting my info.hxi that I just generated in the Test2 folder...

                            to get to this:

                            ab21842f-20f0-45ae-9d49-99d534ada489-image.png

                            I load the Player project and execute this code:

                            reg eh = Engine.createExpansionHandler();
                            reg expansionList = eh.getExpansionList();
                            function instrumentMouseCallBack(event,panel)
                            {
                            	//Console.print(trace(event));
                            	if(event.doubleClick)
                            	{
                            		pos = InstrumentPanels.indexOf(panel);
                            		tempMouseJSON = getJSONforInstPanel(pos);
                            		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                            		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                            		Console.clear();
                            		for(e in expansionList)
                            		{
                            			Console.print("the name of the expansion is:" + e.getProperties().Name);
                            		}
                            		
                            		eh.setCurrentExpansion("Test2");
                            		//Console.print(trace(eh.getExpansionList()));
                            	}
                            };
                            

                            and nothing happens.......it cannot find the list of expansions in its AppData folder...

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                            www.channelrobot.com

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                            • LindonL
                              Lindon @Lindon
                              last edited by

                              @Lindon

                              Interface: the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine
                              Interface: the number of expansions found is:0
                              

                              😢

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                              www.channelrobot.com

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                              • David HealeyD
                                David Healey @Lindon
                                last edited by

                                @Lindon Put this in on init after you declare the expansion handler

                                for(e in eh.getExpansionList())
                                    Console.print(e.getProperties().Name);
                                

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                                • LindonL
                                  Lindon @David Healey
                                  last edited by

                                  @David-Healey said in Full Instrument Expansions - how, what where....:

                                  for(e in eh.getExpansionList())
                                  Console.print(e.getProperties().Name);

                                  done:

                                  reg eh = Engine.createExpansionHandler();
                                  reg expansionList = eh.getExpansionList();
                                  for(e in eh.getExpansionList())
                                      Console.print("we have found expansion:" + e.getProperties().Name);
                                  

                                  and the output is.....

                                  Interface: USER SAMPLES LOCATION:D:\AudioContent\NomadSounds
                                  Interface: library panel repaint getting called
                                  

                                  As I say its not finding any expansions in the AppData folder structure...

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • David HealeyD
                                    David Healey @Lindon
                                    last edited by

                                    @Lindon said in Full Instrument Expansions - how, what where....:

                                    the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine

                                    What did you use to print this?

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                                    • LindonL
                                      Lindon @David Healey
                                      last edited by

                                      @David-Healey

                                      Console.print("the app data folder is:" + FileSystem.getFolder(FileSystem.AppData).toString(0));
                                      

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                                      • LindonL
                                        Lindon @Lindon
                                        last edited by

                                        @Lindon this is right yes?

                                        74903ab5-d943-4584-a416-cfd1b8470922-image.png

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                                        www.channelrobot.com

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                                        • David HealeyD
                                          David Healey @Lindon
                                          last edited by David Healey

                                          @Lindon Looks correct. I just noticed I'm compiling HISE with the HISE_ENABLE_EXPANSIONS=1 and HI_ENABLE_EXPANSION_EDITING=1 preprocessor definition2, I don't know if they are required though.

                                          In your expansion projects you should leave the Expansion Type set to Disabled.

                                          Free HISE Bootcamp Full Course for beginners.
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                                          My Patreon - HISE tutorials

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                                          • LindonL
                                            Lindon @David Healey
                                            last edited by

                                            @David-Healey looks like Im not - so let me go try that...(why was it working before tho?)

                                            HISE Development for hire.
                                            www.channelrobot.com

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