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    Animated spinner works in test project but will not work in my plugin project

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    • David HealeyD
      David Healey @pcs800
      last edited by

      @pcs800 You need to post the image here for us to test.

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      • pcs800P
        pcs800 @David Healey
        last edited by

        @David-Healey Oh boy, sorry about that. Here you go.
        Elipse_Filmstrip1.png

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        • David HealeyD
          David Healey @pcs800
          last edited by

          @pcs800 It's working here, the only thing I had to do was change the name of the image file to match what you have in the script.

          Peek 2026-03-19 20-45.gif

          Do you get any error messages in the console?

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          • pcs800P
            pcs800 @David Healey
            last edited by

            @David-Healey No errors in the console, and I get a static image
            ce8d81a6-3fb3-49a5-ba9f-cf44d7c3968e-image.png
            So the name must be correct?

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            • pcs800P
              pcs800 @pcs800
              last edited by

              @pcs800 Yes the name is correct
              c731cf07-516e-4ea8-8a9e-75bb4a8d49f3-image.png

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              • David HealeyD
                David Healey @pcs800
                last edited by David Healey

                @pcs800 said in Animated spinner works in test project but will not work in my plugin project:

                Yes the name is correct

                That is not the same as the file you posted elipse_filmstrip1.png (lowercase). But the fact you don't get an error indicates that is probably not the issue (unless you have two files).

                Is the timer actually running? - Try Console.print() in the timer callback

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                • pcs800P
                  pcs800 @David Healey
                  last edited by pcs800

                  @David-Healey said in Animated spinner works in test project but will not work in my plugin project:

                  Is the timer actually running? - Try Console.print() in the timer callback

                  Yes, the timer runs, the frame increments, but repaint() has no visual effect

                  18f0a46d-9369-4ff5-9add-785893c33c24-image.png

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                  • David HealeyD
                    David Healey @pcs800
                    last edited by

                    @pcs800 can you send me your project?

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                    • young60Y
                      young60
                      last edited by

                      I found a work around to control animations, I load a macro1 LFO and connect it to a dummy slider, then I load my film strip image as a knob and link the dummy to the image strip, that way if I want to change the speed and waveform action I can! It works 100%!

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                      • pcs800P
                        pcs800 @David Healey
                        last edited by

                        @David-Healey that is kind of you David, thank you. I will do that tomorrow.

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                        • pcs800P
                          pcs800 @David Healey
                          last edited by

                          @David-Healey I sent a link to you in chat.

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                          • pcs800P
                            pcs800 @young60
                            last edited by

                            @young60 Thanks, I may try that.

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                            • David HealeyD
                              David Healey
                              last edited by

                              It's working here when I load your project and make the panel visible. How are you testing it?

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                              • pcs800P
                                pcs800 @David Healey
                                last edited by pcs800

                                @David-Healey press reference, then target, then clone. It should appear during the clone process

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                                • David HealeyD
                                  David Healey @pcs800
                                  last edited by David Healey

                                  @pcs800 Put Console.print(spinnerFrame); inside the panel's timer callback and you'll see the timer stops as soon as you press clone. I'm guessing there is something in your clone action that is blocking the UI thread.

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                                  • pcs800P
                                    pcs800 @David Healey
                                    last edited by

                                    @David-Healey How can I find out what is blocking it? I really need this to work, unless the method given by @young60 is easier than troubleshooting this issue.

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                                    • David HealeyD
                                      David Healey @pcs800
                                      last edited by

                                      @pcs800 said in Animated spinner works in test project but will not work in my plugin project:

                                      How can I find out what is blocking it?

                                      A couple of things you could try

                                      • Comment out bits of the code until the problem goes away.
                                      • Try to make a minimal test project that runs a dummy clone action.

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                                      • pcs800P
                                        pcs800 @young60
                                        last edited by

                                        @young60 how did you connect the LFO to the macro, and how did you link the dummy slider to the filmstrip knob?
                                        Can you provide a snippet?

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