Cant get NUM_HARDCODED_FX_MODS to have any effect.....
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OK so I need to add a couple of modulators to my hard coded effects, so in projucer I added:
NUM_HARDCODED_FX_MODS=4
in both the Extra Preprocessor Definitions for Visual Studio 2022
and in the Preprocessor Definitions section of my Release With Faust config.
Everything builds fine and runs fine, except -- I dont get any modulators :

What am I doing wrong?
Before you ask: No, Im not on the latest release I cant get off the April release until the Global Modulators break presets bug is fixed.....
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@Lindon I can't quite remember but I believe the solution is in Scriptnode? So wrap your node in a scriptnode network and you need to add a node (maybe global_mod or something like this).
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@HISEnberg said in Cant get NUM_HARDCODED_FX_MODS to have any effect.....:
@Lindon I can't quite remember but I believe the solution is in Scriptnode? So wrap your node in a scriptnode network and you need to add a node (maybe global_mod or something like this).
wha? This doesn't make ANY sense to me .....
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@Lindon said in Cant get NUM_HARDCODED_FX_MODS to have any effect.....:
wha? This doesn't make ANY sense to me .....
It should look like this

This is what I'm using the
Extra Preprocessor Definitionsin Projucer:
NUM_HARDCODED_FX_MODS=6Do you see the mods when you add an empty master effect?
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@Lindon heres what I ahve in Projucer:

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@Lindon
looks good to me, did you try cleaning the build folder before compiling?You have a typo
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@David-Healey oh grief I do so..... what a wally....I will rebuild and try again...
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@Lindon Apologies, needed to have my coffee first

Glad to see it is resolved!

