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    RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?

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    • DanHD
      DanH @voxuer1
      last edited by

      @voxuer1 I sent you the link above, and I'm on OSX.

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • DanHD
        DanH @voxuer1
        last edited by

        @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

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        • V
          voxuer1 @DanH
          last edited by

          @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

          so I'm on RNBO 1.4.2 and everything works fine

          ok, wau good to hear.

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          • V
            voxuer1 @voxuer1
            last edited by

            @voxuer1 Hi everyone,
            I’ve been trying to get RNBO 1.4.2 to compile with HISE on macOS for an entire day, but unfortunately without success.
            What I already tried:
            Clean reinstall of HISE
            Regenerating the JUCE project multiple times
            Fresh builds in Xcode
            No custom modifications to the generated project

            Create files
            Sorting include dependencies
            Copying third party files
            Compiling dll plugin
            Re-saving file: /Users/thomaszalud/Documents/HISE Projects/0/DspNetworks/Binaries/AutogeneratedProject.jucer
            Finished saving: Visual Studio 2022
            Finished saving: Xcode (macOS)
            Finished saving: Linux Makefile
            Compiling 0 ...
            ** BUILD FAILED **

            The following build commands failed:
            CompileC /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Builds/MacOSX/build/0.build/Debug/0\ -\ Dynamic\ Library.build/Objects-normal/arm64/Main.o /Users/thomaszalud/Documents/HISE\ Projects/0/DspNetworks/Binaries/Source/Main.cpp normal arm64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target '0 - Dynamic Library' from project '0')
            (1 failure)

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            • DanHD
              DanH @voxuer1
              last edited by

              @voxuer1 are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

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              • V
                voxuer1 @DanH
                last edited by

                @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                are you building networks at the same time as the nodes? if so remove the networks from the compile process and just build the nodes first. If it succeeds add the networks back in and compile again.

                Thanks for the advice regarding building the nodes first. I tried to follow this workflow, but I've hit a wall with my Max 9 / RNBO 1.4.2 patch (named 'Volume').

                What I did:

                I put the RNBO files into DspNetworks/ThirdParty/src/rnbo.

                I used the 'Create RNBO Template files' wizard. The wizard successfully recognized Volume.cpp.

                HISE confirmed: "The file Volume was created".

                The Problem: Despite the successful template creation and multiple HISE restarts, the 'Volume' node never appears in the Scriptnode Workspace 'Add Node' menu (under project or search).

                Interestingly, all my older Max 8 / RNBO 1.3.3 patches (like 'Grafik7') show up perfectly and can be added to the workspace. It seems like the template for the Max 9 patch is created but not registered by HISE, so I can't even reach the step of 'building the node first' as suggested.

                Has anyone encountered this where the wizard succeeds but the node remains invisible in the workspace?

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                • DanHD
                  DanH @voxuer1
                  last edited by

                  @voxuer1 you need to compile the dll before it will appear in scriptnode

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • P
                    Phelan Kane
                    last edited by Phelan Kane

                    Hiya

                    I'm the author of the tutorial video that Dan posted.

                    I can confirm that my RNBO patches are compiling into scriptnode and hardcoded FX in Max 9.0.0 and RNBO 1.3.3 with HISE 4.1 from the Developer branch I pulled back in Aug 2025. I'm on Mac OS 14.6.1.

                    Have you tried to roll back?

                    P

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                    • V
                      voxuer1 @Phelan Kane
                      last edited by

                      @Phelan-Kane Hello everyone,

                      I wanted to say a huge thank you for all the help and the detailed suggestions!

                      I followed the advice to 'build the node first' by manually opening the Xcode project and attempting to compile the Volume target individually. Unfortunately, I’m getting 23 compile errors that confirm HISE 4.1 (from August 2025) is not yet compatible with the C++ class structure of RNBO 1.4.2.

                      Since I cannot easily roll back the RNBO version within Max 9 on my system, I will focus on getting my patches to run using Max 8 and RNBO 1.3.3, which I’ve already confirmed works perfectly with HISE.

                      For those interested in the technical side, here are the key errors I encountered in Xcode when trying to compile a 1.4.2 patch:

                      No member named 'createParameters' in 'project::Volume<1>'

                      No member named 'prepare' / 'process' / 'reset' in 'project::Volume<1>'

                      Use of class template 'RNBO::Volume' requires template arguments

                      Maybe this info helps for a future HISE update so we can use RNBO 1.4.2 features eventually. Thanks again for the support!

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                      • DanHD
                        DanH @DanH
                        last edited by

                        @DanH said in RNBO Integration in HISE 4.1.0: Updated Workflow for Hardcoded-style DSP Networks?:

                        @voxuer1 so I'm on RNBO 1.4.2 and everything works fine

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

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