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    Matrix Modulation System - Last Call for bugs fixes & changes!!

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    • Christoph HartC
      Christoph Hart @Christoph Hart
      last edited by

      @Christoph-Hart Ah now I understand yes that might make sense.

      So basically would could happen is that we use some kind of "solo" mode for the modulation ring display around the knob:

      • if a exlusive source is selected, then it will show the modulation for the given source only
      • if no exclusive source is selected, then it will show the entire modulation

      For this to work you need to be able to untick the exclusive source, but I've added that anyways to the matrix draggers now.

      I'll post an video to show how this would work...

      ustkU 1 Reply Last reply Reply Quote 2
      • ustkU
        ustk @Christoph Hart
        last edited by

        @Christoph-Hart

        Ideally the ring around the knob shows the accumulated mod value while the hover popup shows the range for the selected source.

        Well it shouldn’t be a straight accumulation (aka addition) because a positive value can compensate a negative one perfectly, drawing no arc at all, while the modulation actually moves following the combined value

        The range should instead cover from the lowest min to the highest max

        Hise made me an F5 dude, any other app just suffers...

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @ustk
          last edited by

          Alright, so now it looks like this:

          mod.gif

          1. When you select any source, it will show persistently only the draggers for each target that is associated with the source without hovering / exiting.
          2. The modulation display will switch from showing the entire range & value to the currently selected source
          3. Click on the selected source to switch back to showing the entire modulation value.

          This mode is only engaged once you define a function for the setExclusiveSourceCallback() method of the script matrix so the default behaviour won't change.

          Christoph HartC DanHD 2 Replies Last reply Reply Quote 6
          • Christoph HartC
            Christoph Hart @Christoph Hart
            last edited by

            Well it shouldn’t be a straight accumulation (aka addition) because a positive value can compensate a negative one perfectly, drawing no arc at all, while the modulation actually moves following the combined value

            The range display covers the min max value while the modulation value combines it.

            If you have two modulators, one set to -25% intensity, the other to 25% intensity (both in unipolar mode), and the value is at 50% position, then the modulation range will cover 25% to 75%. If both modulators crank out 1.0 as mod value, then the modulation value will sit right in the middle where the value is supposed to be.

            That being said there might be a few edge cases and combination of modes & intensity where the math doesn't math, but in general that should already be the case.

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            • DanHD
              DanH @Christoph Hart
              last edited by

              @Christoph-Hart look forward to testing asap :) Thank you!

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @DanH
                last edited by

                @DanH It's pushed now.

                You can just load the exlusive mod snippet posted above, the changes should apply without modifications (I assume nobody is using this feature in a product yet so I don't care about backwards compatibility).

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Christoph Hart
                  last edited by

                  @Christoph-Hart working well so far but there is one issue:

                  The draggers are obviously drawn at the top z level.

                  This means that if you switch your 'main' panel (like FX / ARP / MAIN or whatever you've designed) the draggers remain on top of whatever the new panel is, even if the ui control is hidden, but it's parent panel isn't. The draggers seems tied to their panels - is that correct?

                  So I guess we have to hide the panels that our ui controls are in, and if, like I've recently done, you've moved all your main UI controls into one 'base' panel, you need to put them (back) into other panels in order to hide the draggers too.

                  Not the end of the world for me by any means but thought I would flag it up.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  Christoph HartC 1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @DanH
                    last edited by

                    @DanH not sure what you mean, the draggers are just like any other component, no?

                    DanHD 2 Replies Last reply Reply Quote 0
                    • DanHD
                      DanH @Christoph Hart
                      last edited by

                      @Christoph-Hart actually it could because the offending ui controls aren't in a panel at all. Trying to test my theory but moving a panel up the component tree is causing instant crash in this project : /

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @DanH
                        last edited by

                        @Christoph-Hart ah yes ok - so if your component isn't in a panel at all the the dragger remains on top of any other ui component i.e visible at all times (when that source is selected). Will DM you a video

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Christoph Hart
                          last edited by

                          @Christoph-Hart Is there a way to make the source select buttons behave more like a radio group? At the moment if you click an already selected button it deselects it and hides the draggers.

                          ScreenRecording2026-01-14at10.17.34-ezgif.com-video-to-gif-converter.gif

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @DanH
                            last edited by

                            @DanH yes that's intended, otherwise you will never get back the behaviour of showing the accumulated mod value. How would you do this instead?

                            DanHD 1 Reply Last reply Reply Quote 0
                            • DanHD
                              DanH @Christoph Hart
                              last edited by DanH

                              @Christoph-Hart ah yeah I see. This might be a me problem / ui design problem (for me).

                              My source select buttons show the selected modulator's controls and a little border around the selected button to show which one is selected. That doesn't change when clicking the source select button again (good) but I guess I need a way of communicating what the mod system is showing in terms of why the mod ranges change, and probably another button element to display it's state.

                              I'm not 100% sure that other devs show the accumulated mod range.... actually some do, some don't, but not either / or, they display it on top of the current mod range.

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              DanHD Christoph HartC 2 Replies Last reply Reply Quote 0
                              • DanHD
                                DanH @DanH
                                last edited by

                                If we could get a delete button in the Mod Matrix itself for each row that would be super useful!

                                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                https://dhplugins.com/ | https://dcbreaks.com/
                                London, UK

                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart @DanH
                                  last edited by

                                  @DanH said in Matrix Modulation System - Last Call for bugs fixes & changes!!:

                                  I'm not 100% sure that other devs show the accumulated mod range.... actually some do, some don't, but not either / or, they display it on top of the current mod range.

                                  I'm pretty sure that's the case, otherwise you end up with invisible modulation that is super annoying.

                                  1 Reply Last reply Reply Quote 0
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