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    plugin exports on windows but does not open

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    • O
      Oriah Beats
      last edited by

      Hi GuysI just finished my plugin and it exports + runs perfectly on macOS (both the standalone and VST). However, when I export the same project on my Windows laptop, it builds successfully but doesn’t open in any DAW or even as a standalone app. Anyone who might know the problem?

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @Oriah Beats
        last edited by

        @Oriah-Beats Any errors in the HISE console when you open the project in Windows? Are you using the same version of HISE on both systems? Also, do you have the VST3 Support flag checked in the project settings?

        There is also a useful application called pluginval that can help you determine potential issues with your plugin.

        Screenshot 2025-10-22 at 10.32.30 AM.png

        O 2 Replies Last reply Reply Quote 0
        • O
          Oriah Beats @HISEnberg
          last edited by

          @HISEnberg I get an error when I turn the Use IPP on but no error when the IPP is off. Note I compiled Hise without IPP . And Yes I have the VST3 Support checked...let me check the plugin tester you just shared and see what might be the problem

          d.healeyD 1 Reply Last reply Reply Quote 0
          • O
            Oriah Beats @HISEnberg
            last edited by

            @HISEnberg i just checked with the plugin i get this error message

            pluginval v0.2.7 - JUCE v5.4.7
            Started validating: C:\Program Files\VSTPlugIns\Riot.vst3
            Random seed: 0x251f4b5
            Validation started: 22 Oct 2025 8:00:54am
            
            Strictness level: 5
            -----------------------------------------------------------------
            Starting test: pluginval / Scan for known types: C:\Program Files\VSTPlugIns\Riot.vst3...
            
            *** FAILED: VALIDATION CRASHED
            
            4: UnhandledExceptionFilter + 0x1ec
            5: memcpy + 0x2bbd
            6: _C_specific_handler + 0x97
            7: _chkstk + 0x12f
            8: RtlFindCharInUnicodeString + 0xa96
            9: KiUserExceptionDispatcher + 0x2e
            10: rlottie::Surface::drawRegionPosX + 0x95e8
            11: InitDll + 0x7b6fc2
            12: InitDll + 0x7c0b7a
            13: InitDll + 0x7db7a7
            14: InitDll + 0x2b8e40
            15: InitDll + 0x2ae6b4
            16: InitDll + 0x5b748f
            17: InitDll + 0x5b748f
            18: InitDll + 0x5a984d
            19: InitDll + 0x62773d
            20: InitDll + 0x5b748f
            21: InitDll + 0x5a984d
            22: InitDll + 0x5808da
            23: InitDll + 0x18f959
            24: InitDll + 0x19119d
            25: InitDll + 0x191c46
            26: rlottie::Surface::width + 0x83cf
            27: GetPluginFactory + 0x733
            28: rlottie::Surface::width + 0xba5c
            40: BaseThreadInitThunk + 0x1d
            41: RtlUserThreadStart + 0x28
            
            1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Oriah Beats
              last edited by

              @Oriah-Beats stick with the standalone, it's easier to debug than a plugin.

              @Oriah-Beats said in plugin exports on windows but does not open:

              I get an error when I turn the Use IPP on but no error when the IPP

              Leave it unchecked unless you need it and have it installed

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              1 Reply Last reply Reply Quote 0
              • cassettedeathC
                cassettedeath
                last edited by

                Could be references to components that no longer exist. I.e you have a reference to Button1 but deleted button 1.

                Check in script view to see if any components are undefined

                1 Reply Last reply Reply Quote 0
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