MusicDSP.org importing?
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Hi all!
I've been playing around with audio modules, some little Scriptnode's, and I want to see if I can import anything from for example musicdsp.org
How would one do this? Seems like a good way of learning my way around everything.
Thanks!
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little bump to @d-healey, you probably know how to, or give me a nudge in the right direction?
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@MysticForgeRider I have no idea what it is, tell me more
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Yeah, you could, you could. Just bear in mind that a hell of a lot of the code on musicdsp.org is old, and may not be the best way of approaching things these days. Not to besmirch any of it. What you're looking at there is a proper historical goldmine, with a lot of big players in music tech getting their first starts on a lot of things. I just question a lot of the relevance today.
You'd essentially be creating a set of custom c++ nodes for anything you wanted to port over, and you'd connect them in scriptnode in whatever ways you wanted, to get the final processing chains. If you wanted to hand data between nodes, you'd use the data cables system.
You could try to do it in pure scriptnode and I'm sure a lot of it is possible. But for me, I'm more comfortable with code.
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@Orvillain Actually I would argue it's a very good way of learning about DSP theory if you are already familiar with coding. I'd agree that you wouldn't necessarily get great results inside scriptnode but as a pure learning experience it can be very valuable (for envisioning the signal processing structure). I used to do this all the time in Max MSP (take block diagrams and convert them to Max patches).
But you're other points are totally on the point. You might as well jump straight to hardcoding these in code if you're already there. Personally I've dropped environments like PureData and Max at this point as I prefer working directly in code.