resaving sample maps
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does anyone have any tips on resaving sample map CH1 files? I'm not sure if I'm doing this correctly.
I have a bunch of sample maps just using one sample in each, but I want to change some of the crossfade settings to make them smoother. I'm doing this:
- opening and editing the sample map (just loop start and crossfade values) inside a Sampler
- resaving the XML, overwriting the previous one
- Click to convert it to HLAC format, but it says there is missing files, referencing the sample - although I've not moved anything and all the original samples are still present in the project folder, exactly where it's referencing.
Is this a bug or am I doing something wrong?
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@paper_lung first check what Save Mode is set to in your Sample maps, it needs to be = 0 to let you rebuild your compressed samples..
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@paper_lung said in resaving sample maps:
Click to convert it to HLAC format, but it says there is missing files, referencing the sample - although I've not moved anything and all the original samples are still present in the project folder, exactly where it's referencing.
You don't need to do this step.
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@d-healey ah ok so maybe I've misunderstood what that's doing. so are the ch1 files just compressed samples? they don't store the data from the xml files?
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@paper_lung Correct.
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@d-healey that makes sense - thanks! what are the different save modes for in the xml? am I correct that 0 is if you want to use the original samples rather than the monoliths, 2 for using the monoliths, 1 is for...?
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@paper_lung said in resaving sample maps:
1 is for...?
I'm not sure, but I just had a quick look at the source and I think it might be used for SFZ import.
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@paper_lung check the
MonolithSplitAmount
parameter inside the xml converted to monolith samplemaps. If the value from there is higher than you have in the archive parts, then the sampler will not find the monolith. There is indeed a bug in Hise that can add the previous values of the parts of the split monolith when exporting to the monolith. I recently report this bug. But is no actually for fix. Maybe this with low priority, if you have this bug - you can fix it by yourself.