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    Global Cables Don't Work when compiled

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    • griffinboyG
      griffinboy @Orvillain
      last edited by griffinboy

      @Orvillain

      My workaround was to create a communication node. This node was left uncompiled.

      Because the c++ nodes all exist in the same namespace you can communicate between them. So I created an interface where I can send data from my compiled node over to the communication node, which would then send it down a global cable.
      Since global cables are 'slow' from my understanding, the extra step probably doesn't hurt. I'm throttling the update speed of the cables anyway because GCs copy all the data so if your data is big it'll be doing lots of work.

      But from what christoph has shared, it seems that you can get GCs working in a compiled node, by loading your c++ node by itself into a hard coded network.

      Christoph HartC 1 Reply Last reply Reply Quote 1
      • griffinboyG griffinboy marked this topic as a question
      • griffinboyG griffinboy has marked this topic as solved
      • Christoph HartC
        Christoph Hart @griffinboy
        last edited by

        Is there a way to pick up event data callbacks (event data reader node) directly inside of a c++ node?

        Yes:

        // instantiate this as a class member and forward those callbacks to it:
        // -prepare()
        // -reset()
        // -handleHiseEvent()
        scriptnode::routing::event_data_reader<NV> obj;
        
        // somewhere where you want to check if there is a new event data value:
        double mv;
        if(obj.getWrappedObject().handleModulation(mv))
        {
        	// there's a change in the event data
        	// do something here...
        }
        

        }

        griffinboyG 1 Reply Last reply Reply Quote 1
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by griffinboy

          @Christoph-Hart

          Based.

          I've been gradually working my way through the scriptnode / snex source.
          And the amount of stuff in there is incredible.
          It really makes me think that so much is possible. You've built out so many nice systems indeed

          I started my own fork of juce to try and get around graphics limitations in Hise (using visage), but looking at your source, I could never flesh out something so expansive 😂 makes me want to just wait for an eventual future update haha

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @griffinboy
            last edited by

            @griffinboy said in Global Cables Don't Work when compiled:

            I started my own fork of juce to try and get around graphics limitations in Hise (using visage)

            Have you found a way to embed a Visage component into a JUCE UI? That's the new UI framework from the Vital guy, right? If that's possible then we could talk about a "HighPerformencePanel" component powered by this framework...

            griffinboyG 2 Replies Last reply Reply Quote 1
            • griffinboyG
              griffinboy @Christoph Hart
              last edited by

              @Christoph-Hart

              oof, yeah that would be really great wouldn't it.
              I haven't, but i'll look into it. I may have to pester him about it directly : )
              I've been having some silly dependency issues, even getting it work normally. I'm new to cmake and it's not super fun to learn it xD

              I'll see if I can get that to happen.

              1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by

                @Christoph-Hart

                mmm, the people in the Audio Programmer Discord aren't recommending it XD
                It does look like a big amount of pain

                HISEnbergH Christoph HartC 2 Replies Last reply Reply Quote 0
                • HISEnbergH
                  HISEnberg @griffinboy
                  last edited by HISEnberg

                  @griffinboy What about the yup framework as an alternative? I imagine the integration to HISE would be somewhat complicated as well.

                  Link Preview Image
                  GitHub - kunitoki/yup: YUP is an open-source library dedicated to empowering developers with advanced tools for cross-platform application development.

                  YUP is an open-source library dedicated to empowering developers with advanced tools for cross-platform application development. - kunitoki/yup

                  favicon

                  GitHub (github.com)

                  I have been meaning to get my hands dirty with it but I have only scratched the surface so far.

                  I definitely like the idea of a High-Performance Panel however, it would let us experiment with more advanced graphics without requiring a complete overhaul of HISE's graphic's framework.

                  1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart @griffinboy
                    last edited by

                    @griffinboy yeah that was also my initial assessment.

                    griffinboyG 2 Replies Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @Christoph Hart
                      last edited by

                      @Christoph-Hart

                      They said it would be better to overhaul using bgfx directly xD
                      Yeah, not a small task probably. Ah well.

                      1 Reply Last reply Reply Quote 0
                      • griffinboyG
                        griffinboy @Christoph Hart
                        last edited by

                        @Christoph-Hart

                        08acaf42-bb5e-4882-9a57-48678a5a5f49-image.png

                        well, all hope is not lost lol

                        1 Reply Last reply Reply Quote 0
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