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    Zak Sounds Particles animation

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    • bendursoB
      bendurso @d.healey
      last edited by

      @d-healey Nop, using a shader :)

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @bendurso
        last edited by

        @bendurso And it works on modern Macs?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        bendursoB 1 Reply Last reply Reply Quote 0
        • bendursoB
          bendurso @d.healey
          last edited by

          @d-healey It works on mine, and it's a M2. I didn't receive any complaints either.

          d.healeyD 1 Reply Last reply Reply Quote 2
          • d.healeyD
            d.healey @bendurso
            last edited by

            @bendurso Noice :) Looks good

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            bendursoB 1 Reply Last reply Reply Quote 0
            • bendursoB
              bendurso @d.healey
              last edited by

              @d-healey Thanks! I found one and modified it significantly. I also used uniform float values to adjust different aspects with knobs.

              DanHD A 2 Replies Last reply Reply Quote 0
              • DanHD
                DanH @bendurso
                last edited by

                @bendurso looks great :)

                DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                https://dhplugins.com/ | https://dcbreaks.com/
                London, UK

                1 Reply Last reply Reply Quote 1
                • A
                  aaronventure @bendurso
                  last edited by

                  @bendurso How are you getting it to run? If I load a random shadertoy shader on macOS 14.5 (M3 Max) I just get a frozen frame and it only moves if I hold the middle mouse and drag the UI around.

                  bendursoB 1 Reply Last reply Reply Quote 0
                  • bendursoB
                    bendurso @aaronventure
                    last edited by bendurso

                    @aaronventure Did you adapted the code to hise?

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                    If you did this, you can check if the GLSL Morphball example works on your computer (it's in the snippet browser)

                    A 1 Reply Last reply Reply Quote 0
                    • A
                      aaronventure @bendurso
                      last edited by

                      @bendurso Alright, the morphball works, but, let me get this right, I still have to call repaint on a timer?

                      bendursoB 1 Reply Last reply Reply Quote 0
                      • bendursoB
                        bendurso @aaronventure
                        last edited by

                        @aaronventure Mm, yes I think for all shaders you have to call repaint in the timer callback.

                        1 Reply Last reply Reply Quote 0
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