Audio Spike when loading a Neural Network node.
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GOAT activity.

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Alright it's merged now, thanks @Dan-Korneff for the contribution! I had to modify the code a little bit to allow the usage of neural networks in compiled effects - the HPF filter setting will be baked into as a compile time constant when you generate the C++ code for the network.
I also added a check that throws an error if you try to use a hardcoded network with a neural network (or global cable, same concept) without creating it first in the scripting initialisation - before it just failed silently but now you get an error message in the hardcoded module's interface.
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@Christoph-Hart said in Audio Spike when loading a Neural Network node.:
thanks @Dan-Korneff for the contribution!
It's nice to feel useful for once

Got a few more enhancements coming soon... -
@Dan-Korneff wanted to say thanks have a vsti with a few nam profiles and although i was certain no one was going to be keyswitching between them realtime, i was concerned with the minor pops occurring and couldn’t figure out a dc offset to save my life.
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@Dan-Korneff @Christoph-Hart fantastic additions, thank you!