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    Audio Spike when loading a Neural Network node.

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    • ChazroxC
      Chazrox
      last edited by

      GOAT activity. ☝

      Christoph HartC 1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart @Chazrox
        last edited by

        Alright it's merged now, thanks @Dan-Korneff for the contribution! I had to modify the code a little bit to allow the usage of neural networks in compiled effects - the HPF filter setting will be baked into as a compile time constant when you generate the C++ code for the network.

        I also added a check that throws an error if you try to use a hardcoded network with a neural network (or global cable, same concept) without creating it first in the scripting initialisation - before it just failed silently but now you get an error message in the hardcoded module's interface.

        Dan KorneffD 1 Reply Last reply Reply Quote 4
        • Dan KorneffD
          Dan Korneff @Christoph Hart
          last edited by

          @Christoph-Hart said in Audio Spike when loading a Neural Network node.:

          thanks @Dan-Korneff for the contribution!

          It's nice to feel useful for once 🤣
          Got a few more enhancements coming soon...

          Dan Korneff - Producer / Mixer / Audio Nerd

          P 1 Reply Last reply Reply Quote 4
          • P
            pokemonguy @Dan Korneff
            last edited by

            @Dan-Korneff wanted to say thanks have a vsti with a few nam profiles and although i was certain no one was going to be keyswitching between them realtime, i was concerned with the minor pops occurring and couldn’t figure out a dc offset to save my life.

            1 Reply Last reply Reply Quote 1
            • T
              tomekslesicki
              last edited by

              @Dan-Korneff @Christoph-Hart fantastic additions, thank you!

              1 Reply Last reply Reply Quote 1
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