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    Audio Spike when loading a Neural Network node.

    Scheduled Pinned Locked Moved ScriptNode
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    • Christoph HartC
      Christoph Hart @tomekslesicki
      last edited by

      @tomekslesicki It's a dynamic preprocessor which will fetch the value from the extra definition field while working in HISE so you don't have to recompile HISE anymore - just change the definition, hit save in the settings dialog and toggle the script fx bypass to hear the change.

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      • T
        tomekslesicki @Christoph Hart
        last edited by

        @Christoph-Hart yes, I understand, I thought it would be easier to test in scriptnode if I compiled it with this defined, but I see it's more flexible the other way around, I should stop posting at 4AM! Could you please add a switchable 5hz HPF to filter out the DC offset, too?

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @tomekslesicki
          last edited by

          @Dan-Korneff can you upload the changes (or make a pull request) with the 5Hz cutoff stuff, then I‘ll merge it.

          Dan KorneffD 2 Replies Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @Christoph Hart
            last edited by

            @Christoph-Hart 🤟 I make a PR today. Also have a fix for the bypass being ignored.

            Dan Korneff - Producer / Mixer / Audio Nerd

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            • Dan KorneffD
              Dan Korneff @Christoph Hart
              last edited by

              @Christoph-Hart https://github.com/christophhart/HISE/pull/787

              Dan Korneff - Producer / Mixer / Audio Nerd

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              • ChazroxC
                Chazrox
                last edited by

                GOAT activity. ☝

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @Chazrox
                  last edited by

                  Alright it's merged now, thanks @Dan-Korneff for the contribution! I had to modify the code a little bit to allow the usage of neural networks in compiled effects - the HPF filter setting will be baked into as a compile time constant when you generate the C++ code for the network.

                  I also added a check that throws an error if you try to use a hardcoded network with a neural network (or global cable, same concept) without creating it first in the scripting initialisation - before it just failed silently but now you get an error message in the hardcoded module's interface.

                  Dan KorneffD 1 Reply Last reply Reply Quote 4
                  • Dan KorneffD
                    Dan Korneff @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Audio Spike when loading a Neural Network node.:

                    thanks @Dan-Korneff for the contribution!

                    It's nice to feel useful for once 🤣
                    Got a few more enhancements coming soon...

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • P
                      pokemonguy @Dan Korneff
                      last edited by

                      @Dan-Korneff wanted to say thanks have a vsti with a few nam profiles and although i was certain no one was going to be keyswitching between them realtime, i was concerned with the minor pops occurring and couldn’t figure out a dc offset to save my life.

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                      • T
                        tomekslesicki
                        last edited by

                        @Dan-Korneff @Christoph-Hart fantastic additions, thank you!

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