A/B comparison
-
This solution is not working properly? Anyone didn't implement it yet?
-
Now that we have the ability to read/write JSON files I think that would probably be the direction to go in with this.
-
@d-healey hmm, but that would mean writing to the JSON file every time the user changed a UI element no?
Given this is all transitory data - cant you just keep it all in an array? Or am I missing something obvious?
-
@Lindon You'd only need to read/write the JSON when the A or B button is pressed. I'm sure there was some reason why we couldn't just store it in an array but right now I can't remember what that is... perhaps it is doable!
-
@d-healey - maybe - but my thinking went like this:
on init
- read all the GUI element values - store them in Array_A and Array_B
on ui change
- store its value in Array_A (if A button = true) or store it in Array_B (if B button = true)
on button A
- set everyone to Array_A values and issue .changed()
on Button B
- set everyone to Array_B values and issue .changed()
Or (as I say) I may be missing the point here...
-
on ui change
store its value in Array_A (if A button = true) or store it in Array_B (if B button = true)This might add some unnecessary overhead and extra code. Why not just store all values in array A once when button B is pressed? I'm also thinking we could avoid using an array and use a base64string using
MidiProcessor.exportState()
although I don't know if this function can be used from within the MIDI processor that is being exported/restored. -
@d-healey sure that'd work too...
-
Has anyone explored this further? I'm experimenting with exportState() and restoreState() at the moment.
HiseSnippet 1068.3ocsVEtaaaCDlx1paVadXEnO.b4W1.YNxaqcEnXXw1ItvnKIFyccCqnvfVhJlHRjBTTswKHOC6UZOB6QY+e+X6HkjkblRVpwl7OLOd22wu63wiblT3QSRDRjU6WtNlhr9X64q4pUiWQXbzziPV11CWLBMZcLIIg5irrZ9bsJq1sP4eiHgDtGs5TuRv7neGKhopL6gufEFNg3SeIKZKqm5I3iEghTfFMscQwDuKHmSOknMqgMx5AG6yTB4bEQQS.aFI7WOek3c7L6eEKgsLjpEFflCNJaZz3UrP+YEgXBBY0ZVY.2LKfej8ILe1l4KC7O0n.WhnZNvpw1Tp0VTZvsQoIhPesCtE5YUgdsxn2Csm6IYwpRMZt8Q1S4JpLf.o8pzJyVTi+ro8XAXAW0OhbAchDD1fn6Sbc2G+XW2dOqiSGmCN3bpBKoATIE1FwJANBxAXXSQA+SkcbfgIJ7aIRLTKf+FroDoO.yDBFot6Ap1qviF6VlpTBNlHkj0a4iQKFpmCbzqKXo1WhnXAGD.WsWu863fq8qdDvR+lh01rf5vHA1fnXyVDVDfGhGciPYwbvBnRSyjMvYblhQBY+BM2SuioVg8RkP5QgCEPArO3Zvocbp3iW69FvMvD8oWFKjJyx1UmPpZzfaynreLdHjwwAobOECxcZnSxE55UDt6C7OLk1qiyUYYoCNHKTMrByBvwoIqn9YJYAcKLWKdUYhMT3QBwL+K0bJeSoOi6Su7rfxUSytBDUCE.2sELZSuN6uBBJovZEVxPtPcSV9Y+WRy9RpImjQJ.bEd0tiy0lTdfP1krjrD1y234dX8L8SzkWbkTDNF38RniT2paF8d1l8HA+TghdFuaOmqbZ6bsC9lpBBpUWt+CoxZUq6RJuKfc4oQKoxhpgBCgVGa2a5A2udSdYGrpXnfOENKbVLMWtr60fZ5dgxOYB8wZlyPXjxzE6Sx6hMxzR.wLNYHxP7xaB9iuEcu.N5l.yW75.NOj4SkFfef8K3hkCpA7OL8Hhhna.mGCPbESkJlN8YcD8svsYYsiaaeDM4BkH1Dj4kdvkj2YXdIXf0uBqyZ8feFFHI9Lwykhz3hr48yWiz9Jm3+dxgqKihe7v6xms9WSJk9EGUwu+14Gh9mWJAWMJ7SCIpsuuT+vfbEPg5VWLou7gmvTqqta+dbIpasWhVaY38jtOzdFS4spd91nF9BkG+ey27mjzw93f.pmpjrsrm7S656OdOnx2KRUL94mPTRltn8zzn4vqx7n.S3bZXht9sg9zVlrqVVmYlS49Fg+B9xUNPKakqbPgRTDwSJV3kcbU+nmOzLCvIt48dssOQKi2bN011suKJBdK1BOOcp3yAtWOluXGv7k6.luZGv73c.yS1ALe8Nf4o2IF8yfGlpDQYGSfIlcroeok0wbBTkYpHQ+c3rG0t
Content.makeFrontInterface(600, 500); //get reference to main container const var A_B = Synth.getChildSynth("A_B"); // A_B button array const var AB_Array = [Content.getComponent("A"), Content.getComponent("B")]; // array to store State of A B const var A_B_Storage = []; // initialize array with current loaded state A_B_Storage[0] = A_B.exportState(); A_B_Storage[1] = A_B.exportState(); inline function A_B_Function(component, value) { //store state if pushed if(value) { local idx = AB_Array.indexOf(component); A_B_Storage[idx] = A_B.exportState(); } //recall state if not pushed if(!value) { local idx = AB_Array.indexOf(component); A_B.restoreState(idx); } }; for(abab in AB_Array) abab.setControlCallback(A_B_Function);
The exportState() appears to be working and I can store that value in an array, but restoreState() is questionable. At the moment, it only sets the master container volume to -100.
-
I spot an error in my function. in the second half idx is undefined.
//recall state if not pushed if(!value) { local idx = AB_Array.indexOf(component); A_B.restoreState(idx); }
it should be
//recall state if not pushed if(!value) { local idx = AB_Array.indexOf(component); A_B.restoreState(A_B_Storage[idx]); }
but changing to this value causes an instant crash.
-
@dustbro yeah I have A/B running in my synth - export and restore are not any use to me - as I want to be able to morph states a-to-B and to include/exclude voices in that process.. so it's all hand built.
-
-
@dustbro see the post here from April 9th
-
-
@dustbro said in A/B comparison:
@Lindon Are you using
Content.storeAllControlsAsPreset()
or
Engine.dumpAsJSON()
no. neither.
I have a two array-dimensional array of "sound affecting controls"(lets call them slots) - and a button (in stateA or stateB).
I save the array in the preset(panel.data) and depending on the button state I load one or other dimension.
This allows me to :
- have a morph slider so I can move between slots
- Include or exclude any set of controls from this morph
- on preset load I can overwrite the loaded preset with these values if I wish
So I have a 4-voice synth - the user can morph between Slot A and B - and include or exclude any voice, and they can include or exclude any voice from a preset load.
-
@Lindon Got it!
-
Can I get some extra eyes on this AB script? This is a simplified script with 2 knobs controlling an EQ.
If I comment out Compare_Elements_Array[i].changed(); the knobs store/recall as expected but module doesn't update (also expected). With .changed() left in, one knob works, and the other stops updating.
I can't see why.The full version of this script is getting Time Out errors on the for() loops and crashing HISE... yay!
Content.makeFrontInterface(600, 500); //--------------------------eq stuff------------------------------------ const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1"); const var band_enable = Content.getComponent("band_enable"); const var eq_gain = Content.getComponent("eq_gain"); const var controls = [Content.getComponent("eq_gain"), Content.getComponent("band_enable")]; //function to disable all EQ bands inline function DisableAllBands() { //diable all bands for(i=0; i<3; i++) { ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Enabled, false); } }; inline function eq_function(component, value) { DisableAllBands(); //disable all bands //enable only selected bands local bands = band_enable.getValue() +1; for(i=0; i<bands; i++) { ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Enabled, true); } // set gain local gain = eq_gain.getValue(); for(i=0; i<bands; i++) { ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Gain, gain); } }; for(c in controls) c.setControlCallback(eq_function); //--------------------------A B Compare--------------------------- //compare panels const var Compare = Content.getComponent("Compare"); //components to store const var Compare_Elements_Array = [Content.getComponent("band_enable"), Content.getComponent("eq_gain")]; //array for value storage const var Compare_A = []; const var Compare_B = []; //populate both compare arrays for(i=0; i<Compare_Elements_Array.length; i++) { Compare_A[i] = Compare_Elements_Array[i].getValue(); Compare_B[i] = Compare_Elements_Array[i].getValue(); }; inline function onCompareControl(component, value) { if(!value) { for(i=0; i<Compare_Elements_Array.length; i++) { Compare_A[i] = Compare_Elements_Array[i].getValue(); Compare_Elements_Array[i].setValue(Compare_B[i]); // Compare_Elements_Array[i].changed(); } } if(value) { for(i=0; i<Compare_Elements_Array.length; i++) { Compare_B[i] = Compare_Elements_Array[i].getValue(); Compare_Elements_Array[i].setValue(Compare_A[i]); // Compare_Elements_Array[i].changed(); } } }; Content.getComponent("Compare").setControlCallback(onCompareControl);
HiseSnippet 1542.3ocuX0saaTDEd23rHrAW0J0GfgbCNjzD6l9SPgp5ehMJBZqAWppnJJc7tiiG0wy3r6rkZhpD2xkbAHk65KAWvc8Qf63VdD3M.Nyty5c7Z6DWKZ1Dk34727c9YN6bbaegKIHP3aYm+wiFRrr+XmNi3x9M5iobqC12x9CbXBwPq5iFhCBHdV1149REO67qZE87O2uNlg4tjTRVVOQPcIeMc.UlRsc0uhxXsvdjGSGXH8spdfqf2PvDg.Nx4T1ZH18E3iIODqDaEG.DM8nRgeGIVRBrrWstvaTm9hefGK+SnAztLhZQEqNfghI2Rv7THVQ0pQeJyqch+FXAVocp2mK16utyCndzwzSiBWMhAJUCy3g8JmG7pXBuxKN7rMf2pwv6ZNcb8oCkobTX6ibNfKI98vPJvDVwxZsxuUvog.jfK2Z.9EjV9vhwZT5NkKuI51kKu9dEKn9Y6suwbeHmfBjg85ciE3oXAHoFHQuD6iZi8gTozmdRyuoB5dnnRrsNlHa1qGwUVZsTAPfDqovRp1cwbuiHbLDBAcSbEP6FhACEbXQo0LjIi1jSN5XHKNWM07WK1+S0C9jzWvB.Ee1En4lEKfl4yBf0C2KNn2Kj6JoBNRJPdzfHmEyXP3Hx+CJVfxYTNAMVv8ikpFiUWIPo0KV3zXfr81dzwFPqshdOgeI58JuGh9E6.+YiMVOl9oo3ehL0VADYMIrnanjThh9rLrU66i50CjBsQFVMibOuMQ8vr.hJ1pr9qKV305xrrdCDLS9bI2jX0lPlfERh8r7S4v6E6pAY807vuausthQvYiPADFTmQ7LiFLgKVqBjiMRJpz0ST6ao0QaTAvadi.Wj7WVAOoenYrS8ujLLRonp7yzYzE55BSC+XuoJ.tL7C06I1LBTFNQ9jZ.EXbQ.fSNosNxUsYMhW1.Rncg2CTxnxHoG0E0mpFpNRcfC6SN2NTw1wMVRzPLmvBL6Answb6cn4q6cDaoHVApiwAvqDHS1TQqvQMYjAJwNpluOdz7awLQqh41lYQZ5LtY0gi6yii1aHMDeJKBuvacmMhqo.4g6MKV0SXoL5PwvPF7ZPTWgrOJIzFsUAw4bcA3rCEawH7ik8SJL0EkiAwynGFkLlkp.uoq3Giw2IMmWSJ0sThLftFcdcpn8J8IIqyb15cMBjn2oSl7W9HRVKLsJAIpXF7TpCccVHC31GyOl3Aa43c70S2CCBRWNwn5WFwnZ+OFihK+tfVNypUY15SEfLJdenPRdDuz5ENsP9BvtkkUudyjm1XLh+LYqtLu+4oXId3ftD+jiHIBB2pcxqM6L+qMadqd233hgfB9Abp7QCI74cYZKcvDtVcNMpfOIitT8UzWptCi5Q7snvcmK5Xz30JB1FC2T0ZALQdGcG2IT+uO6rhyW85gRofqUWmImZ2sr9tC1GKwpIDzdE3oCI9RpJHZuO4kvnWwyKj2YeRvKjv3aJ2VWCASSsfN9qFusOGWcz3E+jW0.IYXG5ORLmBb.9UYBRi2vBKPXJU4pRiMyhTcfvS6KtztDl0.yoO28sSru6lEZu4ry9i6G.yrPAobbPd0A887Xj1h.ppNchPqAlWcAxMoa7a3FX9OCqZM8vavHjBO06FmbtR0kjzLTnwb.N0PZb.kiLCyuWF1bQg60bZSkt8mMdWYF3EpReeiW8n6EchGlLErq5z5oK6b5y9qQn7EMm90SN20Hz+kjlmnywSNd6DX5ggCZQYvv3pFf14.WScg5xoQvO8sJBUzDd9U90uuphvMm7Kfg6sSVB2JkvUiT41YM5cRL5ubseNRh6l0F6lkvmm0nURf5aUs1hnjf0pE9qeOlxTfsxNlkHQTl.tsZ8X8PPQ4sbSl2xsX4sYT17shPIke7CvPtP0O.h9cDg9tDnpgqt8uJIrhpQP75xp0JH0gDkTbr+W3QyrhZsslYkDlWJ6w.rqu3njAmfhvOLhB327nuyr7NOPsFUI40GNNk2prpyG8HWW0Qia.GqlsN2bIzYmkPmasD5b6kPm6rD5b2kPmcOWcTe8g0BkhAwsMABsaF8ZbaaiJcq+Sw4ldg
-
@dustbro I don't fully understand why but calling changed() at the end works:
inline function onCompareControl(component, value) { if(!value) { for(i=0; i<Compare_Elements_Array.length; i++) { Compare_A[i] = Compare_Elements_Array[i].getValue(); Compare_Elements_Array[i].setValue(Compare_B[i]); } } if(value) { for(i=0; i<Compare_Elements_Array.length; i++) { Compare_B[i] = Compare_Elements_Array[i].getValue(); Compare_Elements_Array[i].setValue(Compare_A[i]); } } for (comp in Compare_Elements_Array) comp.changed(); }; Content.getComponent("Compare").setControlCallback(onCompareControl);
-
@dustbro - what @ustk said - the only way I get this sort of thing to work is to make all the value changes then outside that loop do the changed() element
-
@ustk said in A/B comparison:
for (comp in Compare_Elements_Array) comp.changed();
You guys are life savers! !!