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    A/B comparison

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    • d.healeyD
      d.healey
      last edited by

      Now that we have the ability to read/write JSON files I think that would probably be the direction to go in with this.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @d.healey
        last edited by Lindon

        @d-healey hmm, but that would mean writing to the JSON file every time the user changed a UI element no?

        Given this is all transitory data - cant you just keep it all in an array? Or am I missing something obvious?

        HISE Development for hire.
        www.channelrobot.com

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @Lindon
          last edited by

          @Lindon You'd only need to read/write the JSON when the A or B button is pressed. I'm sure there was some reason why we couldn't just store it in an array but right now I can't remember what that is... perhaps it is doable!

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          LindonL 1 Reply Last reply Reply Quote 0
          • LindonL
            Lindon @d.healey
            last edited by Lindon

            @d-healey - maybe - but my thinking went like this:

            on init

            • read all the GUI element values - store them in Array_A and Array_B

            on ui change

            • store its value in Array_A (if A button = true) or store it in Array_B (if B button = true)

            on button A

            • set everyone to Array_A values and issue .changed()

            on Button B

            • set everyone to Array_B values and issue .changed()

            Or (as I say) I may be missing the point here...

            HISE Development for hire.
            www.channelrobot.com

            d.healeyD 1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon

              on ui change
              store its value in Array_A (if A button = true) or store it in Array_B (if B button = true)

              This might add some unnecessary overhead and extra code. Why not just store all values in array A once when button B is pressed? I'm also thinking we could avoid using an array and use a base64string using MidiProcessor.exportState() although I don't know if this function can be used from within the MIDI processor that is being exported/restored.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey sure that'd work too...

                HISE Development for hire.
                www.channelrobot.com

                1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  Has anyone explored this further? I'm experimenting with exportState() and restoreState() at the moment.

                  HiseSnippet 1068.3ocsVEtaaaCDlx1paVadXEnO.b4W1.YNxaqcEnXXw1ItvnKIFyccCqnvfVhJlHRjBTTswKHOC6UZOB6QY+e+X6HkjkblRVpwl7OLOd22wu63wiblT3QSRDRjU6WtNlhr9X64q4pUiWQXbzziPV11CWLBMZcLIIg5irrZ9bsJq1sP4eiHgDtGs5TuRv7neGKhopL6gufEFNg3SeIKZKqm5I3iEghTfFMscQwDuKHmSOknMqgMx5AG6yTB4bEQQS.aFI7WOek3c7L6eEKgsLjpEFflCNJaZz3UrP+YEgXBBY0ZVY.2LKfej8ILe1l4KC7O0n.WhnZNvpw1Tp0VTZvsQoIhPesCtE5YUgdsxn2Csm6IYwpRMZt8Q1S4JpLf.o8pzJyVTi+ro8XAXAW0OhbAchDD1fn6Sbc2G+XW2dOqiSGmCN3bpBKoATIE1FwJANBxAXXSQA+SkcbfgIJ7aIRLTKf+FroDoO.yDBFot6Ap1qviF6VlpTBNlHkj0a4iQKFpmCbzqKXo1WhnXAGD.WsWu863fq8qdDvR+lh01rf5vHA1fnXyVDVDfGhGciPYwbvBnRSyjMvYblhQBY+BM2SuioVg8RkP5QgCEPArO3Zvocbp3iW69FvMvD8oWFKjJyx1UmPpZzfaynreLdHjwwAobOECxcZnSxE55UDt6C7OLk1qiyUYYoCNHKTMrByBvwoIqn9YJYAcKLWKdUYhMT3QBwL+K0bJeSoOi6Su7rfxUSytBDUCE.2sELZSuN6uBBJovZEVxPtPcSV9Y+WRy9RpImjQJ.bEd0tiy0lTdfP1krjrD1y234dX8L8SzkWbkTDNF38RniT2paF8d1l8HA+TghdFuaOmqbZ6bsC9lpBBpUWt+CoxZUq6RJuKfc4oQKoxhpgBCgVGa2a5A2udSdYGrpXnfOENKbVLMWtr60fZ5dgxOYB8wZlyPXjxzE6Sx6hMxzR.wLNYHxP7xaB9iuEcu.N5l.yW75.NOj4SkFfef8K3hkCpA7OL8Hhhna.mGCPbESkJlN8YcD8svsYYsiaaeDM4BkH1Dj4kdvkj2YXdIXf0uBqyZ8feFFHI9Lwykhz3hr48yWiz9Jm3+dxgqKihe7v6xms9WSJk9EGUwu+14Gh9mWJAWMJ7SCIpsuuT+vfbEPg5VWLou7gmvTqqta+dbIpasWhVaY38jtOzdFS4spd91nF9BkG+ey27mjzw93f.pmpjrsrm7S656OdOnx2KRUL94mPTRltn8zzn4vqx7n.S3bZXht9sg9zVlrqVVmYlS49Fg+B9xUNPKakqbPgRTDwSJV3kcbU+nmOzLCvIt48dssOQKi2bN011suKJBdK1BOOcp3yAtWOluXGv7k6.luZGv73c.yS1ALe8Nf4o2IF8yfGlpDQYGSfIlcroeok0wbBTkYpHQ+c3rG0t
                  
                  Content.makeFrontInterface(600, 500);
                  
                  //get reference to main container
                  const var A_B = Synth.getChildSynth("A_B");
                  
                  // A_B button array
                  const var AB_Array = [Content.getComponent("A"),
                                        Content.getComponent("B")];
                  
                  // array to store State of A B
                  const var A_B_Storage = [];
                  
                  // initialize array with current loaded state
                  A_B_Storage[0] = A_B.exportState();
                  A_B_Storage[1] = A_B.exportState();
                  
                  
                  
                  inline function A_B_Function(component, value)
                  {
                      //store state if pushed
                      if(value)
                      {
                          local idx = AB_Array.indexOf(component);
                          A_B_Storage[idx] = A_B.exportState();
                      }
                      
                      //recall state if not pushed
                      if(!value)
                      {
                          local idx = AB_Array.indexOf(component);
                          A_B.restoreState(idx);
                      }
                  	
                  };
                  
                  for(abab in AB_Array) abab.setControlCallback(A_B_Function);
                  

                  The exportState() appears to be working and I can store that value in an array, but restoreState() is questionable. At the moment, it only sets the master container volume to -100.

                  Dan Korneff - Producer / Mixer / Audio Nerd

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @Dan Korneff
                    last edited by

                    I spot an error in my function. in the second half idx is undefined.

                        //recall state if not pushed
                        if(!value)
                        {
                            local idx = AB_Array.indexOf(component);
                            A_B.restoreState(idx);
                        }
                    

                    it should be

                        //recall state if not pushed
                        if(!value)
                        {
                            local idx = AB_Array.indexOf(component);
                            A_B.restoreState(A_B_Storage[idx]);
                        }
                    

                    but changing to this value causes an instant crash.

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @Dan Korneff
                      last edited by

                      @dustbro yeah I have A/B running in my synth - export and restore are not any use to me - as I want to be able to morph states a-to-B and to include/exclude voices in that process.. so it's all hand built.

                      HISE Development for hire.
                      www.channelrobot.com

                      Dan KorneffD 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @Lindon
                        last edited by

                        @Lindon said in A/B comparison:

                        it's all hand built

                        Any hints on the method you used?

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Dan Korneff
                          last edited by

                          @dustbro see the post here from April 9th

                          HISE Development for hire.
                          www.channelrobot.com

                          Dan KorneffD 1 Reply Last reply Reply Quote 1
                          • Dan KorneffD
                            Dan Korneff @Lindon
                            last edited by

                            @Lindon Are you using

                            Content.storeAllControlsAsPreset()
                            

                            or

                            Engine.dumpAsJSON()
                            

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            LindonL 1 Reply Last reply Reply Quote 0
                            • LindonL
                              Lindon @Dan Korneff
                              last edited by Lindon

                              @dustbro said in A/B comparison:

                              @Lindon Are you using

                              Content.storeAllControlsAsPreset()
                              

                              or

                              Engine.dumpAsJSON()
                              

                              no. neither.

                              I have a two array-dimensional array of "sound affecting controls"(lets call them slots) - and a button (in stateA or stateB).

                              I save the array in the preset(panel.data) and depending on the button state I load one or other dimension.

                              This allows me to :

                              1. have a morph slider so I can move between slots
                              2. Include or exclude any set of controls from this morph
                              3. on preset load I can overwrite the loaded preset with these values if I wish

                              So I have a 4-voice synth - the user can morph between Slot A and B - and include or exclude any voice, and they can include or exclude any voice from a preset load.

                              HISE Development for hire.
                              www.channelrobot.com

                              Dan KorneffD 1 Reply Last reply Reply Quote 2
                              • Dan KorneffD
                                Dan Korneff @Lindon
                                last edited by

                                @Lindon Got it! 👍

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by Dan Korneff

                                  Can I get some extra eyes on this AB script? This is a simplified script with 2 knobs controlling an EQ.
                                  If I comment out Compare_Elements_Array[i].changed(); the knobs store/recall as expected but module doesn't update (also expected). With .changed() left in, one knob works, and the other stops updating.
                                  I can't see why.

                                  The full version of this script is getting Time Out errors on the for() loops and crashing HISE... yay!

                                  Content.makeFrontInterface(600, 500);
                                  
                                  
                                  //--------------------------eq stuff------------------------------------
                                  const var ParametriqEQ1 = Synth.getEffect("Parametriq EQ1");
                                  const var band_enable = Content.getComponent("band_enable");
                                  const var eq_gain = Content.getComponent("eq_gain");
                                  
                                  const var controls = [Content.getComponent("eq_gain"),
                                                        Content.getComponent("band_enable")];
                                  
                                  //function to disable all EQ bands
                                  inline function DisableAllBands()
                                  {
                                      //diable all bands
                                      for(i=0; i<3; i++)
                                      {
                                          ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Enabled, false);
                                      }
                                  };
                                  
                                  
                                  inline function eq_function(component, value)
                                  {
                                  	DisableAllBands();  //disable all bands
                                  	
                                  	//enable only selected bands
                                      local bands = band_enable.getValue() +1;
                                  	for(i=0; i<bands; i++)
                                      {
                                          ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Enabled, true);
                                      }
                                      
                                      // set gain
                                      local gain = eq_gain.getValue();
                                      for(i=0; i<bands; i++)
                                      {
                                          ParametriqEQ1.setAttribute(i * ParametriqEQ1.BandOffset + ParametriqEQ1.Gain, gain);
                                      }
                                  	
                                  };
                                  
                                  for(c in controls) c.setControlCallback(eq_function);
                                  
                                  
                                  
                                  
                                  //--------------------------A B Compare---------------------------
                                  
                                  
                                  //compare panels
                                  const var Compare = Content.getComponent("Compare");
                                  
                                  //components to store
                                  
                                  const var Compare_Elements_Array = [Content.getComponent("band_enable"),
                                                                      Content.getComponent("eq_gain")];
                                  
                                  
                                  //array for value storage
                                  
                                  const var Compare_A = [];
                                  const var Compare_B = [];
                                  
                                  //populate both compare arrays
                                  for(i=0; i<Compare_Elements_Array.length; i++)
                                  {
                                      Compare_A[i] = Compare_Elements_Array[i].getValue();
                                      Compare_B[i] = Compare_Elements_Array[i].getValue();
                                  };
                                  
                                  
                                  inline function onCompareControl(component, value)
                                  {
                                  	if(!value)
                                      {
                                          for(i=0; i<Compare_Elements_Array.length; i++)
                                          {
                                              Compare_A[i] = Compare_Elements_Array[i].getValue();
                                              Compare_Elements_Array[i].setValue(Compare_B[i]);
                                  //            Compare_Elements_Array[i].changed();
                                          }
                                      }
                                      
                                      if(value)
                                      {
                                          for(i=0; i<Compare_Elements_Array.length; i++)
                                          {
                                              Compare_B[i] = Compare_Elements_Array[i].getValue();
                                              Compare_Elements_Array[i].setValue(Compare_A[i]);
                                  //            Compare_Elements_Array[i].changed();
                                          }
                                      }
                                  };
                                  
                                  Content.getComponent("Compare").setControlCallback(onCompareControl);
                                  
                                  
                                  HiseSnippet 1542.3ocuX0saaTDEd23rHrAW0J0GfgbCNjzD6l9SPgp5ehMJBZqAWppnJJc7tiiG0wy3r6rkZhpD2xkbAHk65KAWvc8Qf63VdD3M.Nyty5c7Z6DWKZ1Dk34727c9YN6bbaegKIHP3aYm+wiFRrr+XmNi3x9M5iobqC12x9CbXBwPq5iFhCBHdV1149REO67qZE87O2uNlg4tjTRVVOQPcIeMc.UlRsc0uhxXsvdjGSGXH8spdfqf2PvDg.Nx4T1ZH18E3iIODqDaEG.DM8nRgeGIVRBrrWstvaTm9hefGK+SnAztLhZQEqNfghI2Rv7THVQ0pQeJyqch+FXAVocp2mK16utyCndzwzSiBWMhAJUCy3g8JmG7pXBuxKN7rMf2pwv6ZNcb8oCkobTX6ibNfKI98vPJvDVwxZsxuUvog.jfK2Z.9EjV9vhwZT5NkKuI51kKu9dEKn9Y6suwbeHmfBjg85ciE3oXAHoFHQuD6iZi8gTozmdRyuoB5dnnRrsNlHa1qGwUVZsTAPfDqovRp1cwbuiHbLDBAcSbEP6FhACEbXQo0LjIi1jSN5XHKNWM07WK1+S0C9jzWvB.Ee1En4lEKfl4yBf0C2KNn2Kj6JoBNRJPdzfHmEyXP3Hx+CJVfxYTNAMVv8ikpFiUWIPo0KV3zXfr81dzwFPqshdOgeI58JuGh9E6.+YiMVOl9oo3ehL0VADYMIrnanjThh9rLrU66i50CjBsQFVMibOuMQ8vr.hJ1pr9qKV305xrrdCDLS9bI2jX0lPlfERh8r7S4v6E6pAY807vuausthQvYiPADFTmQ7LiFLgKVqBjiMRJpz0ST6ao0QaTAvadi.Wj7WVAOoenYrS8ujLLRonp7yzYzE55BSC+XuoJ.tL7C06I1LBTFNQ9jZ.EXbQ.fSNosNxUsYMhW1.Rncg2CTxnxHoG0E0mpFpNRcfC6SN2NTw1wMVRzPLmvBL6Answb6cn4q6cDaoHVApiwAvqDHS1TQqvQMYjAJwNpluOdz7awLQqh41lYQZ5LtY0gi6yii1aHMDeJKBuvacmMhqo.4g6MKV0SXoL5PwvPF7ZPTWgrOJIzFsUAw4bcA3rCEawH7ik8SJL0EkiAwynGFkLlkp.uoq3Giw2IMmWSJ0sThLftFcdcpn8J8IIqyb15cMBjn2oSl7W9HRVKLsJAIpXF7TpCccVHC31GyOl3Aa43c70S2CCBRWNwn5WFwnZ+OFihK+tfVNypUY15SEfLJdenPRdDuz5ENsP9BvtkkUudyjm1XLh+LYqtLu+4oXId3ftD+jiHIBB2pcxqM6L+qMadqd233hgfB9Abp7QCI74cYZKcvDtVcNMpfOIitT8UzWptCi5Q7snvcmK5Xz30JB1FC2T0ZALQdGcG2IT+uO6rhyW85gRofqUWmImZ2sr9tC1GKwpIDzdE3oCI9RpJHZuO4kvnWwyKj2YeRvKjv3aJ2VWCASSsfN9qFusOGWcz3E+jW0.IYXG5ORLmBb.9UYBRi2vBKPXJU4pRiMyhTcfvS6KtztDl0.yoO28sSru6lEZu4ry9i6G.yrPAobbPd0A887Xj1h.ppNchPqAlWcAxMoa7a3FX9OCqZM8vavHjBO06FmbtR0kjzLTnwb.N0PZb.kiLCyuWF1bQg60bZSkt8mMdWYF3EpReeiW8n6EchGlLErq5z5oK6b5y9qQn7EMm90SN20Hz+kjlmnywSNd6DX5ggCZQYvv3pFf14.WScg5xoQvO8sJBUzDd9U90uuphvMm7Kfg6sSVB2JkvUiT41YM5cRL5ubseNRh6l0F6lkvmm0nURf5aUs1hnjf0pE9qeOlxTfsxNlkHQTl.tsZ8X8PPQ4sbSl2xsX4sYT17shPIke7CvPtP0O.h9cDg9tDnpgqt8uJIrhpQP75xp0JH0gDkTbr+W3QyrhZsslYkDlWJ6w.rqu3njAmfhvOLhB327nuyr7NOPsFUI40GNNk2prpyG8HWW0Qia.GqlsN2bIzYmkPmasD5b6kPm6rD5b2kPmcOWcTe8g0BkhAwsMABsaF8ZbaaiJcq+Sw4ldg
                                  

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  ustkU 1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @Dan Korneff
                                    last edited by

                                    @dustbro I don't fully understand why but calling changed() at the end works:

                                    inline function onCompareControl(component, value)
                                    {
                                    	if(!value)
                                        {
                                            for(i=0; i<Compare_Elements_Array.length; i++)
                                            {
                                                Compare_A[i] = Compare_Elements_Array[i].getValue();
                                                Compare_Elements_Array[i].setValue(Compare_B[i]);
                                            }
                                        }
                                        
                                        if(value)
                                        {
                                            for(i=0; i<Compare_Elements_Array.length; i++)
                                            {
                                                Compare_B[i] = Compare_Elements_Array[i].getValue();
                                                Compare_Elements_Array[i].setValue(Compare_A[i]);
                                            }
                                        }
                                        
                                        for (comp in Compare_Elements_Array) comp.changed();
                                    };
                                    
                                    Content.getComponent("Compare").setControlCallback(onCompareControl);
                                    

                                    Can't help pressing F5 in the forum...

                                    LindonL 1 Reply Last reply Reply Quote 2
                                    • LindonL
                                      Lindon @ustk
                                      last edited by

                                      @dustbro - what @ustk said - the only way I get this sort of thing to work is to make all the value changes then outside that loop do the changed() element

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      1 Reply Last reply Reply Quote 3
                                      • Dan KorneffD
                                        Dan Korneff
                                        last edited by

                                        @ustk said in A/B comparison:

                                        for (comp in Compare_Elements_Array) comp.changed();

                                        You guys are life savers! !!

                                        Dan Korneff - Producer / Mixer / Audio Nerd

                                        1 Reply Last reply Reply Quote 1
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