Bug: Silent_Killer not working properly
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I narrowed the problem down, apparently the silent_killer node does not work if there is
another scriptFX before it, even if it is empty, the kill signal doesnt seem to be passed throughso having e.g. an oscillator in one network, a filter in a second and the envelope in the third with the silent_killer node isn't possible. everything would have to go into one network contradicting @Christoph-Hart 's suggestion to modularize hardcoded scriptnode synths
see here:HiseSnippet 1457.3oc6XssaabCDkTxTxxIoIEM.suU8XaAhwxU2rdpwWSLZrqPjqQeyfdWJKBsZ41corsZQ+G6mR+CZGxckzt5hkkbtfDDoWDGxgygyLmYHUqPoCOJRFhvac1v.NB+XR6g9pt62kI7QGe.BuIIHjGwUn8FFvhh3tHLN+qzyhKsAx74e+48XdLeG9DQHz4RgC+Mh9B0Dosd4uH77Nh4xOSzO0pq9xicj96K8jC.jjmXgBXN8XWwOkoWVNB50rntH7OQXUp31od8cZ55TsFsYGVCWmKqzrF20tZEdStqaiJtW1oCBW3PWgRF1VwT7HDdi8jtCa2UdierANWDItziqGPQsAKGK9Homq9Hpkh1uqvys0HWTDBgIsl3vxG6vdN4DgqXr7INtmYln7DMR6.w4xBu7YfGMM7rRAuYgDJEh1HFQfgktC7XprnQGyRlPH8yfli8Ub+HgZX5X5GbH90jVBkS24iwbyAiP.48AFSBrOgbXmNbG0D.tA4ne+8eTbyEPDeLYeouBFwCouKHiA2axHN+W3RegK8ILW5Ij1BOtuxvnLl+oIRJaDcW7o+4CMehtl7oM9rjOk6K7oOx7IbtY8QeEokzaXamPQfBrqF.eqQTPWouvob7LkO52syfoXwH72SJ2Yfui1OVVSM7UgRue3G25u1pzV+8VkgdC2arSuaWmduAZN7qS4pajg8zGHbxuQ3hwHOXLxuHx.wK5bqMZWOO4M6K6GHRB4vIvHaxAUG7iWAGBE99buc6KG.1CSv4.iBWa8LlvSur1ChB39t+puovitbBN+47vHyFWjXsM7E70mJcgoJbDyAN+Cawf5UPxmynN+a6LNhuHXm1gGe+4EsRssFUWhfQF2U+9Z2k9J237fmLfGpDbiSKYDjimK95HGGctdVGlG5bl2.8IJmYOM4rrPv1JtIJrmT1qOy37Q+1wGvTL8FlDaRYEL9.90Pk03jrRjC3Q8Txf4wRu2YfzOYy.onYx1Lld5jl4km9.RJe34foc4ZuxckERWZVXRFU7O.XEm7Iibfts5hznYvYHe6TSOOrjQ+kA.suzie6nz1CDQAdrg6M.p.apOlUBL9XeW9s5RxuflkHfKLdD76SD9I7FhNRhNgc63wUgwsU7f1h+zLlBi0G7B5lSbTF8Nf2gMvSkQFJkgJNwPEH1YsTIP.7Ii0dNrCTq3OzpMsnz5PNdO9MwN53EXa2roU0Z0ssqTcmF6TyftGQNJj+GCfLogifXQhs8rfbjTzh7GzLnr.gVeANjGaLY42py7QYTeZ2B8tr2z9e5B8+uBJHrZFhrLCo23hjVcYQqXj8dsyEL2t59.4Tk6QoHaEIrttQSwydFg6eM2CzX63YmssyH8VB+hbmsYdJ4zA8SwgFAYSkLT6az2J6LV3Ubk4pJoEjziwmaJyGM0xmc1UkmmKMO+v9WxcgqmazVetxR7KMe93zQsRD55QGoMaTuAs9Nz5UsqUwtRxec2tJEyoGZBMZ1rpDgqbZ0SR172vgzfUiP7AyATf7Z3MSnrE+l93aa8wBdEgK33vRUprh07JUFKckCPkHP2cUFpu010lSMkZebN8kHuk6wSUy6aHzFV1aWG1IXUMrZPar7f0Jkqt+fvq4ql6Xs5R7H3noBEWcErCqTA82I8jVngl750wULSWm+ojHy+IxE8faFwmpd+2Mode1UMuqWM8NsjN.4xTpL278GaBUYm5xKEIunt0BCAm0MjG0ME+WuCygfMV7CNP.0aglIWyW0dsYdqz57nqG76qdqbfR3e0ILHqE5no641FhVNid.QznNtIisFEGaCudvL3+fOISR0iwISRGM4mM1nOyITdgS7SF0AoMMRf7eeSxeIxI5wkonqSJaN9uDpuvUbgiS1sZFEsWWEqrtJVccUr15pX80UwFqqh6rbE0+mn6NPI6G+LZnfYqCiuOG9PeF7beykaQ+ObWECuA
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@Morphoice If you disable "Has Tail" in your first network, then it'll work.
Right click on the main network node outline and disable "Has Tail".
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@aaronventure it seems to work if both synths are in a countainer, not though if they are in a synthesizer group
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@aaronventure I can get everything sortet with a normal container instead of a synthesizer group so the solution works for me, thank you very much
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@Morphoice said in Bug: Silent_Killer not working properly:
@aaronventure I can get everything sortet with a normal container instead of a synthesizer group so the solution works for me, thank you very much
but really really doesnt work for me as every sound source needs to be in a synthesiser group....
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@Lindon I do feel you, the synthesizer group has a lot of advantages so I'm really voting for a fix here too