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    Bug: Silent_Killer not working properly

    Scheduled Pinned Locked Moved Unsolved Bug Reports
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    • MorphoiceM
      Morphoice
      last edited by

      I narrowed the problem down, apparently the silent_killer node does not work if there is
      another scriptFX before it, even if it is empty, the kill signal doesnt seem to be passed through

      so having e.g. an oscillator in one network, a filter in a second and the envelope in the third with the silent_killer node isn't possible. everything would have to go into one network contradicting @Christoph-Hart 's suggestion to modularize hardcoded scriptnode synths
      see here:

      HiseSnippet 1457.3oc6XssaabCDkTxTxxIoIEM.suU8XaAhwxU2rdpwWSLZrqPjqQeyfdWJKBsZ41corsZQ+G6mR+CZGxckzt5hkkbtfDDoWDGxgygyLmYHUqPoCOJRFhvac1v.NB+XR6g9pt62kI7QGe.BuIIHjGwUn8FFvhh3tHLN+qzyhKsAx74e+48XdLeG9DQHz4RgC+Mh9B0Dosd4uH77Nh4xOSzO0pq9xicj96K8jC.jjmXgBXN8XWwOkoWVNB50rntH7OQXUp31od8cZ55TsFsYGVCWmKqzrF20tZEdStqaiJtW1oCBW3PWgRF1VwT7HDdi8jtCa2UdierANWDItziqGPQsAKGK9Homq9Hpkh1uqvys0HWTDBgIsl3vxG6vdN4DgqXr7INtmYln7DMR6.w4xBu7YfGMM7rRAuYgDJEh1HFQfgktC7XprnQGyRlPH8yfli8Ub+HgZX5X5GbH90jVBkS24iwbyAiP.48AFSBrOgbXmNbG0D.tA4ne+8eTbyEPDeLYeouBFwCouKHiA2axHN+W3RegK8ILW5Ij1BOtuxvnLl+oIRJaDcW7o+4CMehtl7oM9rjOk6K7oOx7IbtY8QeEokzaXamPQfBrqF.eqQTPWouvob7LkO52syfoXwH72SJ2Yfui1OVVSM7UgRue3G25u1pzV+8VkgdC2arSuaWmduAZN7qS4pajg8zGHbxuQ3hwHOXLxuHx.wK5bqMZWOO4M6K6GHRB4vIvHaxAUG7iWAGBE99buc6KG.1CSv4.iBWa8LlvSur1ChB39t+puovitbBN+47vHyFWjXsM7E70mJcgoJbDyAN+Cawf5UPxmynN+a6LNhuHXm1gGe+4EsRssFUWhfQF2U+9Z2k9J237fmLfGpDbiSKYDjimK95HGGctdVGlG5bl2.8IJmYOM4rrPv1JtIJrmT1qOy37Q+1wGvTL8FlDaRYEL9.90Pk03jrRjC3Q8Txf4wRu2YfzOYy.onYx1Lld5jl4km9.RJe34foc4ZuxckERWZVXRFU7O.XEm7Iibfts5hznYvYHe6TSOOrjQ+kA.suzie6nz1CDQAdrg6M.p.apOlUBL9XeW9s5RxuflkHfKLdD76SD9I7FhNRhNgc63wUgwsU7f1h+zLlBi0G7B5lSbTF8Nf2gMvSkQFJkgJNwPEH1YsTIP.7Ii0dNrCTq3OzpMsnz5PNdO9MwN53EXa2roU0Z0ssqTcmF6TyftGQNJj+GCfLogifXQhs8rfbjTzh7GzLnr.gVeANjGaLY42py7QYTeZ2B8tr2z9e5B8+uBJHrZFhrLCo23hjVcYQqXj8dsyEL2t59.4Tk6QoHaEIrttQSwydFg6eM2CzX63YmssyH8VB+hbmsYdJ4zA8SwgFAYSkLT6az2J6LV3Ubk4pJoEjziwmaJyGM0xmc1UkmmKMO+v9WxcgqmazVetxR7KMe93zQsRD55QGoMaTuAs9Nz5UsqUwtRxec2tJEyoGZBMZ1rpDgqbZ0SR172vgzfUiP7AyATf7Z3MSnrE+l93aa8wBdEgK33vRUprh07JUFKckCPkHP2cUFpu010lSMkZebN8kHuk6wSUy6aHzFV1aWG1IXUMrZPar7f0Jkqt+fvq4ql6Xs5R7H3noBEWcErCqTA82I8jVngl750wULSWm+ojHy+IxE8faFwmpd+2Mode1UMuqWM8NsjN.4xTpL278GaBUYm5xKEIunt0BCAm0MjG0ME+WuCygfMV7CNP.0aglIWyW0dsYdqz57nqG76qdqbfR3e0ILHqE5no641FhVNid.QznNtIisFEGaCudvL3+fOISR0iwISRGM4mM1nOyITdgS7SF0AoMMRf7eeSxeIxI5wkonqSJaN9uDpuvUbgiS1sZFEsWWEqrtJVccUr15pX80UwFqqh6rbE0+mn6NPI6G+LZnfYqCiuOG9PeF7beykaQ+ObWECuA
      

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

      A 1 Reply Last reply Reply Quote 0
      • A
        aaronventure @Morphoice
        last edited by aaronventure

        @Morphoice If you disable "Has Tail" in your first network, then it'll work.

        Right click on the main network node outline and disable "Has Tail".

        https://forum.hise.audio//post/89228

        MorphoiceM 2 Replies Last reply Reply Quote 0
        • MorphoiceM
          Morphoice @aaronventure
          last edited by

          @aaronventure it seems to work if both synths are in a countainer, not though if they are in a synthesizer group

          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

          1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @aaronventure
            last edited by

            @aaronventure I can get everything sortet with a normal container instead of a synthesizer group so the solution works for me, thank you very much

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @Morphoice
              last edited by

              @Morphoice said in Bug: Silent_Killer not working properly:

              @aaronventure I can get everything sortet with a normal container instead of a synthesizer group so the solution works for me, thank you very much

              but really really doesnt work for me as every sound source needs to be in a synthesiser group....

              HISE Development for hire.
              www.channelrobot.com

              MorphoiceM 1 Reply Last reply Reply Quote 0
              • MorphoiceM
                Morphoice @Lindon
                last edited by

                @Lindon I do feel you, the synthesizer group has a lot of advantages so I'm really voting for a fix here too

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                1 Reply Last reply Reply Quote 0
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