Display problems Windows
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@d-healey
Maybe the variant with panel will come in an update...Yes exactly, the buttons use laf and are drawn according to their status (0/1).
Many thanks for your idea! I'll try it out right away.
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@Oli-Ullmann could just be the way scaling works differently on different systems.
There are for sure some visual differences between macOS and Win. You'll also find that some font sizes are not exactly the same, kerning pairs not working on Win, gradients being worse on Windows etc.
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@aaronventure
Yes, I have included the font so that it is displayed in the same way on both systems. (Hopefully)Also, the download behavior on the Mac seems to be different than on Windows... There seem to be some differences.
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@Oli-Ullmann said in Display problems Windows:
Yes, I have included the font so that it is displayed in the same way on both systems.
Test it, I find I often have to adjust the size of fonts on Windows to match the appearance on Mac and Linux.
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@d-healey
Thanks for the tip! I will definitely do it. -
@Oli-Ullmann said in Display problems Windows:
Yes, I have included the font so that it is displayed in the same way on both systems. (Hopefully)
When it does happen, including it won't make a difference; it comes down to how the OS renders the typeface. I don't know whether it's a format issue, or some internal settings or metadata of the file.
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@aaronventure
Ah, good to know! :-) -
@d-healey @aaronventure
Just for your information: The solution was to useg.fillRect
instead ofg.fillAll
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@Oli-Ullmann Oh that's interesting!
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@d-healey
It's actually not the first time that “fillRect” works better than “fillAll” for me. I can't remember why I changed my mind before, but as I said, it has happened before. Also on the Mac.