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    • JayJ
      Jay @Dominik Mayer
      last edited by

      @Dominik-Mayer yes something like this

      Joansi Villalona

      1 Reply Last reply Reply Quote 0
      • JayJ
        Jay @Dominik Mayer
        last edited by Jay

        @Dominik-Mayer can I have the code ?

        Joansi Villalona

        1 Reply Last reply Reply Quote 0
        • JayJ
          Jay @Dominik Mayer
          last edited by

          @Dominik-Mayer ???

          Joansi Villalona

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Jay
            last edited by

            @Jay said in Rotate an Image:

            @Dominik-Mayer ???

            Have you tried to understand the code I gave you? If so, which part are you struggling with?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 0
            • Dominik MayerD
              Dominik Mayer
              last edited by

              Here is the script with a little embedded Task ;)
              You can surely figure it out.

              resource:
              logo_new.png
              save as logo_bw.png in the Images Folder of your project.

              Content.makeFrontInterface(600, 500);
              
              const var Panel1 = Content.getComponent("Panel1");
              const var Knob1 = Content.getComponent("Knob1");
              const var Button1 = Content.getComponent("Button1");
              
              reg angle = 0;
              reg speed = 0;
              
              Panel1.loadImage("{PROJECT_FOLDER}logo_bw.png", "test");
              
              Panel1.setPaintRoutine(function(g){
                  g.rotate(Math.toRadians(angle), [this.get("width")/2, this.get("height")/2]);
                  g.drawImage("test", [0, 0, this.get("width"), this.get("height")], 0, 0);
              });
              
              Panel1.setTimerCallback(function(){
                  angle = (angle + speed) % 360;
                  this.repaint();
              });
              
              
              // Custom Callbacks for Knob1 and Button1
              
              inline function onKnob1Control(component, value)
              {
                  // TASK: set something to the value of the Knob
              };
              Content.getComponent("Knob1").setControlCallback(onKnob1Control);
              
              
              inline function onButton1Control(component, value)
              {
                  if (value)
                  {  
                      Panel1.startTimer(40);
                  }
                  else
                  {
                      Panel1.stopTimer();
                  }
              };
              
              Content.getComponent("Button1").setControlCallback(onButton1Control);
              
              HiseSnippet 1202.3ocsW0saaaCElxIpq1adXEnWrKILv.jwxRTZSyJZwvbiiyfWZRLhyJJvPQ.iDkLQjHEjnZhWP.1ixdT1k6wXOB6MX6PQJK4Fmz3BLcSxg77wy24Gd3wiREdzrLQJxp4ISSnHquvd7TtbR+IDFGMbWj0WYOJhHkTdVBiFQSQ6LMgjkQ8QVVq7SJsrZtJp36e9wcHQDtGsZID5MBlG80rXlrZ0Q81mEEsGwmdBKtl1a0anmf2WDIxAFshsKJg3cNIjdHQoVCaj0CF3yjhzwRhjlgrVcGg+zwSDWv05+FVF6rHpRXSzX3fzKumHxWwX0pn9SXQ9iJ87LDbJiphCqniCO19.lOa150iGpMvUHpGOrZbWzayOQ5YUidqpo2irG6kxRjU6n31maOjKooADHETmVZcQM9qUs6K.M3x0iImS2KEDlgvYaW20vOy0s6Ka2pcKHQjIwumjhGQ3znMw+.tDaHU1WDmH3ffSG81cTnpvrOWb1sCoX2O.wN4Rofe6XL62QytTZHlvCinf9tuTKmkPo9F41szzZ8HAweXLTB4z4pQGezOOn+Imt2Qud2AGecjHTb5YWrdBOryZ3NPBSZNcC1LpbDj1kGKxkLN0IHm6IYBtSX2qZ2BCegqmJToZmCHxIqKEGS7YDdlSA05tF9WkSXYJGwoyELe4jNc23IqgqVbBkENQpV8cJKqOR+TxEFJWvI3XfDiacblCaQG06JTsHId8G5Mpaao8IQQmAWqpbmRuoLfpoO9a0Qzt3uA+zscMzqvfozDUbwolQZ2ZiMv8yyjhXboExvAhxRAB2uLEqTlwifHJtjBXAuPMUpOUD43Ul2WCpMhxoca2xvQvJm7pw6+BL3N3LQLEHDODKE.ynZkwhfBA0IB7Cn2cVEpBLF6NKzLOcJ8vaRZiGc2ztIK.6TJq7gqvX8+n9JyNRRpN+3rkaYsv05+PixnFjK.mHQCqFnqKH7G4dzh8648H0YVycOTHoGA0KstpUyVWeicBBVzVliJRQwatqg62JLGdd7Yzzx.pQOnO37MZsueMZ8zgjZJJ3C4L4QIT9s09EYhiPi3FFRApJKZC+kl1viiX9vSiLna6mYWT5fJ3a8GBQ2FXcHu.bSaS7eAv+kg6RjD0yAFBAjLglJYJ+2ZW56g2Y0ONzzdWZ14PgAXpYYd3oSsYaW9zgp.pvpOzVWLgtrxfecuoUB3dEMblsPO+d51MyV4286gpYplezvyk0e0uxT+QXu3ZiT72I+YL4xZh8jzKkpSYrp0DJSRSFy9MZ8YPxxCBX.FaabpOBcy.vcF2qwqmWmWbike.XYffyGOPm1Ccy2ngIED94vvSyO9fZlIyFPk9buSqdKlmwjSq6OKwLEt26YJtuz8Q1iXRuIKluMV.eU2R9elulIzZaOHHf5IqH6p1681O0wwVBpnGGHDdxOsnN6v73wv.qdTfIb3djpcjUC0EdsrqRVEYFS49EB+K7Y1bSkrkYyMK2DES7REm5o6XnlA7gEq.bhWLJbS6CTx3YMJT7NFFL8TOOUf36.luXDOYoQ7zkFwVKMhmszH1doQ78KMhmeGHT+JfWkCi6nuV.KLZPQCZKqAbBTUUTAh9Ojd9pJF
              

              Greetings,
              d

              orangeO 1 Reply Last reply Reply Quote 3
              • orangeO
                orange @Dominik Mayer
                last edited by

                @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

                develop Branch / XCode 13.1
                macOS Monterey / M1 Max

                ossian1961O 1 Reply Last reply Reply Quote 0
                • ossian1961O
                  ossian1961 @orange
                  last edited by

                  @orange said in Rotate an Image:

                  @Dominik-Mayer Can we make this with animation image strips? It will loop the image strip. I tried but coulsn't figured it out. Please help...

                  So you don't need a rotate image function, just an amimated picture... isn't it?

                  https://www.kontakthub.com/label/Imagik-Sound/
                  https://mirtklaar.bandcamp.com/

                  orangeO 1 Reply Last reply Reply Quote 1
                  • orangeO
                    orange @ossian1961
                    last edited by orange

                    @ossian1961 Yes, definately.... Because I've allready made a rotated image animation inside the strip. I only need to loop it.

                    develop Branch / XCode 13.1
                    macOS Monterey / M1 Max

                    1 Reply Last reply Reply Quote 0
                    • ossian1961O
                      ossian1961
                      last edited by ossian1961

                      I used do that on KSP... I never tried it on Hise, but I think it could be make a looped slider with buttons that handle on and off and fps into java script... @d-healey surely knows how do it ;)

                      https://www.kontakthub.com/label/Imagik-Sound/
                      https://mirtklaar.bandcamp.com/

                      1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange
                        last edited by

                        @Christoph-Hart @d-healey Is it possible to make an animated image strip loop view? It will loop from first to last frame, over and over again.

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @orange
                          last edited by

                          @orange Almost certainly but I've never done it

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            The & operator is your friend here...

                            orangeO 1 Reply Last reply Reply Quote 1
                            • orangeO
                              orange @Christoph Hart
                              last edited by

                              @Christoph-Hart @d-healey Do you mean I should use && operator in an "if else" conditional statement?

                              develop Branch / XCode 13.1
                              macOS Monterey / M1 Max

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @orange
                                last edited by

                                @orange & is not the same as && - https://www.w3schools.com/js/js_operators.asp

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                1 Reply Last reply Reply Quote 1
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Oops, my smart-ass me wrote & (logical AND) instead of % (modulo). To my defense these two are equivalent if the loop length matches the formula (2 ^ x) - 1 :)

                                  1 Reply Last reply Reply Quote 3
                                  • Dominik MayerD
                                    Dominik Mayer
                                    last edited by Dominik Mayer

                                    It works this way:

                                    the g.drawImage() function takes the filmstrip, the position [x,y,width,height] and the offsets as parameters. (the x-offset doesn't work btw..)

                                    on each tick you advance to the next frame with the y-offset. Therefore you need to calculate the y-offset position for each frame. The modulo % operator provides a neat trick to divide the increasing index by the amount of the total frames. It returns a "looping" index with which you can cycle through the frames of your filmstrip.

                                    greetings,
                                    d

                                    Resource:
                                    on_off_64_64_24.png

                                    reg index = 0; // index of the filmstrip 
                                    reg total_frames = 24; // total frames in the filmstrip
                                    reg frame_height = 64; // the height(y) of each frame
                                    
                                    
                                    Panel1.loadImage("{PROJECT_FOLDER}on_off_64_64_24.png", "dot");
                                    
                                    Panel1.setPaintRoutine(function(g){
                                        g.drawImage("dot", [0, 0, this.get("width"), this.get("height")], 0, index * frame_height);
                                    });
                                    
                                    Panel1.setTimerCallback(function(){
                                        index = (index + 1) % total_frames;
                                        this.repaint();
                                    });
                                    
                                    // Custom Callback for Button1
                                    
                                    inline function onButton1Control(component, value)
                                    {
                                    	if (value)
                                        {  
                                            Panel1.startTimer(100);
                                        }
                                        else
                                        {
                                            Panel1.stopTimer();
                                        }
                                    };
                                    
                                    HiseSnippet 1090.3ocsV8uaiSDDdcaLbIPPbR7.rJRmjCT5kTxUPpBQn4Gn.WaiZJm3DBEs0dc7pZuqk85qMpJua7Hwa.Lq20INsIkK+QspZ6Ny7sy2L6ryriSDtzzTQBxp5UyioHqO2dxbtLnW.gwQi5ir9R6wgDojxSiYzPZB5z4wjzTpGxxZ+eQYkU0Jn7u+4mNkDR3tzUhPn2IXtz2xhXxURG282XggCIdzqXQkrtS2QtBdOQnHCXz91sPwD2aHynmSTlsmMx5SF3wjhjIRhjlhrpbpva9j.wsbs8uikxtNjpVzFMA1Hs3ghPOEiURQ8BXgdiKh7TDrKiWkG1WmG9J6yXdrkxKmOTJvqPTNeXs2SQu1koWqOd5YUhdUzz6k1SbSXwxUZTb6yrGwkzDeBbDTlVZaQ68pJ18DfEb4gQjanCSfEKQ3bbqVGfeSqVMOods50fChTI9CjD7XBmF1F+i3BrynxdhnXAGV3zPqtgB0JLmlIkB91AYz2P6qD5LLi6QuCru0I3W+ZyJgOVFPw9rvnTIDBXsoRgjDN0OAJJRADG0IGRtTrQJiuNRMvbkSCnrYAR.3wFffgZYNyap7Ik3FnsUQt50zQ3ggBh2nHnZzow8iu7hecPuqlN7h21evkKD7oBe+oG2Q8yQcNLlOqwA3FdBoIBMaQJUNFJjjWJxjLN0wOi6JYBtyrl2WuFF9z+d1gdIjaMNSsKGf+S3vA9QFvRU4RmF2x7jAMZVVjNJZz7uxMUmC+50hZEaV7PJotDlziDFdMbaaEmJnTwIii9e9Fb6l3Ws1gvIZCyIRBMVEgNk7T8ZPVtWVpTDgKbC1WrrJQYAiGBIDbgywBtQop9IQD53VT7b.TfElQaVuFvupLerSwZEGtuHEp9JBQIIQGjNs0k2JkKz+gFlRMP2.PQrFWIPKxio+mxZUZ0v7kI1GFRp8rT7dtPRu.x50tuV0ZKdjFe+MoxrUgJJ9XsFtuUXN7rnqoIEYTicPSl06hYu8tXkax5pSIkLTvGwYxKho7s0aCYxiptbFRAlJy6w8Eldb5rFhAsxpZaRgnbFWdNC52G0mHIEaDrmfehoIRlJDr5S+.LGR27rpceZ5MvYKLRY4gGLZQ615EsVU0.4d8E155AzcqbXqtyKuH+xX4Ab5qakkfdrqdxHbKN6ueeWI8NXO9T675ZzCb8ztnGOt.FZI7xf43qOISM91n.pKVajgZr.OkImWd79yx3sOV59R6wLoavl46dafuPovyMeMOVnt8.eepqbEYqXO7Od9eY.ROGY1YDXFGTuXedVzD3sStTfIbnjUc40ZO00L85Vp0pLyDJ2Kew+BeFksUqsLJaWnDEQbSDSc0WNUOG4E4R.NwyeUVU6yTqwKuSp3cD7FoottpDw2BLeyHNZmQ7c6LhN6Lh2ryHNdmQ786Lhe3IPndP5OmASW0WK.AiGj2KzxZ.m.UU4Ufn+CSrMQs.
                                    
                                    orangeO 1 Reply Last reply Reply Quote 2
                                    • orangeO
                                      orange @Dominik Mayer
                                      last edited by orange

                                      @Dominik-Mayer Thank you so so much, that's what I am looking for :) By the way,

                                      I will use this in a fx plugin. Normally this animation should stop when the DAW is stopped to play project. WHen the song starts, then plugin should start the animation. If we want to start animation when the daw is in play, should I use it onNoteOn function? Or what should we do to do it?

                                      develop Branch / XCode 13.1
                                      macOS Monterey / M1 Max

                                      1 Reply Last reply Reply Quote 0
                                      • T
                                        tomekslesicki
                                        last edited by

                                        Can I define the direction of rotation based on a value of a button? So say, if button value is 1, the image rotates to the right so:

                                        angle = (angle + 1) % 360;
                                        

                                        And if the button value is 0, the +1 gets changed to -1?

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @tomekslesicki
                                          last edited by

                                          @tomekslesicki Yes

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          T 1 Reply Last reply Reply Quote 1
                                          • T
                                            tomekslesicki @d.healey
                                            last edited by

                                            @d-healey Awesome! I've been trying to figure it out for the past hour so any tip would be highly appreciated!

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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