ERROR: Cycle inside a single target
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@Morphoice Looks good.
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@d-healey damn that would have been an easy fix lol
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Hmm, maybe it fails because of this:
if(macOSVersion == SystemStats::MacOS_14) { PresetHandler::showMessageWindow("Copystep diabled", "macOS Sonoma will cause a compile error if the copy step is enabled, so you have to copy the plugin files into the plugin folders manually after compilation"); copyPlugin = false; }
So Sequoia is macOS 15, and it appears that I've written the most future proof lines of code of the entire HISE codebase here...
I've committed a fix that will hold until macOS 20 (remindme in 10 years...), but I don't have Sequoia on my system so you need to check if that actually helped. It should now print a warning message with this content:
macOS Sonoma (or later) will cause a compile error if the copy step is enabled, so you have to copy the plugin files into the plugin folders manually after compilation
but then the compilation should go through.
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@Christoph-Hart LOL :) I'll check it out and get back to you in a bit
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@Morphoice got the warning now, the cycle error is gone now and it does indeed compile, however fails a few minutes later
...
▸ Compiling include_hi_dsp_library_01.cpp
▸ Compiling include_hi_core_05.cpp
▸ Compiling include_hi_core_04.cpp
▸ Compiling include_hi_core_03.cpp
▸ Compiling include_hi_core_02.cpp
▸ Compiling include_hi_core.cpp
▸ Compiling factory.cpp
▸ Compiling RNBO.cpp
▸ Compiling PresetData.cpp
▸ Compiling Plugin.cpp
▸ Compiling CopyProtection.cpp
▸ Compiling BinaryData.cpp
▸ Building library libUNSTABLE.a
▸ Compiling include_juce_audio_plugin_client_VST2.cpp
▸ Compiling include_juce_audio_plugin_client_VST2.cpp
▸ Processing Info-VST.plist
** BUILD FAILED ** -
@Morphoice Use VST3, not VST2 - enable the checkbox in project preferences.
@Christoph-Hart is it not enabled by default?
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@Christoph-Hart if I compile the project with Xcode this is the details I get
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@d-healey said in ERROR: Cycle inside a single target:
@Morphoice Use VST3, not VST2 - enable the checkbox in project preferences.
And if you already have that checkbox enabled, have you extracted the SDK folders?
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@d-healey what even is VST2 ?? ,))) let me check how to disable it
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@d-healey or enable VST3, that is. I thought it was on by default too, never bothered to check
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@d-healey yeah well, now it fails on another message
▸ Compiling include_hi_dsp_library_02.cpp
▸ Compiling PresetData.cpp
▸ Compiling Plugin.cpp
▸ Building library libUNSTABLE.a
▸ Compiling include_juce_audio_plugin_client_VST3.cpp
▸ Compiling include_juce_audio_plugin_client_VST3.cpp
▸ Processing Info-VST3.plist
** BUILD FAILED **damn. I wanted to be out for a beer an hour ago LOL
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@Morphoice did you extract the SDK in the tools folder?
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@d-healey aye it's all there
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@Morphoice you 100% definitely got the right folder structure?
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@d-healey got all green ticks on the setup export wizard
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@Morphoice did you clean the build folder after enabling vst3?
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@d-healey yes that too... it seems to be a problem with the SDK, i might have vst3 sdk stuff I downloaded from steinberg still in there... deleted everything and extracted the zip file in the tools folder again now it goes to the linking phase... taking a long time but I reckon it will work this time.
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@Morphoice said in ERROR: Cycle inside a single target:
linking phase... taking a long time
Yeah linking takes ages on MacOS
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@d-healey @Christoph-Hart YESSS! Build successful, we finally got it.
Men, I owe you! That was a long birth, but a milestone for me. Made huge steps today, tThank you so much for your help and patience, I shall drink to you both now!!!
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