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    Essential- choke / exclusive/ voice note groups

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    • Dan KorneffD
      Dan Korneff @gorangrooves
      last edited by

      @gorangrooves
      In @Christoph-Hart 's posted snippet above, this line of code identifies the key (or keys) that cause the choke to happen:

      if(Message.getNoteNumber() == (trigger.getValue()-1))
      

      You would want to use the || operator (which means OR) to add another note number to this IF statement.

      if(Message.getNoteNumber() == (trigger.getValue()-1) || Message.getNoteNumber() == (trigger2.getValue()-1))
      

      This would make your IF statement run when trigger OR trigger2 is played.

      Dan Korneff - Producer / Mixer / Audio Nerd

      gorangroovesG 1 Reply Last reply Reply Quote 0
      • gorangroovesG
        gorangrooves @Dan Korneff
        last edited by

        @dustbro Thank you. That makes sense, but unfortunately, it doesn't work. I get the following error:

        :! onNoteOn() - Line 3, column 106: Unknown function 'getValue'
        

        Did you manage to get it working for you?
        I also thought that just adding something equivalent to OR would do the trick, but the exact syntax is where things usually fall apart.

        Goran Rista
        https://gorangrooves.com

        Handy Drums and Handy Grooves
        https://library.gorangrooves.com

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • Dan KorneffD
          Dan Korneff @gorangrooves
          last edited by

          @gorangrooves I'll check it tonight

          Dan Korneff - Producer / Mixer / Audio Nerd

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            There you go (not sure what you did wrong, but the error message is indicating that your component reference didn't work).

            Now imagine this being a part of the official codebase. I would have either made it 100x more generic in the first place in order to support every possible use case (what if the next user wants 3 choke targets. What if the next user wants 3 choke targets and 2 choke triggers with different decay times?) Or it would be constantly updated and most likely breaking backwards compatibility.

            HiseSnippet 2115.3oc6Y8taabbD+njt5nqwNw.I.4iKbJPnPsTH0+r.DLB+uhPsjELUraQQg6p6VJtPG2k8t8jEarQ6aPeIZeNZe.5GxiR9X+V6uYui7NJQaQED6VTGhgb2a2Yl82N6Lyt6wihz9h3XcjSokOdzPgSoOzs6Hkoey9boxY+VNkti6A7XiHhk1TiQC4wwh.mRkVbOpgRKuji8y2+UM3gbkuHuIGmmpk9hGIGHM4sNr1uRFF1gGHNVNn.2aVaeespoNTm.7rnaEmgb+y3mJNjSrsfqSoeV6.oQG00vMhXmRK0PGLpae8KTo7+TYr7jPA8PUmtPQoM2QGFPHlZ0oYeYXvQim2wNNkbOJ2JrXpU3SbOPFHmzdt03iscvxknn8nzBuI3UsH7pL2vyo.5VJEc.D5fjPtYZjQKGYcH0SuRsuxHTwRynhKW+WEt208Howu+rw6By.uXg5sMdyV7usa6d8D9lbvtjame861U56jBketaWoRXiHs.4SsOydF+bAaOgRDQF02PL428ieL4i8MXzONhqhGpimRwcECjGqUjAIuwuIVzIR7GdBsHWr8lZdzL656+pNXNNSY5xMIQVuk5CzIJyTdGKN2KIyN2PkYkaXo2V4FVb9f2LfToqFgcW2t9Qxgl7dRyb2ru9LAKsuoPSVSK7utkaSMEqYVKVX9Zg7z9lxaUYkcusWg1elLvzu71UrseaO3PDaXmyiXFdzoBC6grwLimZpGLD9.JS46k188VY2hhDIO8TraxqUlz9uGMTWQp0uNwV+dWFhABe9nWqX1dsx38keIiUWwpGEA9kwLdXrlwYVMwUl6yDmKTLYOlzvdAhUXmHXC0CorWh.F8aDSqJLxhyMORFSVme6uaWq9GvwpQbRjfzQedLSnzIm1mEC+BrMGyfA7bsL.icn125myBRhjpSYl9BlRaDOVw7QumfMF8xFf0hDwhnyEk2dyU1sWhx2JmVcnk8xq38s21igOjJCYpjAmXM+G.GELnjAg37Pa6kWg8KYU2MU.6OxdkGKxCGuLPx7TdXh.r+xWxtR+qWfgUrZICB4vvZ3sr.nXenfL6lycdM.jhB8PVkUx6rf9oOvVWO7E7QwrjXg010SGwVas0XRE.fdHsNNRmvBzpuvvTBrBRbIUAhKlRSPtxzBuY+.R1LS9JSwykF7L.zUnBlrrwz85AWoAC3nQBKTGmJIOJq1YxfqnCaV+0rK5850XT6TTLFMHnpHyuZxSuJGMhvXw+Sain8aX5DyD6zseMVAdPvS0gICDjDiGr6WvK59rUqR4mtdihWgwuYn.ApHdxN3w4FtrHKep+xYZMUajMkrLEiJro4tpOewQ539HkBHkfRPyiFgzG9bxxSlXa9jynel3vviLxdReI.2HF407062scQM5yofbzoUtL14YyD6ZIxachLDGhhEI3wHuzDwGG6SIjpOYfJWv7UbjpGPq7.762hRQQPLjRrUVZ9BZnCRcLxQblO89sV4JVzgIw8KWH0yXu5UlXjek2kyg0q2kShc9MJ+04y6hzyDYt4Zl7TkNRLY4XUJ9cP5HVThwgx5gHRtub09bCCaaLdKhyDhgLJ+MHDYcE6e5nXsAkMQIhYaDnsthzggzzy6a8Vd5doyqMyNxDKyQ89XOILuGyGN5vzmGwa9NOhe51nEXTq1WIMOFFfwOmtwy3Vp3LYYrXS4SphsZmLyfs7llwwly1ZmNsVF6fUi8fQ2I6fQcCkAhHGIN7ysbsYMbrliIGf76tnlykE9iyDFmW3DcC8EVw+.2TOoKI+e9v4T9kcy1j7RJv4n4TAdiUv5WFBOtly2reKtgSGRLyn.C0PABLok3RsDmiS9mdjwkcaIhOynGBKxjCDglMYWAJcjeD+DQX171VupyE3ByktCFuQTEZfEvQha8UJsXLtav9pinijXnm6aORY9rbiZufNLYdCOulQbAX3iROrZ.63TyqSAP4csKlWLQgrWVq3kb+6CjAAghiz3xjzkLmzyuoVrQLrq7OJJdyiA7bMU6uTKNoWOIMgcYChcRA5GBCGcjR68jtzj42WqHru073FMs47tnR5vL9v6YlCoQ.Drv+rjqWyUW2q4mieZQeoJsw2NzW5g8nuTk5zWpRCRfUqRBUEBUkDpJDpJDpJITUHTURnpPnpjPUgPPfJPlJds.gh1U75.B01CDJpCBEM.WjxgdIUCMCkR5EpjzJTHoSnRvEAcfZB3.2.xDpAfILC3RHF.FbsAXbCuVfPQ6M75.B01CDJpCBEM.WaBF2zqEHTzdSuNfPs8.gh5fPQCv0Vfws7ZABEs2xqCHTaOPnnNHTz.bsMXbauVfPQ6s85.B01CDJpCBEM.WO.L9.uVfPQ6G30ADpsGHTTGDJZ.t1ALtiWKPnn8Ndc.8463X81bK8mRuN7b42jm9vJ5e8pNNezXGmL99IOm2e7bttr2qm50729QO68cm1oiU8FAqMJj+9eDWapW52aE3s9bGuUX2Vqoa2R+T.266Abuydg7KNeuU4q4cDt7XL1UNXXnns5bQHNTX1aguknGOIzLo0hf7.sROruVI8KFQ9Dw3sfJ.8YNepaLb+yxa4Sp8DAtQcwWZ7un1ijJbIaXlD+.ME27WW5LWt9L2T3ZOXG6+O9eTV78y+GkmnSL3F2GvgiJE1dXxft5jHeAPhRIBioP4EnsNSetx38Bo2Ym8g+M9j0YU54RYcVcbmuSFiAb+H8y8SuUH4K+A1Vv7VY+GQW18.5Yraa1MAIaCtvi7499jwdUXclsDqeikXiarDadikXqarDaeik3A2XI14MHA8G9TOwnGjF5gFNps8F3kJ0VQGaw5k67efiUDd.
            
            gorangroovesG 1 Reply Last reply Reply Quote 0
            • gorangroovesG
              gorangrooves @Christoph Hart
              last edited by gorangrooves

              @Christoph-Hart Thank you so much for the updated snippet. 👏 The script works great. The first line of code was different from I had (and what was in the original). From -1 to +1. Not something I would have figured out in 100 years. :)

              If you were providing the hardcoded script in the current form, then yes, you would need a thousand variations. However, there is a much simpler and more practical way to achieve the same.
              The way to achieve this (as is the case with most samplers) is to have choke/ voice groups. So, whatever elements are in group 1 (for example), they all mute one another. There is no need to specify trigger and target. Every note in a group is both the trigger and the target or every other note in the same group. So, in the case of hi-hat: open hat is not the only one being choked. A closed hat should also be stopped by open, as you can't play both at the same time in real life. However, because closed hat has such a short duration, muting it becomes unnoticeable. Especially if a decay is set. By the time decay is done, the closed hat sound is finished anyway.

              So, if you could create that little option, not only will you make it easier on every future drum producer using HISE, but also on yourself, as you don't have to keep on tweaking and customizing code for the same function. Makes sense? :) Take a look at how it is done in Kontakt for example. This is a standard feature on other samplers.

              Goran Rista
              https://gorangrooves.com

              Handy Drums and Handy Grooves
              https://library.gorangrooves.com

              1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart
                last edited by

                Well to be fair a open hi hat sample should not be choked by another open hi hat sample (same as ride cymbals should not kill themselves when retriggered), so this is clearly a compromise due to the choke group logic.

                gorangroovesG 1 Reply Last reply Reply Quote 1
                • gorangroovesG
                  gorangrooves @Christoph Hart
                  last edited by

                  @Christoph-Hart No, I don't mean for one note to choke itself. For example, lets take A, B and C notes.

                  A can choke B and C
                  B can choke A and C
                  C can choke A and B

                  But,
                  A can't choke A
                  B can't choke B
                  C can't choke C

                  So, each note follows the polyphony of the sampler, but choke group creates monophony only between different notes. Makes sense?

                  Goran Rista
                  https://gorangrooves.com

                  Handy Drums and Handy Grooves
                  https://library.gorangrooves.com

                  gorangroovesG 1 Reply Last reply Reply Quote 0
                  • gorangroovesG
                    gorangrooves @gorangrooves
                    last edited by

                    @Christoph-Hart After doing some testing, I have discovered a little bug that needs a tweak.

                    When hi-hat note overlaps in duration another note of the same kind, the second note is not played. The first note is not being treated as a one-shot note. Take a look at the following examples:

                    1. All 4 notes are short and play properly (all closed hats)

                    HISE-hats-playback-ok.jpg

                    1. 1st note overlaps all others and the 2nd note does not play (all closed hats)

                    HISE-hats-playback-skipping.jpg

                    1. 1st note (closed hat) overlaps the others. 2nd note is open hat and it plays, but 3rd note (closed hat) does not

                    HISE-hats-playback-skipping-3rd-note.jpg

                    In any combination, the note immediately following the long note (a.k.a. the 2nd note) does not get played.

                    Can you please take a look at the script you made and revise it, so that all notes get treated as one-shots regardless of their duration?

                    Thank you so much!

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @gorangrooves
                      last edited by

                      @gorangrooves @Christoph-Hart
                      I've already noted this previously. It's currently impossible to create a drum plugin until it's sorted :(

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        Here was my thread

                        Link Preview Image
                        Sample not triggered if MIDI overlaps

                        I've just started going thru all of the JUCE tutorials. Very interesting stuff. Also thumbing thru the HISE code to learn how you're handling these situation...

                        favicon

                        Forum (forum.hise.audio)

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • gorangroovesG
                          gorangrooves @Dan Korneff
                          last edited by

                          @dustbro Oh, man. This is no good. This is an essential feature we can't do without. This is standard on every professional sampler.
                          @Christoph-Hart How quickly and what will it take to get this resolved, please?

                          Goran Rista
                          https://gorangrooves.com

                          Handy Drums and Handy Grooves
                          https://library.gorangrooves.com

                          1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Alright, I‘ll ramp it up on my priority list then - I think the problem is that the system that assigns the event IDs is not supposed to accept multiple notes at the same time, but it shouldn‘t be too hard to fix this.

                            gorangroovesG 1 Reply Last reply Reply Quote 1
                            • gorangroovesG
                              gorangrooves @Christoph Hart
                              last edited by

                              @Christoph-Hart Thank you so much. I have full confidence that you will nail it. And i promise you that it will be well worth your time. I will be releasing 15 drum instruments this year, as long as i get the first one working 100%. We are almost there!

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              1 Reply Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                giphy.gif

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Check the develop branch :)

                                  gorangroovesG 1 Reply Last reply Reply Quote 1
                                  • gorangroovesG
                                    gorangrooves @Christoph Hart
                                    last edited by

                                    Hey @Christoph-Hart, the hi-hat choke script you provided a while back has been working great for the regular hi-hat. I have since created an advanced version for variable hats which has several stages of open and close (tight, close, 25% open, 50%, 75%, 100% open). These are nested containers and I switch between them using CC64 controller. I have altered your original choke script to allows CC64 to choke notes. It works great.

                                    Now, the next step where I am failing is that I am trying to add a choke script on the parent container (that contains 6 child containers) which would choke a note using another note. Basically, the same as what we achieved with your original script. However, it is not working properly. It starts working, then it fails. It gives me a number of warnings, such as:

                                    Shank100 Script:! onNoteOn() - Line 28, column 36: Illegal operation in audio thread: String creation {U2hhbmsxMDAgU2NyaXB0fG9uTm90ZU9uKCl8NzQ0fDI4fDM2}
                                    

                                    The line of code in question is:

                                    Synth.addVolumeFade(eventId, decayValue, -100);
                                    

                                    This happens for all child containers that get played once I start using the controller. This "choke by controller" script is present in 4 child containers and works great until the parent "choke by note" script is enabled. I am guessing that there is some sort of double volume fade clash, but I don't know how to go around it.

                                    Can you help, please?

                                    Thank you!

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

                                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @gorangrooves
                                      last edited by

                                      @gorangrooves Do you have a script you can share for your hi-hat implementation? Or maybe some hints on your experience? I'm updating some of my drum stuff and would like to have better compatibility with e-drum controllers.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      d.healeyD 1 Reply Last reply Reply Quote 0
                                      • d.healeyD
                                        d.healey @Dan Korneff
                                        last edited by

                                        @Dan-Korneff There is a built in choke group script now, will that do what you need?

                                        11c01958-0d49-408b-96f5-aa6d22c1fbc2-image.png

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

                                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                                        • Dan KorneffD
                                          Dan Korneff @d.healey
                                          last edited by

                                          @d-healey Good question. I'll give that a look. Thanks!!

                                          Dan Korneff - Producer / Mixer / Audio Nerd

                                          gorangroovesG 1 Reply Last reply Reply Quote 0
                                          • gorangroovesG
                                            gorangrooves @Dan Korneff
                                            last edited by

                                            @Dan-Korneff Are you referring to the regular GM hats open/close/foot or the variable hats?
                                            My plugins utilize both for compatibility.

                                            The design I came up with for the variable hats is unique to my plugins, and they work with e-drums. The basic principle is that there are 2 notes: one for the hat tip and the other for the edge. You use CC4 to control the openness.

                                            The way I accomplished that is by having parallel samplers: 6 for the tip and 6 for the edge. Each goes like: tightly closed/ closed/ 25% open/ 50% open/ 75% open/ 100% open. So, by operating CC4, you move between those samplers and mute notes in others that are not within a specified range.

                                            This system is not 100% compatible with e-drums out of the box. They still need to set all of their tip to one note and all of their edge to another. I made the system that is the most practical, in my opinion, and can work with either e-drums or keyboard controllers, as well as being able to edit things easily with a mouse.

                                            I'll gladly share the scripts with you if this is the system you want to implement.

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

                                            1 Reply Last reply Reply Quote 1
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