3rd party Header Files in Hise?
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When writing a c++ Scriptnode,
You often end up with functions that get reused in various nodes, the common solution is of course to create a header file and use #includeIs there an ideal place I can put header files, such that the compiler will pick up on them?
I've had a hard time working this one out.- Thanks @Christoph-Hart ; )
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@griffinboy
Bump.Womp womp.
I would also be interested in #including external libraries (such as eigen for matrix maths) for example.
Is this more complex? -
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@griffinboy Just include them in every file you need. Use include guards to prevent them being included multiple times, that's standard C++ practice:
src/MySpecialFramework.h
#pragma once // this directive tells the compiler to only include this file once void commonFunction() { exit 0; }
DspNode1.h
// put the 3rd party header file in the src folder to prevent it from being picked up as "node file" itself #include "src/MySpecialFramework.h" void f() { commonFunction(); }
DspNode2.h
// put the 3rd party header file in the src folder to prevent it from being picked up as "node file" itself #include "src/MySpecialFramework.h" void f2() { commonFunction(); }
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Thank you I've been waiting for clarification this is great!
Just one thing, I couldn't find an src folder by default so I created it in thirdparty nodes. I shall see whether that works
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There are many dsp libraries available for use. For example Airwindows...etc.
Would you be able to make a sample project (picked from any dsp library) or a screen video to explain the Third Party stuff to newbies like us? If not, no problem.
Distortion, Saturation would be great.
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@harris-rosendahl
Haha, distortion: Some of the most complex dsp out there.
This is on the to do list, I plan to release a video and some templates for this stuff, but I am currently tied to this very tiring dsp project which has a short deadline.
Once I am free of it, I shall create the video and release the resources.If you want it sooner than later I can make a rough guide and put it out there
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@griffinboy Much appreciated, thank you so much!
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@griffinboy some guides on this kind of stuff would be amazing. I'd love to have a crack at some of this too. When you have the time it would be awesome.