is anyhow possible to insert a plugin effect inside a scriptnode workflow?
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Is there a way to link an hardcodedFx object inside a scripnode network?
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@JeanC Yes, after you compile the effect to .dll, load in a new node intro your network and check under the "projects" category.
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@HISEnberg where should I put the .dll file? I tried in all the network folders
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@JeanC you don't need to move it anywhere.
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@HISEnberg sorry i don't meant a plugin done with the scriptnode. i meant an external audio-effect (vst)
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@JeanC I am not sure I fully understand. If you are talking about an audio plugin you bought/cracked online, then no you can't run that in Scriptnode. If you are talking about some external C++ library, yes it is possible. @griffinboy has provided a good tutorial on how to do this.
https://forum.hise.audio/topic/10591/tutorial-how-to-create-a-c-custom-node?_=1738178853545
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@JeanC
I don't think scriptnode currently support that...
If your're writing something like a plugin host, you could take look at the audio plugin host in JUCE source code.