HISE Logo Forum
    • Categories
    • Register
    • Login

    Can I manually trigger a Callback function?

    Scheduled Pinned Locked Moved Scripting
    44 Posts 5 Posters 1.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MorphoiceM
      Morphoice @Lindon
      last edited by

      @Lindon thanks. trying to figure out what you did there. I can see the loading function changed, makes sense.and the buttons simply need to be assigned a radio group, correct?

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @Morphoice
        last edited by

        @Morphoice correct - you probably want to do something on "empty" - like load an empty sample map, but for this I just jumped out of the callback so the sampler would keep its currently loaded sample

        HISE Development for hire.
        www.channelrobot.com

        MorphoiceM 2 Replies Last reply Reply Quote 0
        • d.healeyD
          d.healey @Lindon
          last edited by

          @Lindon said in Can I manually trigger a Callback function?:

          what problems are these?

          It's been a while since I used it, the only I remember is if you want the option to have no buttons pressed then the radio group won't work. I thought there was some issue with restoring their state from presets too but I might be misremembering.

          Since I'm usually writing callbacks for them anyway though it's not really any extra work to add a couple more lines to get radio group behaviour.

          Free HISE Bootcamp Full Course for beginners.
          YouTube Channel - Public HISE tutorials
          My Patreon - HISE tutorials

          LindonL 1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @Lindon
            last edited by

            @Lindon @d-healey gotcha! seems to work like a charm, and it suddenly is successfully wirtten and recalled to/from a preset. that might - if I'm not overlooking anything - solve all my problems at once.

            only thing I'd love to have is actually hearing the selected sample on selection but if I use the sample loading callback it would trigger upon preset restore aswell

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            LindonL 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @d.healey
              last edited by

              @d-healey said in Can I manually trigger a Callback function?:

              @Lindon said in Can I manually trigger a Callback function?:

              what problems are these?

              It's been a while since I used it, the only I remember is if you want the option to have no buttons pressed then the radio group won't work. I thought there was some issue with restoring their state from presets too but I might be misremembering.

              Correct about the no-buttons-pressed option, never had an issue with them restoring state in 8 years of using them....slightly frightened now...

              Since I'm usually writing callbacks for them anyway though it's not really any extra work to add a couple more lines to get radio group behaviour.

              Your call....

              HISE Development for hire.
              www.channelrobot.com

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Lindon
                last edited by

                @Lindon said in Can I manually trigger a Callback function?:

                slightly frightened now...

                It's more likely me misremembering some issue I ran into years ago.

                Free HISE Bootcamp Full Course for beginners.
                YouTube Channel - Public HISE tutorials
                My Patreon - HISE tutorials

                MorphoiceM 1 Reply Last reply Reply Quote 1
                • MorphoiceM
                  Morphoice @Lindon
                  last edited by

                  @Lindon said in Can I manually trigger a Callback function?:

                  you probably want to do something on "empty"

                  they'll all be occupado in the end, I just wanted to focus on the functionality before I create all the sample maps and proceed to sample all my hardware drum machines

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @Morphoice
                    last edited by

                    @Morphoice said in Can I manually trigger a Callback function?:

                    @Lindon @d-healey gotcha! seems to work like a charm, and it suddenly is successfully wirtten and recalled to/from a preset. that might - if I'm not overlooking anything - solve all my problems at once.

                    only thing I'd love to have is actually hearing the selected sample on selection but if I use the sample loading callback it would trigger upon preset restore aswell

                    I dont really understand what you are saying in this last bit - you select a button and it loads that map - isnt that what you want?

                    HISE Development for hire.
                    www.channelrobot.com

                    MorphoiceM 2 Replies Last reply Reply Quote 0
                    • MorphoiceM
                      Morphoice @Lindon
                      last edited by

                      @Lindon said in Can I manually trigger a Callback function?:

                      you select a button and it loads that map - isnt that what you want?

                      yes. I was just thinking an audible preview of the sample after it's loaded might add some comfort for the user if they switch through the available samples

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      LindonL 1 Reply Last reply Reply Quote 0
                      • MorphoiceM
                        Morphoice @Lindon
                        last edited by

                        @Lindon I tried firing a note after the sample is loaded successfully but the problem was this would not work when the button is clicked but fire on recalling a preset, and there we wouldn't need it,

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                        1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @Morphoice
                          last edited by Lindon

                          @Morphoice so use the preset manager to set a "loading a preset" flag , and uncheck once the preset is loaded...

                          In your buttons check to see if this flag is set - if not then it really is a user pressing the button(not a preset loading) - so you can play a demo note...

                          https://docs.hise.dev/scripting/scripting-api/userpresethandler/index.html

                          you want setPreCallback (to set the flag ON)
                          and setPostcallback (to turn the flag OFF)

                          HISE Development for hire.
                          www.channelrobot.com

                          MorphoiceM 2 Replies Last reply Reply Quote 0
                          • MorphoiceM
                            Morphoice @d.healey
                            last edited by

                            @d-healey I'm glad I'm not the only benefiting away from from the mess I caused. Unless you want all buttons off radio groups seem to be fine to use.

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                            1 Reply Last reply Reply Quote 0
                            • MorphoiceM
                              Morphoice @Lindon
                              last edited by

                              @Lindon aye! the playing never worked on the button press though. only ever on the preset load. I'll have to revisit the way I fired the note

                              https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                              1 Reply Last reply Reply Quote 0
                              • MorphoiceM
                                Morphoice @Lindon
                                last edited by

                                @Lindon this was the way I did it before

                                   		Bass.asSampler().loadSampleMap(bassMaps[bassProms.indexOf(control)]);
                                   		Bass.setLoadingCallback(Synth.playNote(36,127));
                                

                                and that only seems to fire on preset loading, not on the actual button use

                                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                1 Reply Last reply Reply Quote 0
                                • C
                                  clevername27 @Morphoice
                                  last edited by

                                  @Morphoice You can…

                                  1. Call it by function name (pass in the component as the first argument).

                                  2. If you want the callback after a component value change, call onChanged(). Except if it's during onInit. That won't work.

                                  3. Register the callback for use with a broadcaster. Then, trigger the broadcaster manually.

                                  1 Reply Last reply Reply Quote 1
                                  • First post
                                    Last post

                                  30

                                  Online

                                  2.0k

                                  Users

                                  12.7k

                                  Topics

                                  110.1k

                                  Posts