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    The sampler goes crazy with monolith

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    • d.healeyD
      d.healey @bendurso
      last edited by

      @bendurso said in The sampler goes crazy with monolith:

      Yes, I used samples outside of the project folder. That could be the issue?

      Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

      @bendurso said in The sampler goes crazy with monolith:

      Did you do it with "Reencode HLAC monolith"

      I clicked this:

      4b9c3fc9-8f1c-4a52-9421-5d2e40307fbf-image.png

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      • bendursoB
        bendurso @d.healey
        last edited by

        @d-healey said in The sampler goes crazy with monolith:

        Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

        Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

        @d-healey said in The sampler goes crazy with monolith:

        I clicked this:

        I just tried it, and the problem doesn’t occur when using the individual conversion function. However, when using the "convert all sample maps" function, the issue arises, even if the samples are within the project.

        Screenshot 2024-10-03 at 8.40.32 PM.png

        d.healeyD LindonL 2 Replies Last reply Reply Quote 0
        • d.healeyD
          d.healey @bendurso
          last edited by

          @bendurso said in The sampler goes crazy with monolith:

          Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

          We all use monoliths for final delivery. But your sample maps will be messed up with the absolute paths.

          @bendurso said in The sampler goes crazy with monolith:

          I just tried it, and the problem doesn’t occur when using the individual conversion function. However, when using the "convert all sample maps" function, the issue arises, even if the samples are within the project.

          I'll give it a try tomorrow.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          bendursoB 1 Reply Last reply Reply Quote 1
          • bendursoB
            bendurso @d.healey
            last edited by

            @d-healey said in The sampler goes crazy with monolith:

            We all use monoliths for final delivery. But your sample maps will be messed up with the absolute paths.

            Oh didn't know that, thanks

            @d-healey said in The sampler goes crazy with monolith:

            I'll give it a try tomorrow.

            Nice thanks :)

            d.healeyD 1 Reply Last reply Reply Quote 0
            • LindonL
              Lindon @bendurso
              last edited by

              @bendurso said in The sampler goes crazy with monolith:

              @d-healey said in The sampler goes crazy with monolith:

              Samples should always go in the project's samples folder, or (I think) you can link to them with a LinkOS file, but the cleanest solution is to put them in the project and then in the sample map use the {PROJECT_FOLDER} wildcard - that will be used automatically if the samples are in the project folder when initially mapped.

              Oh, I understand that, but since I only use monolith files, I typically access the wav samples directly from other folders and then convert them to monolith.

              Bad idea I think.
              Do this:

              1. Move all your relevant wav files to the Samples Folder
              2. Build your SampleMap
              3. encode your sample map to ch1 file (the down arrow David pointed at) - at this point you can remove the wav files from the samples folder...
              4. When the entire project is done-finished-complete only then build your .hr monolith files...

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              bendursoB 1 Reply Last reply Reply Quote 1
              • d.healeyD
                d.healey @bendurso
                last edited by

                @bendurso No issue here when using the reencode all sample maps option - after I edited the sample map to remove the absolute path.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • bendursoB
                  bendurso @Lindon
                  last edited by

                  @Lindon Yes thanks, didn't know it could cause trouble using absolute paths.

                  @d-healey said in The sampler goes crazy with monolith:

                  No issue here when using the reencode all sample maps option - after I edited the sample map to remove the absolute path.

                  I checked again and you're right, no problem with relative paths. Now I have to remake all my samplemaps :(

                  Thanks guys :)

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @bendurso
                    last edited by

                    @bendurso said in The sampler goes crazy with monolith:

                    Now I have to remake all my samplemap

                    Or do what I do and open them in a text editor and use find/replace.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    bendursoB 1 Reply Last reply Reply Quote 1
                    • bendursoB
                      bendurso @d.healey
                      last edited by

                      @d-healey That's a nice one, could save a bit of job, thanks :)

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @bendurso
                        last edited by

                        @bendurso If you use a text editor that can replace text in multiple files at once it might be a very quick job.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        bendursoB 1 Reply Last reply Reply Quote 0
                        • bendursoB
                          bendurso @d.healey
                          last edited by

                          @d-healey I usually use Visual Studio Code and it works really well, but in this case I have multiple folders, and I have to check one by one to match the correct folder

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